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Wild Guardian

Spell

Wild Guardian

Physical

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Druid

Instant castSelf Only

Mangle, Raze and Ravage deal 20% additional Nature damage over 12 sec.

Wild Guardian

Tooltip

Mangle, Raze and Ravage deal 20% additional Nature damage over 12 sec. Your Mastery is increased by 3%.

How it works

Wild Guardian is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 318. Its base value is 3. It triggers Mastery: Nature's Guardian.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 20.

What it does

Wild Guardian is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura. It also casts Mastery: Nature's Guardian.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 318
Value: 3
Trigger spell: Mastery: Nature's Guardian
Effect #2Apply Aura (6)
Aura type id 4
Value: 20

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Wild Guardian appears in: 2 talents.

Talents

  • Wild Guardian for Druid (Balance, Feral, Guardian, Restoration)Talent
  • Wild Guardian (a talent definition no current talent tree places)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Build history

this spell Changelog

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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