Shadow Priest Talents
Shadow Priest talents, row by row
Class Talents 48
Row 1
Increases healing done by Flash Heal and Shadow Mend by 15%.
Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. When an ally walks through a feather, you are also granted of its effect. Only 3 feathers can be placed at one time.
Blast the target's mind for (78.3% of Spell Power) Shadow damage. Costs a high amount of mana. Generates Insanity.
Row 2
An explosion of holy light around you deals up to (40.9% of Spell Power) Holy damage to enemies and up to (31.5% of Spell Power) healing to allies, reduced if there are more than 5 targets.
Connected from Improved Flash Heal
Dispels Magic on the enemy target, removing 1 beneficial Magic effects.
Connected from Improved Flash Heal, Angelic Feather
Increases your Intellect by 3%.
Connected from Angelic Feather, Mind Blast
Lets out a psychic scream, causing all enemies to flee, disorienting them for 8 sec. Damage may interrupt the effect.
Connected from Mind Blast
Row 3
Increases the damage of Holy Nova by 400%, its healing by 500%, and its cooldown by 30 sec.
Connected from Holy Nova
Pulls the spirit of a party or raid member, instantly moving them directly in front of you.
Connected from Dispel Magic, Holy Nova
Removes all Disease effects from a friendly target.
Connected from Dispel Magic
Infuses the target with power for 15 sec, increasing haste by 20%. Can only be cast on players.
Connected from Dispel Magic, Spiritual Guidance
Connected from Spiritual Guidance, Psychic Scream
Increases the amount of damage required to break your Psychic Scream by 25%.
Psychic Scream causes enemies to tremble in place instead of fleeing in fear.
Connected from Psychic Scream
Row 4
Connected from Leap of Faith, Holy Nova
Prayer of Mending and Leap of Faith increase your target's movement speed by 40% for 3 sec.
Connected from Leap of Faith
Dispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and 1 beneficial Magic effects from 5 enemy targets. Potent enough to remove Magic that is normally undispellable.
Connected from Power Infusion, Leap of Faith, Purify Disease
Power Infusion also grants you its effect at 100% value when used on an ally. If no ally is targeted, it will grant its effect at 100% value to a nearby ally, preferring damage dealers.
Connected from Power Infusion
Increases your Stamina by 6%.
Connected from Painful Invocation, Power Infusion
Controls a mind up to 1 level above yours for 30 sec. Does not work versus Demonic or Mechanical beings. Shares diminishing returns with other disorienting effects.
Controls a mind up to 1 level above yours for 30 sec while still controlling your own mind. Does not work versus Demonic, Mechanical, or Undead beings. This spell shares diminishing returns with other disorienting effects.
Connected from Painful Invocation, Psychic Scream
Reduces the cooldown of Psychic Scream by 10 sec.
Call shadowy tendrils to constrict enemies when Psychic Scream ends, rooting them in place for 4 sec.
Connected from Sheer Terror or Petrifying Scream
Row 5 opens at 8 points spent in Class Talents
Surge of Light occurs up to 50% more often based on your missing mana.
Connected from Surge of Light
Reduces the cooldown of Leap of Faith by 30 sec.
Connected from Body and Soul
Reduces the mana cost of Purify Disease and Mass Dispel by 50% and Dispel Magic by 10%.
Connected from Mass Dispel
Increases the damage and healing of your Holy and Shadow spells by 2%.
Connected from Strength of Resolve, Twins of the Sun Priestess, Mass Dispel
Increases your haste by 3%.
Connected from Strength of Resolve, Mind Control or Dominate Mind
Increases the duration of Mind Control and Dominate Mind against enemy creatures by 15 sec.
Connected from Mind Control or Dominate Mind
Shackles an aberration or undead enemy for 50 sec, preventing all actions and movement. Damage will cancel the effect. Limit 1.
Connected from Psychic Voice or Void Tendrils, Mind Control or Dominate Mind
Row 6 opens at 8 points spent in Class Talents
Connected from Everlasting Light, Move with Grace
20% of Flash Heal or Shadow Mend healing on other targets also heals you.
