Tooltip
Inflicts 6.86796 Nature damage and slows movement speed by 50%.
How it works
Tremors is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 6.868. Its area radius is 4 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50. Its area radius is 4 yards.
What it does
Tremors is a Nature spell with an instant cast, an unlimited range and effects that last 1.2 sec. When cast it deals Nature damage (base value 6.868) in a 4 yard radius and applies an aura in a 4 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 1.2 sec |
| Effect #1 | School Damage (2) Value: 6.868 Radius: 4 yards |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -50 Radius: 4 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Tremors appears in: 1 spell that casts it.
Spells that cast it
- TremorsTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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