Tooltip
Upon death, releases fragments of magic toward each player. Inflicts 30 Arcane damage to players within 3 yds of the impact location.
How it works
Unstable Magic is built from 3 client effects, applied in this order:
- Effect 1 is Trigger Missile (effect type 32). It triggers Unstable Magic.
- Effect 2 is Trigger Spell (effect type 64). It triggers Unstable Magic.
- Effect 3 is Trigger Spell (effect type 64). It triggers Unstable Magic.
What it does
Unstable Magic is an Arcane spell with an instant cast and an unlimited range. When cast it launches a missile. It also casts Unstable Magic (record #389855) and Unstable Magic (record #396239).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Trigger Missile (32) Trigger spell: Unstable Magic |
| Effect #2 | Trigger Spell (64) Misc value: 100 Trigger spell: Unstable Magic |
| Effect #3 | Trigger Spell (64) Misc value: 100 Trigger spell: Unstable Magic |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Unstable Magic appears in: 1 spell that casts it.
Spells that cast it
- Unstable MagicTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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