Connected from Mental Agility, Twin Disciplines, Move with Grace
A word of dark binding that inflicts (85% of Spell Power) Shadow damage to your target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 5% of your maximum health. Damage increased by 250% to targets below 50% health. Generates Insanity.
Connected from Twin Disciplines, Dark Enlightenment
Increases your Leech by 2%.
Connected from Dark Enlightenment, False Autonomy, Shackle Horror
Row 7 opens at 8 points spent in Class Talents
Increases maximum health by 35% for 20 sec, and instantly heals you for that amount.
Connected from Inspiration, Binding Heals
After damaging or healing a target below 35% health, gain 5% increased damage and healing for 8 sec.
Connected from Binding Heals, Shadow Word: Death
Shadow Word: Death deals 50% less damage to you.
Connected from Shadow Word: Death
Fade out, removing all your threat and reducing enemies' detection range against you for 10 sec.
Connected from Shadow Word: Death, Sanguine Teachings
Row 8 opens at 23 points spent in Class Talents
Reduces the cooldown of Desperate Prayer by 20 sec.
Connected from Desperate Prayer
Casting Flash Heal or Shadow Mend on yourself reduces all damage you take by 10% for 10 sec.
Connected from Twist of Fate, Desperate Prayer
Increases the damage of Mind Flay by 15%.
Connected from Twist of Fate, Fade, Tithe Evasion
Fade creates an illusion of you for 4 sec, tricking enemies to attack it instead.
Connected from Fade
Reduces the cooldown of Fade.
Connected from Fade
Row 9 opens at 23 points spent in Class Talents
Increases the maximum health gained from Desperate Prayer by 10%.
Connected from Angel's Mercy
Connected from Angel's Mercy, Protective Light
Reduces all magic damage taken by 3%.
Connected from Protective Light, Mindpierce
Activating Fade removes all snare effects.
Connected from Improved Fade, Spectral Illusion
Row 10 opens at 23 points spent in Class Talents
When an attack brings you below 30% health, you gain an absorption shield equal to 25% of your maximum health for 20 sec. Cannot occur more than once every 90 sec.
Connected from Light's Inspiration, Unwavering Will
Increases the healing of your spells by 3%.
Increases the damage of your spells by 3%.
Connected from Spell Warding, Unwavering Will
Increases the range of most spells by 15%.
Connected from Spell Warding, Phantasm
Fade reduces damage you take by 10%.
Connected from Phantasm, Improved Fade
Shadow Talents 44
Row 1
A word of madness haunts the target's mind, dealing (261.6% of Spell Power) Shadow damage instantly plus an additional (784.9% of Spell Power) Shadow damage over 6 sec. Heals you of damage dealt. When reapplied to a target, all remaining damage is added to the new effect.
Row 2
Your direct damage spells inflict 20% of their damage on all other targets afflicted by your Vampiric Touch. Does not apply to damage from Shadowy Apparitions, Shadow Word: Pain, and Vampiric Touch.
Connected from Shadow Word: Madness
Vampiric Touch also applies Shadow Word: Pain to the target. Shadow Word: Pain lasts an additional 5 sec.
Shadow Word: Pain deals 150% increased damage.
Connected from Shadow Word: Madness
Dispersion heals you for of your maximum health over its duration and its cooldown is reduced by 30 sec.
Healing from Vampiric Touch and Shadow Word: Madness when you are at maximum health will shield you for the same amount. The shield cannot exceed 10% of your maximum health.
Connected from Shadow Word: Madness
Row 3
Mind Blast gains an additional charge.
Connected from Psychic Link
Summons a massive shadowy appendage to slam the ground, dealing (68.8% of Spell Power) Shadow damage in front of you and 8 yds around your target. Applies Vampiric Touch to up to 6 enemies, prioritizing ones without Vampiric Touch. Generates 6 Insanity.
Connected from Misery or Invoked Nightmare
Shadow Word: Madness conjures Shadowy Apparitions that float towards all targets afflicted by your Vampiric Touch for (85% of Spell Power) Shadow damage.
Connected from Intangibility or Mental Fortitude
Row 4
Increases Shadow Word: Madness damage by 15%.
