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Windwalker Monk Talents

ClassMonk
RoleDPS
Talents148
Class talents52
Spec talents47
Hero treesConduit of the Celestials, Shado-Pan
Choice nodes20
Game build12.1.5
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Windwalker Monk talents, row by row

Class Talents 52

Row 1

Paralysis1 point

Incapacitates the target for 1 min. Limit 1. Damage may cancel the effect.

Rising Sun Kick1 point

Kick upwards, dealing Physical damage, and reducing the effectiveness of healing on the target for 10 sec.

Row 2

Soothing Mist1 point

Heals the target for (1680% of Spell Power) over 8 sec. While channeling, Enveloping Mist, Surging Mist,, Zen Pulse, and Vivify may be cast instantly on the target. Follows the target of your Enveloping Mist and Vivify.

Row 3

Elusive Mists1 point

Reduces all damage taken by you and your target while channeling Soothing Mists by 6%.

Tiger's Lust1 point

Increases a friendly target's movement speed by 70% for 6 sec and removes all roots and snares.

Choose one
Crashing Momentum1 point

Targets you Roll through are snared by 40% for 5 sec.

Disable1 point

Reduces the target's movement speed by 50% for 15 sec, duration refreshed by your melee attacks. Targets already snared will be rooted for 8 sec instead.

Fast Feet1 point

Rising Sun Kick deals 70% increased damage. Spinning Crane Kick deals 10% additional damage.

Row 4

Grace of the Crane1 point

Increases all healing taken by 6%.

Bounding Agility1 point

Roll and Chi Torpedo travel a small distance further.

Calming Presence1 point

Reduces all damage taken by 3%.

Wind's Reach1 point

The range of Disable is increased by 5 yds. The duration of Crashing Momentum is increased by 3 sec and its snare now reduces movement speed by an additional 20%.

Detox1 point

Removes all Poison and Disease effects from the target.

Row 5

Vivacious Vivification1 point

This effect also reduces the energy cost of Vivify by 75%.]?c3[ This effect also reduces the energy cost of Vivify by 75%.][]

Silent Sanctuary1 point

While no enemies are within 15 yds, you heal for (375% of Spell Power) every 3 sec.

Jade Walk1 point

While out of combat, your movement speed is increased by 15%.

Pressure Points1 point

Paralysis now removes all Enrage effects from its target.

Spear Hand Strike1 point

Jabs the target in the throat, interrupting spellcasting and preventing any spell from that school of magic from being cast for 5 sec.

Reinvigoration1 point

After Detox successfully removes an effect from an ally, their movement speed is increased by 30% for 5 sec.

Ancient Arts2 ranks

Reduces the cooldown of Paralysis by 15 sec and the cooldown of Leg Sweep by 10 sec.

Row 6 opens at 8 points spent in Class Talents

Tiger Fang1 point

Your auto attack critical strike chance is increased by 15%.

Transcendence1 point

Split your body and spirit, leaving your spirit behind for 15 min. Use Transcendence: Transfer to swap locations with your spirit.

Energy Transfer1 point

Successfully interrupting an enemy reduces the cooldown of Paralysis and Roll by 5 sec.

Choose one
Celerity1 point

Reduces the cooldown of Roll by 5 sec and increases its maximum number of charges by 1.

Chi Torpedo1 point

Torpedoes you forward a long distance and increases your movement speed by 30% for 10 sec, stacking up to 2 times.

Stillstep Coil1 point

Leg Sweep applies Disable for 5.1 sec when it ends.

Row 7 opens at 8 points spent in Class Talents

Choose one
Quick Footed1 point

The duration of snare effects on you is reduced by 20%.

Hasty Provocation1 point

Provoked targets move towards you at 50% increased speed.

Ferocity of Xuen2 ranks

Increases all damage dealt by 2%.

Choose one
Ring of Peace1 point

Form a Ring of Peace at the target location for 5 sec. Enemies that enter will be ejected from the Ring.

Song of Chi-Ji1 point

Conjures a cloud of hypnotic mist that slowly travels forward. Enemies touched by the mist fall asleep, Disoriented for 20 sec.

Spirit's Essence1 point

Transcendence: Transfer snares targets by 70% for 4 sec when cast.

Tiger Tail Sweep1 point

Increases the range of Leg Sweep by 4 yds.

