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Wrong Moves

Spell

Wrong Moves

Shadow

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Instant castOne Thousand Yards

Failure to perform the correct dance step inflicts 3 Shadow damage every 1 sec and removes any.

Wrong Moves

Tooltip

Failure to perform the correct dance step inflicts 3 Shadow damage every 1 sec and removes any. This damage continues to increase until you find your proper location or the ends.

How it works

Its aura procs every time its trigger condition is met.

Wrong Moves is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3 per tick. It ticks every 1 sec, 30 times over the full 30 sec (90 base in total).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4.

What it does

Wrong Moves is a Shadow spell with an instant cast, an unlimited range and effects that last 30 sec. When cast it applies an aura every 1 sec and applies an aura. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range1000 yards (One Thousand Yards)
Cast timeInstant
Duration30 sec
Proc chanceAlways
Max stacks99
Effect #1Apply Aura (6)
Aura type id 3
Value: 3
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Wrong Moves appears in: 1 boss encounter and 1 spell that casts it.

Boss encounters

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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