Tooltip
Launches a bolt of fire at a random target inflicting 11.6516 Fire damage and an additional 4.78328 Fire damage every 1 sec for 8 sec.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Wildfire is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 11.6516.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4.7833 per tick. It ticks every 1 sec, 8 times over the full 8 sec (38.27 base in total).
What it does
Wildfire is a Fire spell with a 3 sec cast, a range of 40 yards and effects that last 8 sec. When cast it deals Fire damage (base value 11.6516) and applies an aura every 1 sec. It stacks up to 5 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 3 sec |
| Duration | 8 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Max stacks | 5 |
| Effect #1 | School Damage (2) Value: 11.6516 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 4.7833 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.