Skip to content
Unstable Vita

Spell

Unstable Vita

Nature

Advertisement

Instant castTower 100

Charges the target with storm energy, causing a surge of lightning every 7 sec, which transfers to the farthest available target.

Unstable Vita

Tooltip

Charges the target with storm energy, causing a surge of lightning every 7 sec, which transfers to the farthest available target. The streaking lightning inflicts 39.9659 Nature damage and knocks back the target.

Each transfer consumes a stack.

How it works

Unstable Vita is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 40. It applies the infected mechanic.
  2. Effect 2 is effect type 144, which the datamine does not name. Its base value is 150. It applies the infected mechanic. Its area radius is 100 yards.

What it does

Unstable Vita is a Nature spell with an instant cast and a range of 100 yards. When cast it deals Nature damage (base value 40) with the infected mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range100 yards (Tower 100)
Cast timeInstant
Effect #1School Damage (2)
Value: 40
Mechanic: Infected
Effect #2Effect 144
Value: 150
Misc value: 150
Mechanic: Infected
Radius: 100 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Unstable Vita appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

Read player comments on Unstable Vita at Wowhead (opens Wowhead in a new tab)