Tooltip
Breathes a cone of poison, inflicting Nature damage instantly and then dealing additional Nature damage every 2 sec. for 8 sec.
How it works
Its dispel type is client id 4. Its aura procs every time its trigger condition is met.
Vile Breath is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 170. Its area radius is 8 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 10 per tick. Its area radius is 8 yards. It ticks every 2 sec, 4 times over the full 8 sec (40 base in total).
What it does
Vile Breath is a Nature spell with a 0.8 sec cast, no range (it targets the caster) and effects that last 8 sec. When cast it deals Nature damage (base value 170) in an 8 yard radius and applies an aura in an 8 yard radius every 2 sec. It stacks up to 3 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 0.8 sec |
| Duration | 8 sec |
| Dispel type | Dispel type id 4 |
| Proc chance | Always |
| Max stacks | 3 |
| Effect #1 | School Damage (2) Value: 170 Radius: 8 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 10 Radius: 8 yards Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.