Tooltip
Shield yourself with water, reducing damage taken and healing yourself.
How it works
It works on charges (charge category 1255); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. It does not trigger the global cooldown, so it can be used between other casts.
Water Shield is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 69. Its base value is 30.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 20. Its base value is 4 per tick. It ticks every 2 sec, 4 times over the full 8 sec (16 base in total).
What it does
Water Shield is a spell with an instant cast, no range (it targets the caster) and effects that last 8 sec. When cast it applies an aura and applies an aura every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Recovery time | 12 sec |
| Global cooldown | None |
| Charges | Charge category id 1255 (charge count not in the datamine) |
| Duration | 8 sec |
| Effect #1 | Apply Aura (6) Aura type id 69 Value: 30 Misc value: 1 |
| Effect #2 | Apply Aura (6) Aura type id 20 Value: 4 Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.