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Unstable Vita

Spell

Unstable Vita

Nature

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Instant castTwo-Hundred Yard Range

Charges the target with storm energy, causing a surge of lightning every 7 sec, which transfers to the farthest available target.

Unstable Vita

Tooltip

Charges the target with storm energy, causing a surge of lightning every 7 sec, which transfers to the farthest available target. The streaking lightning inflicts 49.9737 Nature damage, applies an application of to all players in its path.

Each transfer consumes a stack.

How it works

Its aura procs every time its trigger condition is met.

Unstable Vita is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 20.

What it does

Unstable Vita is a Nature spell with an instant cast, a range of 200 yards and effects that last 7 sec. When cast it applies an aura. It stacks up to 5 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
Duration7 sec
Proc chanceAlways
Max stacks5
Effect #1Apply Aura (6)
Aura type id 4
Effect #2Apply Aura (6)
Aura type id 61
Value: 20

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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