Tooltip
Summons a Whirling Cyclone.
How it works
Whirling Winds is built from 2 client effects, applied in this order:
- Effect 1 is Summon (effect type 28). Its area radius is 2 yards.
- Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 4. Its area radius is 2 yards.
What it does
Whirling Winds is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 30 sec. When cast it summons a creature in a 2 yard radius and leaves a persistent area effect on the ground in a 2 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 30 sec |
| Effect #1 | Summon (28) Misc value: 101948, 64 Radius: 2 yards |
| Effect #2 | Persistent Area Aura (27) Aura type id 4 Radius: 2 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.