Tooltip
Jettisons artillery shells that explode over 6 sec, inflicting 10 Fire damage to enemies of each impact location, applying.
These locations ignite, creating.
How it works
Volatile Mortar is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). It triggers Volatile Mortar.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. Its area radius is 100 yards. It ticks every 0.5 sec, 12 times over the full 6 sec. It triggers Embers.
- Effect 3 is Dummy (effect type 3). It triggers spell id 64884.
What it does
Volatile Mortar is a Fire spell with a 2 sec cast, a range of 100 yards and effects that last 6 sec. When cast it applies an aura in a 100 yard radius every 0.5 sec. It also casts Volatile Mortar (record #407312) and Embers.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 2 sec |
| Duration | 6 sec |
| Effect #1 | Dummy (3) Trigger spell: Volatile Mortar |
| Effect #2 | Apply Aura (6) Aura type id 226 Radius: 100 yards Period: every 0.5 sec Trigger spell: Embers |
| Effect #3 | Dummy (3) Trigger spell id 64884 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Volatile Mortar appears in: 1 spell that casts it.
Spells that cast it
- Volatile MortarTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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