Tooltip
The Earthreaver sends out rumbling tremors that explode upon contact, inflicting 20 Nature damage to players. Afflicted players suffer 3 Nature damage every half-second and are stunned for 6 sec. This effect stacks.
How it works
Its aura procs every time its trigger condition is met.
Tremors is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 20. Its area radius is 5 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3 per tick. Its area radius is 5 yards. It ticks every 0.5 sec, 12 times over the full 6 sec (36 base in total).
- Effect 3 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 5 yards.
What it does
Tremors is a Nature spell with an instant cast, a range of 100 yards and effects that last 6 sec. When cast it deals Nature damage (base value 20) in a 5 yard radius, applies an aura in a 5 yard radius every 0.5 sec and applies an aura with the stunned mechanic in a 5 yard radius. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 6 sec |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 20 Radius: 5 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 3 Radius: 5 yards Period: every 0.5 sec |
| Effect #3 | Apply Aura (6) Aura type id 12 Mechanic: Stunned Radius: 5 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.