Beast Mastery Hunter Talents
The full Beast Mastery Hunter talent tree from the current game data: class, specialization, and hero talents with icons, ranks, and tooltips.
Class Talents 44
Exhilaration now also heals you for an additional 12.1% of your maximum health over 8 sec.
Reduces all damage you and your pet take by 30% for 6 sec.
Disengage also frees you from all movement impairing effects and increases your movement speed by% for 4 sec.
Exhilaration's cooldown is reduced by 30 sec.
Survival of the Fittest gains an additional charge.
Damage taken from area of effect attacks reduced by 5%.
Mend Pet heals for an additional% of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet.
Your Agility is increased by 3%.
The cooldown of Aspect of the Cheetah is reduced by 30 sec.
Dazes the target, slowing movement speed by 50% for 6 sec.$?a137015[ Cobra Shot will increase the duration of Concussive Shot on the target.1 sec.]?a137016[ Steady Shot will increase the duration of Concussive Shot on the target.1 sec.][]
Your auto attack damage is increased by 25%.
Interrupts spellcasting, preventing any spell in that school from being cast for 5 sec.
You gain 2% more critical strike from critical strike sources.
Removes 1 Enrage and 1 Magic effect from an enemy target.
Movement speed increased by 4%.
When Muzzle interrupts a cast, gain 30 Focus.
The cooldown of Feign Death is reduced by 5 sec.
Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec.
Tranquilizing Shot removes 1 additional Magic effect from up to 2 nearby targets.
If Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by 5 sec.
Flare's radius is increased by 50%.
Haste increased by 2%.
Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Limit 1. Trap will exist for 1 min.
Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
Your maximum health is increased by 5%.
You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 sec sec.
When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec. The cooldown of Misdirection is reduced by 5 sec.
The cooldown of Aspect of the Turtle is reduced by 30 sec.
$?a137017[Wildfire Bomb]?a137016[Aimed Shot][Kill Command] deals 10% increased damage.
You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active.
Damage taken during Aspect of the Turtle is reduced by an additional 20%.
Commands your pet to intimidate the target stunning your target for 5 sec and nearby enemies.1 sec.
Wing Clip slows an additional 25%. Concussive Shot slows an additional 10%.
The duration of Survival of the Fittest is increased.1 sec.
Aspect of the Cheetah's initial burst of speed is increased.1 sec.
Fires a magical projectile, tethering the enemy and any other enemies within 5 yds for 10 sec, stunning them for 3 sec if they move more than 5 yds from the arrow. Targets stunned by Binding Shot deal 10% less damage to you for 8 sec after the effect ends.
Your movement speed is increased by 30% anytime you have not attacked for 3 sec.
When a trap triggers, gain 30% increased movement speed for 3 sec.
When your Freezing Trap breaks, the victim's movement speed is reduced by 70% for 4 sec.
The cooldown of Intimidation is reduced by sec.
Intimidation now also stuns nearby enemies.1 sec.
The cooldown of Aspect of the Eagle, Aspect of the Cheetah, and Aspect of the Turtle are reduced by 15 sec.
Critical strike chance increased by 2%.
Binding Shot's stun duration is increased by 1 sec.
When an enemy is stunned by Binding Shot, it is dragged to Binding Shot's center.
The cooldown of Tar Trap and Freezing Trap is reduced.1 sec.
Feign Death and Aspect of the Turtle removes poison and disease effects from you.
Instructs your pet to protect a friendly target, reducing their damage taken by 15%, but 50% of all damage taken by that target is transferred to your pet. Lasts 10 sec or until your pet's health drops below 25%.
Your pet protects you at all times, reducing the damage you take by 3%. Your pet receives 100% of the damage it mitigates.
Your damage over time effects deal 10% increased damage. This effect is increased by 50% on targets below 20% health.
Beast Mastery Talents 41
Give the command to kill, causing your pet to charge your target and savagely deal Physical damage to the enemy.
Your Call Pet additionally summons the pet from the bonus slot in your stable. This pet will obey your Kill Command, but cannot use pet family abilities.
Your pet damage is increased by 35% and your pet is 10% larger.
Fire a shot that tears through your enemy, causing them to bleed for damage over 12 sec. If Barbed Shot is reapplied, any remaining damage will be added to the new Barbed Shot. Generates Focus over 8 sec.
Kill Command now has 2 charges, and deals 15% increased damage.
Damage from your bleed effects has a 4% chance of attracting a powerful wild beast that attacks your target for 8 sec.
When you cast Barbed Shot, your pet stomps the ground, dealing Physical damage to all nearby enemies.
Barbed Shot deals 10% increased damage, and applying Barbed Shot reduces the cooldown of Kill Command by 3.1 sec.
Command your pet to thrash all enemies within yds, dealing Physical damage to them. Damage is increased by 200% if Wild Thrash hits 2 or more enemies. Deals reduced damage beyond 8 targets.
