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Tremors

Spell

Tremors

Nature

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Instant castAnywhere - Unlimited

Inflicts 6.86796 Nature damage and slows movement speed by 50%.

Tremors

Tooltip

Inflicts 6.86796 Nature damage and slows movement speed by 50%.

How it works

Tremors is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 6.868. Its area radius is 4 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50. Its area radius is 4 yards.

What it does

Tremors is a Nature spell with an instant cast, an unlimited range and effects that last 1.2 sec. When cast it deals Nature damage (base value 6.868) in a 4 yard radius and applies an aura in a 4 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration1.2 sec
Effect #1School Damage (2)
Value: 6.868
Radius: 4 yards
Effect #2Apply Aura (6)
Aura type id 33
Value: -50
Radius: 4 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Tremors appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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