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Whirling Winds

Spell

Whirling Winds

Nature

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Instant castSelf Only

Summons a Whirling Cyclone.

Whirling Winds

Tooltip

Summons a Whirling Cyclone.

How it works

Whirling Winds is built from 2 client effects, applied in this order:

  1. Effect 1 is Summon (effect type 28). Its area radius is 2 yards.
  2. Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 4. Its area radius is 2 yards.

What it does

Whirling Winds is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 30 sec. When cast it summons a creature in a 2 yard radius and leaves a persistent area effect on the ground in a 2 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Duration30 sec
Effect #1Summon (28)
Misc value: 101948, 64
Radius: 2 yards
Effect #2Persistent Area Aura (27)
Aura type id 4
Radius: 2 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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