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Wild Guardian

Spell

Wild Guardian

Physical

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Druid

Instant castSelf Only

When a spirit is awakened, the cooldowns of Thrash and Mangle are reset, and they deal 30% increased damage while the spirit is with you.

Wild Guardian

Tooltip

When a spirit is awakened, the cooldowns of Thrash and Mangle are reset, and they deal 30% increased damage while the spirit is with you. Each time a spirit attacks, you generate 8 additional Rage.

After casting Incarnation: Guardian of Ursoc, gain 1 charges of Wild Guardian:

:

How it works

Wild Guardian is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 1.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 30.

What it does

Wild Guardian is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 4
Value: 1
Effect #2Apply Aura (6)
Aura type id 4
Value: 30

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Wild Guardian appears in: 2 talents.

Talents

  • Wild Guardian for Druid (Balance, Feral, Guardian, Restoration)Talent
  • Wild Guardian (a talent definition no current talent tree places)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Build history

this spell Changelog

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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