Spell
Wild Guardian
Physical
Spending Rage has a 10% chance to awaken a guardian spirit for 8 sec, which attacks a nearby enemy for (300% of Attack Power) when you cast Thrash or Mangle.
Tooltip
Spending Rage has a 10% chance to awaken a guardian spirit for 8 sec, which attacks a nearby enemy for (300% of Attack Power) when you cast Thrash or Mangle.
How it works
Its aura procs every time its trigger condition is met.
Wild Guardian is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 42. Its base value is 50. It triggers Answered Calling.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 10.
What it does
Wild Guardian is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura. It also casts Answered Calling.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 42 Value: 50 Trigger spell: Answered Calling |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 10 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Wild Guardian appears in: 2 talents.
Talents
- Wild Guardian for Druid (Balance, Feral, Guardian, Restoration)Talent
- Wild Guardian (a talent definition no current talent tree places)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Description updated (patch 12.1.0)
Comments
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