Tooltip
Failure to perform the correct dance step inflicts 3 Shadow damage every 1 sec and removes any. This damage continues to increase until you find your proper location or the ends.
How it works
Its aura procs every time its trigger condition is met.
Wrong Moves is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3 per tick. It ticks every 1 sec, 30 times over the full 30 sec (90 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Wrong Moves is a Shadow spell with an instant cast, an unlimited range and effects that last 30 sec. When cast it applies an aura every 1 sec and applies an aura. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 1000 yards (One Thousand Yards) |
| Cast time | Instant |
| Duration | 30 sec |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 3 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Wrong Moves appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- The Council of Blood in Castle Nathria
Journal section: Intermission: The Danse Macabre > Danse Macabre
Encounter creatures: Baroness Frieda, Castellan Niklaus, Lord Stavros, Veteran StoneguardRaid boss ability
Spells that cast it
- Wrong MovesTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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