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Vile Breath

Spell

Vile Breath

Nature

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0.8 secSelf Only

Breathes a cone of poison, inflicting Nature damage instantly and then dealing additional Nature damage every 2 sec.

Vile Breath

Tooltip

Breathes a cone of poison, inflicting Nature damage instantly and then dealing additional Nature damage every 2 sec. for 8 sec.

How it works

Its dispel type is client id 4. Its aura procs every time its trigger condition is met.

Vile Breath is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 170. Its area radius is 8 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 10 per tick. Its area radius is 8 yards. It ticks every 2 sec, 4 times over the full 8 sec (40 base in total).

What it does

Vile Breath is a Nature spell with a 0.8 sec cast, no range (it targets the caster) and effects that last 8 sec. When cast it deals Nature damage (base value 170) in an 8 yard radius and applies an aura in an 8 yard radius every 2 sec. It stacks up to 3 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time0.8 sec
Duration8 sec
Dispel typeDispel type id 4
Proc chanceAlways
Max stacks3
Effect #1School Damage (2)
Value: 170
Radius: 8 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 10
Radius: 8 yards
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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