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Unstable Shrapnel

Spell

Unstable Shrapnel

Fire

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Instant castThree Hundred Yards

Touching the Foot-Blaster causes fragments to embed themselves in the target, inflicting 20 Fire damage and increasing damage taken from Unstable Shrapnel by 1000% for 2 min.

Unstable Shrapnel

Tooltip

Touching the Foot-Blaster causes fragments to embed themselves in the target, inflicting 20 Fire damage and increasing damage taken from Unstable Shrapnel by 1000% for 2 min.

How it works

Its aura procs every time its trigger condition is met.

Unstable Shrapnel is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 20. It applies the infected mechanic.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 1000.

What it does

Unstable Shrapnel is a Fire spell with an instant cast, a range of 300 yards and effects that last 2 min. When cast it deals Fire damage (base value 20) with the infected mechanic and applies an aura. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range300 yards (Three Hundred Yards)
Cast timeInstant
Duration2 min
Proc chanceAlways
Max stacks99
Effect #1School Damage (2)
Value: 20
Mechanic: Infected
Effect #2Apply Aura (6)
Aura type id 255
Value: 1000
Misc value: 22

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Unstable Shrapnel appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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