Tooltip
Focused beams of energy project from the arena, inflicting 70 Arcane damage every 0.2 sec to players within.
How it works
- Effect 1 is School Damage (effect type 2). Its base value is 70. Its area radius is 200 yards.
What it does
Uldir Defensive Beam is an Arcane spell with an instant cast and no range (it targets the caster). When cast it deals Arcane damage (base value 70) in a 200 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 70 Radius: 200 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Uldir Defensive Beam appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- Taloc in Uldir
Journal section: Stage Two: Ruin's Descent
Encounter creatures: Taloc, Volatile Droplet, Coalesced BloodRaid boss ability
Spells that cast it
- Uldir Defensive BeamTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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