Spell
Wild Guardian
Physical
When a spirit is awakened, the cooldowns of Thrash and Mangle are reset, and they deal 30% increased damage while the spirit is with you.
Tooltip
When a spirit is awakened, the cooldowns of Thrash and Mangle are reset, and they deal 30% increased damage while the spirit is with you. Each time a spirit attacks, you generate 8 additional Rage.
After casting Incarnation: Guardian of Ursoc, gain 1 charges of Wild Guardian:
:
How it works
Wild Guardian is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 1.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 30.
What it does
Wild Guardian is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 1 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 30 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Wild Guardian appears in: 2 talents.
Talents
- Wild Guardian for Druid (Balance, Feral, Guardian, Restoration)Talent
- Wild Guardian (a talent definition no current talent tree places)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Description updated (patch 12.1.0)
- Effect: Base points changed from 40 to 1 (patch 12.1.0)
Comments
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