Improved Touch of Death1 point

Touch of Death can now be used on targets with less than 15% health remaining, dealing 35% of your maximum health in damage.

Row 8 opens at 8 points spent in Class Talents

Vigorous Expulsion1 point

Expel Harm's healing increased by 6% and critical strike chance increased by 15%.

Fortifying Brew1 point

Turns your skin to stone for 15 sec, increasing your current and maximum health and reducing all damage you take. Combines with other Fortifying Brew effects.

Row 9 opens at 8 points spent in Class Talents

Yu'lon's Grace1 point

Find resilience in the flow of chi in battle, gaining a magic absorb shield for 1.1% of your max health every 3 sec in combat, stacking up to 10%.

Row 10 opens at 23 points spent in Class Talents

Save Them All1 point

Your healing is increased by up to 10%, based on the current health of your target. Lower health targets are healed for more.

Swift Art1 point

Roll removes a snare effect once.

Choose one
Strength of Spirit1 point

Expel Harm's healing is increased by up to 100%, based on your missing health.

Profound Rebuttal1 point

Expel Harm's critical healing is increased by 50%.

Zenith Stomp1 point

Activating Zenith causes you to release a powerful stomp, dealing (700% of Attack Power) Nature damage to nearby enemies, reduced beyond 5 targets. Generates 2 Chi.

Choose one
Ironshell Brew1 point

Increases your maximum health by an additional 10% and your damage taken is reduced by an additional 10% while Fortifying Brew is active.

Expeditious Fortification1 point

Fortifying Brew cooldown reduced by 30 sec.

Diffuse Magic1 point

Activating Fortifying Brew transfers all currently active harmful magical effects on you back to their original caster if possible.

Celestial Determination1 point

While your Celestial is active, you cannot be slowed below 90% normal movement speed.

Row 11 opens at 23 points spent in Class Talents

Chi Proficiency2 ranks

Magical damage done increased by 5% and healing done increased by 5%.

Healing Winds1 point

Transcendence: Transfer immediately heals you for 10% of your maximum health.

Windwalking1 point

You and your allies within 10 yards have 10% increased movement speed. Stacks with other similar effects.

Chi Transfer1 point

Touch of Death now heals you for 60% of its damage done.

Martial Instincts2 ranks

Increases your Physical damage done by 5% and Avoidance increased by 2%.

Row 12 opens at 23 points spent in Class Talents

Lighter Than Air1 point

Roll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within 5 sec, but the cooldown of Roll is increased by 2 sec.

Flow of Chi1 point

You gain a bonus effect based on your current health. Above 90% health: Movement speed increased by 5%. This bonus stacks with similar effects. Between 90% and 35% health: Damage taken reduced by 5%. Below 35% health: Healing received increased by 10%.

Choose one
Escape from Reality1 point

After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown.

Transcendence: Linked Spirits1 point

Transcendence now tethers your spirit onto an ally for 60 min. Use Transcendence: Transfer to teleport to your ally's location.

Fatal Touch1 point

Touch of Death's cooldown is reduced by 90 sec.

Windwalker Talents 47

Row 1

Fists of Fury1 point

Pummels all targets in front of you, dealing Physical damage to your primary target and damage to all other enemies over 4 sec. Deals reduced damage beyond 5 targets. Can be channeled while moving.

Row 2

Momentum Boost1 point

Fists of Fury's damage is increased by 100% of your haste and Fists of Fury does 10% more damage each time it deals damage, resetting when Fists of Fury ends. Your auto attack speed is increased by 60% for 8 sec after Fists of Fury ends.

Combat Wisdom1 point

While out of combat, your Chi balances to 2 instead of depleting to empty. Your stamina is increased by 5% and every 15 sec, your next Tiger Palm also casts Expel Harm. Expel negative chi from your body, healing for (120% of Spell Power) and dealing 10% of the amount healed as Nature damage to an enemy. Draws in the positive chi of all your Healing Spheres to increase the healing of Expel Harm. Generates Chi.

Sharp Reflexes1 point

Blackout Kick reduces the cooldown of Rising Sun Kick and Fists of Fury by 1.1 sec.

Row 3

Touch of the Tiger1 point

Tiger Palm damage increased by 50%.

Ferociousness2 ranks

Critical Strike chance increased by 2%. This effect is increased by 100% while Xuen, the White Tiger is active.

