Tooltip
Healing taken is increased by 10%. 75% of overhealing taken is collected as Warmth. Every 5 sec, Warmth is consumed to heal an injured ally for the amount consumed.
How it works
Its aura procs every time its trigger condition is met.
Warmth is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 118. Its base value is 10. It triggers Warmth.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 75.
What it does
Warmth is a Holy spell with an instant cast and no range (it targets the caster). When cast it applies an aura. It also casts Warmth (record #441112).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 118 Value: 10 Misc value: 127 Trigger spell: Warmth |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 75 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.