Tooltip
Powerful winds deal 50 Nature damage and knock players up in the air, slowing fall speed.
How it works
Twisting Winds is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 50. It scales with 1 times spell power. Its area radius is 3.5 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 275. Its area radius is 3.5 yards.
What it does
Twisting Winds is a Nature spell with an instant cast and a range of 10 yards. When cast it deals Nature damage (base value 50) in a 3.5 yard radius and has a Knock Back effect in a 3.5 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 50 Spell power coefficient: 1 Radius: 3.5 yards |
| Effect #2 | Knock Back (98) Value: 275 Radius: 3.5 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.