Hardened Soles2 ranks

Blackout Kick critical strike chance increased by 10% and critical damage increased by 18%.

Ascension1 point

Increases your maximum Chi by 1, maximum Energy by 20, and your Energy regeneration by 10%.

Row 4

Dual Threat1 point

Your auto attacks have a 30% chance to instead kick your target dealing (581.3% of Attack Power) Physical damage. Damage increased while using a two-handed weapon.

Teachings of the Monastery1 point

Blackout Kick has a 12% chance to reset the remaining cooldown on Rising Sun Kick.

Glory of the Dawn1 point

Rising Sun Kick has a chance equal to 100% of your haste to trigger a second time, dealing (50% of Attack Power) Physical damage and restoring 1 Chi.

Row 5 opens at 8 points spent in Windwalker Talents

Crane Vortex1 point

Spinning Crane Kick damage increased by 15% and its radius is increased by 15%.

Meridian Strikes1 point

The cooldown of Touch of Death is reduced by 45 sec. Touch of Death deals an additional 15% damage.

Rising Star1 point

Rising Sun Kick damage increased by 15% and critical strike damage increased by 10%.

Zenith1 point

Chi costs are reduced by 1 and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec for 15 sec. Activating Zenith resets the remaining cooldown on Rising Sun Kick.

Hit Combo1 point
Brawler's Intensity1 point

The cooldown of Rising Sun Kick is reduced by 1.1 sec and the damage of Blackout Kick is increased by 12%.

Row 6 opens at 8 points spent in Windwalker Talents

Jade Ignition1 point

Spinning Crane Kick detonates into a Chi Explosion, dealing (351% of Attack Power) Nature damage to all enemies, reduced beyond 5 targets.

Choose one
Cyclone's Drift1 point

You gain more Haste from all sources of Haste.

Crashing Fists1 point

The damage of Fists of Fury is increased by 20%.

Choose one
Drinking Horn Cover1 point

The duration of Serenity is extended by 5 sec.

Spiritual Focus1 point

The cooldown of Serenity is reduced by 20 sec.

Obsidian Spiral1 point

During Zenith, Blackout Kick generates 1 Chi.

Combo Breaker1 point

You have a 8% chance when you Tiger Palm to cause your next Blackout Kick to cost no Chi within 15 sec.

Row 7 opens at 8 points spent in Windwalker Talents

Dance of Chi-Ji1 point

Spending Chi has a chance to make your next Spinning Crane Kick cost no Chi.

Shadowboxing Treads1 point

Blackout Kick damage increased by 5% and strikes an additional 2;targets at 80% effectiveness.

Choose one
Strike of the Windlord1 point

Strike with both fists at all enemies in front of you, dealing Physical damage and reducing movement speed by 50% for 6 sec. Deals reduced damage to secondary targets.

Whirling Dragon Punch1 point

Performs a devastating whirling upward strike, dealing damage to all nearby enemies and an additional (450% of Attack Power) damage to the first target struck. Damage reduced beyond 5 targets. Only usable while both Fists of Fury and Rising Sun Kick are on cooldown.

Energy Burst1 point

When you consume Blackout Kick!, you have a 100% chance to generate 1 Chi.

Inner Peace1 point

Increases maximum Energy by 30. Tiger Palm's Energy cost reduced by 5.

Row 8 opens at 20 points spent in Windwalker Talents

Sequenced Strikes1 point

You have a 100% chance to gain Blackout Kick! after consuming Dance of Chi-Ji.

Sunfire Spiral1 point

Rising Sun Kick gains 40% additional effectiveness from Mastery: Combo Strikes.

Communion With Wind1 point

Strike of the Windlord and Whirling Dragon Punch have their cooldowns reduced by 5 sec and their damage is increased by 20%.

Choose one
Revolving Whirl1 point

Strike of the Windlord and Whirling Dragon Punch have a 100% chance to activate Dance of Chi-Ji.

Echo Technique1 point

Casting Strike of the Windlord or Whirling Dragon Punch grants Blackout Kick!.

Universal Energy1 point

Your magical damage is increased by 8%.

Memory of the Monastery1 point

Tiger Palm's chance to activate Blackout Kick! is increased by 75% and Tiger Palm's damage is increased by 30%.

