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Intangibility

Intangibility1 point

Dispersion heals you for of your maximum health over its duration and its cooldown is reduced by 30 sec.

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TypeTalent
Ranks1 point
ClassPriest
Specializations3
Tree sectionShadow specialization talents
Row2 of 11
Choice withMental Fortitude
Game build12.1.5
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Tree position

In the Shadow Priest talent tree, Intangibility sits in the Shadow specialization talents, row 2 of 11. It is a single-point node.

Choice node

Intangibility shares its node with Mental Fortitude. A character takes one of the two.

  • Mental Fortitude

    Healing from Vampiric Touch and Shadow Word: Madness when you are at maximum health will shield you for the same amount. The shield cannot exceed 10% of your maximum health.

Connected above

The tree draws a line into Intangibility from Shadow Word: Madness.

  • Shadow Word: Madness

    A word of madness haunts the target's mind, dealing (261.6% of Spell Power) Shadow damage instantly plus an additional (784.9% of Spell Power) Shadow damage over 6 sec. Heals you of damage dealt. When reapplied to a target, all remaining damage is added to the new effect.

Connected below

Intangibility leads on to Shadowy Apparitions.

  • Shadowy Apparitions

    Shadow Word: Madness conjures Shadowy Apparitions that float towards all targets afflicted by your Vampiric Touch for (85% of Spell Power) Shadow damage.

Same row

Also on this row: Psychic Link and Misery or Invoked Nightmare.

  • Psychic Link

    Your direct damage spells inflict 20% of their damage on all other targets afflicted by your Vampiric Touch. Does not apply to damage from Shadowy Apparitions, Shadow Word: Pain, and Vampiric Touch.

  • Misery

    Vampiric Touch also applies Shadow Word: Pain to the target. Shadow Word: Pain lasts an additional 5 sec.

  • Invoked Nightmare

    Shadow Word: Pain deals 150% increased damage.

Talent trees

Intangibility is in the talent tree of 3 specializations. Priest: Discipline (Healer), Holy (Healer), Shadow (DPS).

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Intangibility Changes by patch

Tracked changes to this talent between game data builds, newest first.

  • First tracked in the game data (patch 12.1.0)
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