Spell
Wild Guardian
Physical
Mangle, Raze and Ravage deal 20% additional Nature damage over 12 sec.
Tooltip
Mangle, Raze and Ravage deal 20% additional Nature damage over 12 sec. Your Mastery is increased by 3%.
How it works
Wild Guardian is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 318. Its base value is 3. It triggers Mastery: Nature's Guardian.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 20.
What it does
Wild Guardian is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura. It also casts Mastery: Nature's Guardian.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 318 Value: 3 Trigger spell: Mastery: Nature's Guardian |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 20 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Wild Guardian appears in: 2 talents.
Talents
- Wild Guardian for Druid (Balance, Feral, Guardian, Restoration)Talent
- Wild Guardian (a talent definition no current talent tree places)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Description updated (patch 12.1.0)
- Effect: Base points changed from 1 to 20 (patch 12.1.0)
Comments
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