Tooltip
The caster is surrounded by globes of water. Attacks and spells used against the caster form water bolts that deal Frost damage and slow the attacker's melee and casting speed.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met. It can proc at most once every 4 sec.
Water Shield is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 42. It triggers Water Shield.
What it does
Water Shield is a Nature spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura. It also casts Water Shield (record #412686).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| GCD category | Category id 133 |
| Duration | Infinite |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Proc cooldown | 4 sec |
| Effect #1 | Apply Aura (6) Aura type id 4 |
| Effect #2 | Apply Aura (6) Aura type id 42 Trigger spell: Water Shield |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.