Connected from Tentacle Slam, Thought Harvester
Increases Tentacle Slam damage by 300%.
Connected from Tentacle Slam
Mind Flay damage increased by 15% and Insanity generation increased by 30%.
Connected from Shadowy Apparitions
Row 5 opens at 8 points spent in Shadow Talents
Shadow Word: Pain periodic damage has a chance to cause your next Mind Blast to be instant and ignore its cooldown.
Connected from Tormenting Whispers
Increases your Shadow Word: Madness damage by 6% and increases your maximum Insanity by 50.
Connected from Tormenting Whispers
Bombards your target with a Void Volley and twists your Shadowform with void magic, increasing your spell damage by 20% for 20 sec. During Voidform, Void Volley replaces this spell and can be used up to 3 times. Releases a volley of pure void energy, firing 10 bolts at your target and 1 boltsbolt at all enemies of your target for (95.4% of Spell Power) Shadow damage. Generates 10 Insanity.
Connected from Surge of Insanity, Descending Darkness, Tormenting Whispers
Shadowy Apparition damage increased by 10%. When Shadowy Apparitions deal damage, they extend the duration of your Shadow Word: Pain and Vampiric Touch on the target by 1.1 sec.
Connected from Surge of Insanity
Increases the damage of Mind Flay by 25%.
Connected from Surge of Insanity
Row 6 opens at 8 points spent in Shadow Talents
Shadow Word: Death has a 40% chance to summon a Shadowfiend for 5 sec when damaging targets below 20% health. Summons a Shadowfiend to attack your target for 5 sec. Generates 1 Insanity each time the Shadowfiend attacks.
Connected from Shadowy Insight
Increases the chance for Shadowy Insight to occur by 25%. When consuming Shadowy Insight, Mind Blast generates 1 additional Insanity.
Connected from Shadowy Insight
Vampiric Touch deals 20% additional damage and has a chance to generate 1 Insanity each time it deals damage.
Connected from Voidform, Shadowy Insight, Voidtouched
Voidform increases your spell damage by an additonal 5% and grants 2 additional uses of Void Volley.
When Voidform ends, the haste lingers and decays over 10 sec.
Connected from Voidform
Connected from Voidform, Haunting Shadows, Mental Decay
Increases your periodic spell damage by 6%.
Connected from Mental Decay
Lasts 10 sec.
Connected from Mental Decay
Row 7 opens at 8 points spent in Shadow Talents
Summoned minions last 20% longer and deal an additional 15% damage.
Connected from Shadowfiend
Increases the critical strike chance of Mind Blast, Mind Flay, and Shadow Word: Death by 4% and increases their critical strike damage by 20%.
Connected from Maddening Touch, Dark Thoughts, Shadowfiend
Reduces the Insanity cost of Shadow Word: Madness by 5.
Increases the damage of Shadow Word: Madness by 20% and causes it to deal its damage over 12 sec, but increases its Insanity cost by 5.
Connected from Improved Voidform or Ancient Madness, Maddening Touch
Shadow Apparitions deal 30% increased damage to targets affected by your Shadow Word: Madness.
Connected from Shadeburst, Improved Voidform or Ancient Madness
Increases the critical strike chance of Vampiric Touch and Shadow Word: Pain by 8% and their critical strike damage by 20%.
Connected from Dark Evangelism, Shadeburst, Shattered Psyche
Row 8 opens at 20 points spent in Shadow Talents
Casting Voidform summons a Mindbender for 10 sec. Summons a shadowy fiend to attack your target. Generates 1 Insanity each time the Mindbender attacks.
Connected from Subservient Shadows, Mastermind
Shadow Word: Death damage increased by 25%. Shadow Word: Death gains its damage and talent bonuses against targets below 35% health instead of 20%.
If a target dies within 7 sec after being struck by Shadow Word: Death, generate 8 Insanity. When Shadow Word: Death fails to kill a target below 20% health, its cooldown is reset. Cannot occur more than once every 10 sec.
Connected from Mastermind, Mind's Eye or Distorted Reality
Mind Blast has a 8% chance to make your next Shadow Word: Madness cost no Insanity and deal 20% additional damage.