Sends you and your pet into a rage, instantly dealing Physical damage to its target, and increasing all damage you both deal by 20% for 15 sec. Removes all crowd control effects from your pet. Activating Bestial Wrath grants 0 charges of Barbed Shot.$?s231548&!s193532[.][]
A quick shot causing Physical damage. Reduces the cooldown of Kill Command by 1 sec.
After you Wild Thrash, your pet's melee attacks also strike all nearby enemies for 40% of the damage and Kill Command strikes all nearby enemies for 40% of the damage for the next 8.1 sec. Deals reduced damage beyond 8 targets.
Activating Bestial Wrath grants 1 charges of Barbed Shot.
Bestial Wrath causes all active pets to Stomp at 200% effectiveness. Stomp damage increased by 30%.
Kill Command deals increased critical strike damage equal to 100% of your critical strike chance.
When your pet attacks critically strike, they cause their target to bleed for 8% of the damage dealt over 6 sec.
While Beast Cleave is active, Kill Command now also strikes nearby enemies for 40% of damage dealt. Deals reduced damage beyond 8 targets.
All pet damage dealt increased by 3%.
Reduce the cooldown of Bestial Wrath by sec.
Barbed Shot critical strike chance increased by 5%. Cobra Shot critical strike chance increased by 15%.
Barbed Shot now instantly grants 25 Focus. Passive Focus generation increased by 75%.
Casting Cobra Shot reduces the cooldown of Barbed Shot by 2 sec.
Increases the damage of Bite, Claw, Smack and the effectiveness of your pet's unique abilities by 30%. Increases the effectiveness of your pet's Predator's Thirst, Endurance Training, and Pathfinding passives by 50%.
When summoned, Dire Beasts gain Beast Cleave at 100% effectiveness for 8.1 sec.
Kill Command has a 20% chance to also summon a Dire Beast to attack your target for 8 sec.
All bleed damage dealt by you and your pets increased by 10%.
Cobra Shot critical damage dealt increased by 50%. When Cobra Shot critically strikes, it refunds 10 Focus.
Your auto shot has a 15% chance to also fire a Cobra Shot at your target.
Cobra Shot Focus cost reduced by 5. Cobra Shot damage increased by 35%.
Dire Beast lasts an additional sec and deals 10% increased damage.
Increases the attack speed of your active pets by 20%.
Kill Command deals 10% increased damage.
Barbed Shot has a 25% chance to cause your pet to use its special attack and deal 50% bonus damage.
Summoning a Dire Beast $459731u times sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 4%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals damage over 8 sec and grants you 4% Haste.
Summoning a Dire Beast grants 0.5.2% haste for 8 sec.
Bestial Wrath provokes your pets to tear into your target, causing your target to bleed for damage over 12 sec.
Kill Command damage is increased by 10%. Barbed Shot lasts.1 sec longer.
While Bestial Wrath is active, Cobra Shot resets the cooldown on Kill Command.
Each time Barbed Shot deals damage, the cooldown of Kill Command is reduced.2 sec.
Dire Beasts will now obey your Kill Command, dealing its damage at 30% effectiveness. Bestial Wrath now sends your Dire Beasts into a rage, increasing their damage dealt by 10% for 15 sec. Dire Beasts summoned during a Bestial Wrath will benefit at a reduced duration.
When your primary pet uses Stomp, apply Barbed Shot to a target hit by that Stomp. This Barbed Shot will not cause an extra Stomp.
Bestial Wrath causes your Barbed Shot to deal damage 100% faster for 10 sec.
While Bestial Wrath is active, your pet's critical damage dealt is increased by 35%.
Bestial Wrath summons an Animal Companion from your Stable to fight alongside you for 15 sec. The summoned Animal Companion obeys your Kill Command, Wild Thrash, and Stomps alongside your other pets.
Damage dealt by your pets increased by 5%. Bestial Wrath strikes 2 additional targets.
Barbed Shot and Cobra Shot damage increased by 15%. Barbed Shot, Cobra Shot, and Black Arrow increases the damage of your next Kill Command by 30%.
Dark Ranger 14
Choose two hero trees is a Midnight/TWW feature; the trees below are the ones this spec can pick from.
You attempt to finish off a wounded target, dealing Shadow damage and Shadow damage over 8 sec. Only usable on enemies above 80% health or below 20% health.
Your auto shot now deals Shadow damage, allowing it to bypass armor. Auto shot damage increased by 100%.
Kill Command has a 20% chance and Barbed Shot has a 50% chance to grant Deathblow. $@spellicon378770 $@spellname378770 The cooldown of $?a137015[Black Arrow]?a466932[Black Arrow][Kill Shot] is reset. Your next $?a137015[Black Arrow]?a466932[Black Arrow][Kill Shot] can be used on any target, regardless of their current health.
Black Arrow now explodes in a clo