Tooltip
Launch concentrated winds at an enemy dealing 12.8 Nature damage.
How it works
Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Whirling Winds is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 12.8.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 193. Its base value is -10.
What it does
Whirling Winds is a Nature spell with a 2 sec cast, a range of 30 yards, a 3 sec cooldown and effects that last 10 sec. When cast it deals Nature damage (base value 12.8) and applies an aura. It stacks up to 3 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 2 sec |
| Cooldown | 3 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 10 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Max stacks | 3 |
| Effect #1 | School Damage (2) Value: 12.8 |
| Effect #2 | Apply Aura (6) Aura type id 193 Value: -10 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.