Tooltip
Launches a bolt of fire at a random target inflicting Fire damage and an additional Fire damage every 2 sec for 8 sec.
How it works
Its dispel type is client id 1.
Wildfire is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 250.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 30 per tick. It ticks every 2 sec, 4 times over the full 8 sec (120 base in total).
What it does
Wildfire is a Fire spell with a 2 sec cast, a range of 40 yards and effects that last 8 sec. When cast it deals a percentage of weapon damage (base value 250) and applies an aura every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 2 sec |
| Duration | 8 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Weapon % Damage (31) Value: 250 |
| Effect #2 | Apply Aura (6) Aura type id 70 Value: 30 Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.