Tooltip
Causes horrific vibrations, damaging all enemies over 15 sec. Can stack multiple times.
How it works
Its aura procs every time its trigger condition is met.
Tremors is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 47 per tick. Its area radius is 55 yards. It ticks every 0.5 sec, 30 times over the full 15 sec (1410 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its area radius is 55 yards.
What it does
Tremors is a spell with a 1.1 sec cast, a range of 100 yards and effects that last 15 sec. When cast it applies an aura in a 55 yard radius every 0.5 sec and applies an aura in a 55 yard radius. It stacks up to 100 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 1.1 sec |
| Duration | 15 sec |
| Proc chance | Always |
| Max stacks | 100 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 47 Radius: 55 yards Period: every 0.5 sec |
| Effect #2 | Apply Aura (6) Aura type id 4 Radius: 55 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.