Tooltip
Charges the target with storm energy, causing a surge of lightning every 7 sec, which transfers to the farthest available target. The streaking lightning inflicts 39.9659 Nature damage and knocks back the target.
Each transfer consumes a stack.
How it works
Unstable Vita is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 40. It applies the infected mechanic.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 150. It applies the infected mechanic. Its area radius is 100 yards.
What it does
Unstable Vita is a Nature spell with an instant cast and a range of 100 yards. When cast it deals Nature damage (base value 40) with the infected mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 40 Mechanic: Infected |
| Effect #2 | Effect 144 Value: 150 Misc value: 150 Mechanic: Infected Radius: 100 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Unstable Vita appears in: 1 boss encounter.
Boss encounters
- Ra-den the Despoiled in Ny'alotha, the Waking City
Journal section: Stage One: Gathering Power > Vita Empowered
Encounter creatures: Ra-den, Crackling Stalker, Void HunterRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Unstable Vita at Wowhead (opens Wowhead in a new tab)