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Unstable Magic

Spell

Unstable Magic

Arcane

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Instant castTower 80

Causes many arcane detonations, inflicting Arcane damage and knocking targets into the air.

Unstable Magic

Tooltip

Causes many arcane detonations, inflicting Arcane damage and knocking targets into the air.

How it works

Unstable Magic is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 500. Its area radius is 2 yards.
  2. Effect 2 is effect type 144, which the datamine does not name. Its base value is 125. Its area radius is 2 yards.

What it does

Unstable Magic is an Arcane spell with an instant cast and a range of 80 yards. When cast it deals Arcane damage (base value 500) in a 2 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
Range80 yards (Tower 80)
Cast timeInstant
Effect #1School Damage (2)
Value: 500
Radius: 2 yards
Effect #2Effect 144
Value: 125
Misc value: 60
Radius: 2 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Unstable Magic appears in: 2 spells that cast it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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