Tooltip
Causes many arcane detonations, inflicting Arcane damage and knocking targets into the air.
How it works
Unstable Magic is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 500. Its area radius is 2 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 125. Its area radius is 2 yards.
What it does
Unstable Magic is an Arcane spell with an instant cast and a range of 80 yards. When cast it deals Arcane damage (base value 500) in a 2 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 80 yards (Tower 80) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 500 Radius: 2 yards |
| Effect #2 | Effect 144 Value: 125 Misc value: 60 Radius: 2 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Unstable Magic appears in: 2 spells that cast it.
Spells that cast it
- Unstable Magic (record #216997)Triggers this spell
- Unstable Magic (record #217001)Triggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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