How it works
It does not trigger the global cooldown, so it can be used between other casts.
Unstable Magic is built from 6 client effects, applied in this order:
- Effect 1 is Trigger Spell (effect type 64). It triggers Unstable Magic.
- Effect 2 is Trigger Spell (effect type 64). It triggers Unstable Magic.
- Effect 3 is Trigger Spell (effect type 64). It triggers Unstable Magic.
- Effect 4 is Trigger Spell (effect type 64). It triggers Unstable Magic.
- Effect 5 is Trigger Spell (effect type 64). It triggers Unstable Magic.
- Effect 6 is Trigger Spell (effect type 64). It triggers Unstable Magic.
What it does
Unstable Magic is an Arcane spell with a 2 sec cast, no range (it targets the caster) and a 3 sec cooldown. It also casts Unstable Magic (record #216996) and Unstable Magic (record #217001).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Effect #1 | Trigger Spell (64) Trigger spell: Unstable Magic |
| Effect #2 | Trigger Spell (64) Trigger spell: Unstable Magic |
| Effect #3 | Trigger Spell (64) Trigger spell: Unstable Magic |
| Effect #4 | Trigger Spell (64) Trigger spell: Unstable Magic |
| Effect #5 | Trigger Spell (64) Trigger spell: Unstable Magic |
| Effect #6 | Trigger Spell (64) Trigger spell: Unstable Magic |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.