Tooltip
Jettisons artillery shells that explode over 6 sec, inflicting 10 Fire damage to enemies of each impact location, applying.
These locations ignite, creating.
How it works
Its aura procs every time its trigger condition is met.
Volatile Mortar is built from 3 client effects, applied in this order:
- Effect 1 is effect type 226, which the datamine does not name.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 0.5 sec, 10 times over the full 5 sec.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 10.
What it does
Volatile Mortar is a Fire spell with an instant cast, no range (it targets the caster) and effects that last 5 sec. When cast it applies an aura every 0.5 sec and applies an aura. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 5 sec |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | Effect 226 Misc value: 971485 |
| Effect #2 | Apply Aura (6) Aura type id 226 Period: every 0.5 sec |
| Effect #3 | Apply Aura (6) Aura type id 61 Value: 10 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.