Connected from Mind's Eye or Distorted Reality
Your Shadowy Apparitions deal 15% increased damage and have a chance to generate 1 Insanity.
Connected from Instilled Doubt, Spectral Horrors, Mind's Eye or Distorted Reality
Tentacle Slam afflicts your target with Shadow Word: Madness at 25% effectiveness.
Connected from Shattered Psyche, Instilled Doubt
Row 9 opens at 20 points spent in Shadow Talents
Connected from Mindbender
The damage bonus from your Mastery: Shadow Weaving gains 50% additional benefit from Shadow Word: Madness.
Connected from Deathspeaker or Death and Madness, Mindbender
Shadow Word: Death deals damage 2 additional times at 15% effectiveness.
Connected from Deathspeaker or Death and Madness
Shadow Word: Madness causes your Shadow Word: Pain and Vampiric Touch to deal damage 40% faster on all targets for 3 sec.
Connected from Deathspeaker or Death and Madness, Mind Devourer, Auspicious Spirits
Your Shadow Word: Pain damage has a chance to create Shadowy Apparitions that float towards all targets afflicted by your Vampiric Touch. Critical strikes increase the chance by 100%.
Connected from Auspicious Spirits
While you have Shadow Word: Pain, Shadow Word: Madness, and Vampiric Touch active on the same target, your Mind Blast, Void Torrent, Mind Flay, and Void Volley deal 20% more damage.
Connected from Maddening Tentacles, Auspicious Spirits
Tentacle Slam deals 50% increased damage and Void Volley deals 15% increased damage. When Voidform ends, you can cast Void Volley 1 additional times within 30 sec.
Connected from Maddening Tentacles
Row 10 opens at 20 points spent in Shadow Talents
While Shadowfiend, Mindbender, or Voidwraith are active, your haste is increased by 10%.
Connected from Inescapable Torment, Madness Weaving
You create Horrific Visions when casting harmful spells on enemies. At 50 stacks of Horrific Visions, your target sees a nightmare, dealing (182% of Spell Power) Shadow damage and granting you 2.03333 Insanity over 3 sec. At 100 stacks, your target witnesses a vision of N'Zoth, dealing (689% of Spell Power) Shadow damage and granting you 6.1 Insanity over 3 sec.
Connected from Madness Weaving, Screams of the Void, Death's Torment
After conjuring Shadowy Apparitions, gain a stack of Idol of Yogg-Saron. At 20 stacks, you summon a Thing from Beyond that casts Void Spike at nearby enemies for 20 sec. Hurls a bolt of dark magic, dealing (93.9% of Spell Power) Shadow damage and Shadow damage to all enemies of the target. Damage reduced beyond 5 targets.
Connected from Tormented Spirits, Screams of the Void, Insidious Ire
Mind Flay has a chance to spawn a Void Tendril that channels Mind Flay or Void Lasher that channels Mind Sear at your target. Assaults the target's mind with Shadow energy, causing (321.8% of Spell Power) Shadow damage over 10 sec and slowing their movement speed by 30%. Generates 5 Insanity over the duration. Corrosive shadow energy radiates from the target, dealing Shadow damage over 10 sec to all enemies of the target. Damage reduced beyond 5 targets. Generates 5 Insanity over the duration.
Connected from Insidious Ire, Crushing Void
Row 11 opens at 20 points spent in Shadow Talents
When an effect from an Idol is activated, conjure Shadowy Apparitions.
Archon 14
Row 1
Creates a ring of Shadow energy around you that quickly expands to a 40 yd radius, healing allies for (161% of Spell Power) and dealing Shadow damage to enemies. Healing reduced beyond 6 targets. Generates 5 Insanity.
Row 2
Your healing done is increased by 10% while Apotheosis is active.
Connected from Halo
Casting Halo also causes you to create a Halo around you at 100% effectiveness every 5 sec for 10 sec.
Connected from Halo
Creating a Halo upgrades your next Mind Flay to Mind Flay: Insanity. Assaults the target's mind with Shadow energy, causing (623.7% of Spell Power) Shadow damage over 1.5 sec and slowing their movement speed by 70%. Generates 8 Insanity over the duration.
