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Twisting Winds

Spell

Twisting Winds

Nature

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Instant castTen yards

Powerful winds deal 50 Nature damage and knock players up in the air, slowing fall speed.

Twisting Winds

Tooltip

Powerful winds deal 50 Nature damage and knock players up in the air, slowing fall speed.

How it works

Twisting Winds is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 50. It scales with 1 times spell power. Its area radius is 3.5 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 275. Its area radius is 3.5 yards.

What it does

Twisting Winds is a Nature spell with an instant cast and a range of 10 yards. When cast it deals Nature damage (base value 50) in a 3.5 yard radius and has a Knock Back effect in a 3.5 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range10 yards (Ten yards)
Cast timeInstant
Effect #1School Damage (2)
Value: 50
Spell power coefficient: 1
Radius: 3.5 yards
Effect #2Knock Back (98)
Value: 275
Radius: 3.5 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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