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Tremors

Spell

Tremors

Physical

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1.1 secVision Range (AOI)

Causes horrific vibrations, damaging all enemies over 15 sec.

Tremors

Tooltip

Causes horrific vibrations, damaging all enemies over 15 sec. Can stack multiple times.

How it works

Its aura procs every time its trigger condition is met.

Tremors is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 47 per tick. Its area radius is 55 yards. It ticks every 0.5 sec, 30 times over the full 15 sec (1410 base in total).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its area radius is 55 yards.

What it does

Tremors is a spell with a 1.1 sec cast, a range of 100 yards and effects that last 15 sec. When cast it applies an aura in a 55 yard radius every 0.5 sec and applies an aura in a 55 yard radius. It stacks up to 100 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast time1.1 sec
Duration15 sec
Proc chanceAlways
Max stacks100
Effect #1Apply Aura (6)
Aura type id 3
Value: 47
Radius: 55 yards
Period: every 0.5 sec
Effect #2Apply Aura (6)
Aura type id 4
Radius: 55 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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