Connected from Halo
Prayer of Healing mana cost reduced by 10% and its cast time is reduced by 15%.
Connected from Halo
Row 3
Psychic Scream creates an image of you at your location. After 4 sec, the image will let out a Psychic Scream.
Connected from Perfected Form
Power Surge lasts an additional 5 sec.
Connected from Power Surge
Increases the damage done by Mind Flay: Insanity by 30%.
Connected from Manifested Power
Power Word: Fortitude grants you an additional 5% stamina.
Increases the duration of Spirit of Redemption by 5 sec.
Connected from Focused Outburst
Row 4
Halo damage and healing is increased by 30%.
Creating a Halo extends the duration of Apotheosis by 1 sec. While out of combat or affected by a loss of control effect, the duration of Apotheosis is paused for up to 20 sec.
Connected from Shock Pulse or Incessant Screams
Connected from Energy Conservation
Connected from Empowered Surges
Flash Heal healing increased by 10%. Healing spells and Smite have an additional 2% chance to grant Surge of Light.
Surge of Light can now be consumed by Prayer of Healing in addition to Flash Heal.
Connected from Word of Supremacy or Heightened Alteration
Row 5
Halo now centers around you and returns to you after it reaches its maximum distance, healing allies and damaging enemies each time it passes through them.
Connected from Energy Compression or Sustained Potency, Energy Cycle, Resonant Energy, Realized Potential or Spiritwell
Voidweaver 14
Row 1
Channel a torrent of void energy into the target, dealing (713.1% of Spell Power) Shadow damage over 3 sec and tearing open an. Tear open a rift that follows the enemy for 8 sec. Enemies caught in its path suffer (60% of Spell Power) Shadow damage every 1 sec while within its reach. Generates 24 Insanity over the duration.
Row 2
Entropic Rift slows enemies by up to 70%, increased the closer they are to its center.
Void Torrent can be used while moving. While Entropic Rift is active, you move 20% faster.
Connected from Void Torrent
Entropic Rift upgrades Mind Blast into Void Blast while it is active. : Sends a blast of cosmic void energy at the enemy, causing (150% of Spell Power) Shadow damage. Generates Insanity.
Connected from Void Torrent
Vampiric Touch and Shadow Word: Pain deal 20% additional damage.
Connected from Void Torrent
Connected from Void Torrent
Row 3
Shadow Word: Death consumes absorb shields from your target, dealing (255% of Spell Power) extra damage to them and granting you 5 Insanity if a shield was present.
Connected from No Escape or Dark Energy
Summoning an Entropic Rift extends the duration of your 5 shortest Atonements by 1 sec.
Void Blast increases the duration of Entropic Rift by 1.1 sec, up to a maximum of 3 sec.
Connected from Void Blast
When Entropic Rift ends, a Voidwraith is summoned from the collapsed rift for 5 sec. Summon a Voidwraith that casts Void Flay from afar. Void Flay deals bonus damage to high health enemies, up to a maximum of 50% if they are full health. Generates 1 Insanity each time the Voidwraith attacks.
Connected from Inner Quietus
Voidheart now persists for 8 sec after Entropic Rift ends.
Connected from Voidheart
Row 4
Shadow Word: Pain and Entropic Rift deal damage 16.6667% more often.
Connected from Devour Matter
While Entropic Rift is active, Atonement healing with Void Blast and Penance is 75% more effective.
Connected from Void Empowerment or Darkening Horizon
Every 3 sec siphon an amount equal to 4% of your health from an ally within 40 yds if they are higher health than you.
You absorb 3% of all magic damage taken. Absorbing Shadow damage heals you for 100% of the amount absorbed.
Connected from Voidwraith
Void Torrent deals 30% increased damage.
Connected from Touch of the Void
Row 5
Each time you cast Shadow Word: Madness, Entropic Rift is empowered, increasing its damage and size by 10%. After Entropic Rift ends it collapses, dealing (440% of Spell Power) Shadow damage split amongst enemy targets.
Connected from Void Infusion, Quickened Pulse, Void Leech or Embrace the Shadow, Overwhelming Shadows