Tooltip
Heal an ally, then heals additional damage every 3 sec for 21 sec.
How it works
Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.
Warmth is built from 2 client effects, applied in this order:
- Effect 1 is Heal (effect type 10). Its base value is 16.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 8. Its base value is 3 per tick. It ticks every 3 sec, 7 times over the full 21 sec (21 base in total).
What it does
Warmth is a Fire spell with a 2 sec cast, a range of 30 yards, a 3 sec cooldown and effects that last 21 sec. When cast it heals (base value 16) and applies an aura every 3 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 2 sec |
| Cooldown | 3 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 21 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Heal (10) Value: 16 |
| Effect #2 | Apply Aura (6) Aura type id 8 Value: 3 Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.