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Whirling Winds

Spell

Whirling Winds

Nature

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2 sec3 sec cooldownMedium Range

Launch concentrated winds at an enemy dealing 12.8 Nature damage.

Whirling Winds

Tooltip

Launch concentrated winds at an enemy dealing 12.8 Nature damage.

How it works

Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1. Its aura procs every time its trigger condition is met.

Whirling Winds is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 12.8.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 193. Its base value is -10.

What it does

Whirling Winds is a Nature spell with a 2 sec cast, a range of 30 yards, a 3 sec cooldown and effects that last 10 sec. When cast it deals Nature damage (base value 12.8) and applies an aura. It stacks up to 3 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range30 yards (Medium Range)
Cast time2 sec
Cooldown3 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration10 sec
Dispel typeDispel type id 1
Proc chanceAlways
Max stacks3
Effect #1School Damage (2)
Value: 12.8
Effect #2Apply Aura (6)
Aura type id 193
Value: -10

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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