Row 9 opens at 20 points spent in Windwalker Talents

Rushing Wind Kick1 point

After consuming Blackout Kick!, Rising Sun Kick has a 60% chance to become Rushing Wind Kick. : Kick up a powerful gust of wind, dealing (179.8% of Attack Power) Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%. Heals up to 5 allies affected by your heal over time effects for (500% of Spell Power).

Xuen's Battlegear1 point

Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by 4 sec. The critical strike chance of Rising Sun Kick is increased by 20%.

Thunderfist1 point

Strike of the Windlord and Whirling Dragon Punch grant you 4 stacks of Thunderfist and an additional stack for each additional enemy struck. Thunderfist discharges upon melee strikes, dealing (161% of Attack Power) Nature damage.

Weapon of Wind1 point

Your damage during Zenith is increased by 5%.

Knowledge of the Broken Temple1 point

Strike of the Windlord and Whirling Dragon Punch grant 4 stacks of Teachings of the Monastery. Teachings of the Monastery can now stack up to 8 times.

Slicing Winds1 point

Envelop yourself in razor-sharp winds, then lunge forward dealing (448% of Attack Power) Nature damage to enemies in your path. Damage reduced beyond 5 enemies. Hold to increase lunge distance.

Jadefire Stomp1 point

At the end of your Fists of Fury channel, you release a Jadefire Stomp, dealing (100% of Attack Power) damage to 5 enemies in front of you and increasing your movement speed by 20% for 3 sec.

Row 10 opens at 20 points spent in Windwalker Talents

Skyfire Heel1 point

Rising Sun Kick's critical strike chance is increased by 4% for each nearby enemy, up to 5 enemies. 10% of Rising Sun Kick's damage splashes onto nearby enemies. Damage is reduced beyond 5 targets.

Harmonic Combo1 point

Fists of Fury's Chi cost is reduced by 1, but its damage is reduced by 10%.

Flurry of Xuen1 point

Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal Physical damage in a 10 yd cone, damage reduced beyond 5 targets. Invoking Xuen, the White Tiger activates Flurry of Xuen.

Martial Agility1 point

Your melee attack speed is increased by 30%. This bonus is increased to 60% during Zenith.

Choose one
Airborne Rhythm1 point

Slicing Winds now generates 1 Chi when cast.

Hurricane's Vault1 point

Slicing Winds now costs 2 Chi to cast, but its damage is increased by 40%.

Choose one
Path of Jade1 point

Increases the damage of Jadefire Stomp by 10% per target hit by that damage, up to a maximum of 50% additional damage.

Singularly Focused Jade1 point

Jadefire Stomp now strikes 1 target, but deals 300% increased damage and healing.

Row 11 opens at 20 points spent in Windwalker Talents

Choose one
Tigereye Brew1 point

Every 3 Chi spent generates Tigereye Brew. Zenith consumes up to 20 Tigereye Brew stacks to increase your critical strike chance for its duration by 1% per stack.

Conduit of the Celestials 14

Row 1

Invoke Xuen, the White Tiger1 point

Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies every 1 sec with Tiger Lightning for (25.7% of Attack Power) Nature damage. Every 4 sec, Xuen strikes your enemies with Empowered Tiger Lightning dealing 4% of the damage you have dealt to those targets in the last 4 sec.

Row 2

Choose one
Xuen's Guidance1 point

Teachings of the Monastery has a 15% chance to refund a charge when consumed. The damage of Tiger Palm is increased by 10%.

Choose one
Xuen's Bond1 point

Invoke Xuen, the White Tiger's damage is increased by 30% and its cooldown is reduced by 30 sec.

Heart of the Jade Serpent1 point

The channel time of Fists of Fury is reduced by 50% while Yu'lon is active.

Row 3

Chi-Ji's Swiftness1 point

Your movement speed is increased by 75% during Celestial Conduit and by 15% for 3 sec after being assisted by any Celestial.

Path of the Falling Star1 point

Celestial Conduit's healing and damage is increased by 100% when striking a single target. Each addtional target reduces this bonus by 20%.

Yu'lon's Avatar1 point

Heart of the Jade Serpent additionally triggers for 4 sec at 100% effectiveness after you cast Zenith.

Row 4

Choose one
Niuzao's Protection1 point

Fortifying Brew grants you an absorb shield for 25% of your maximum health.

Jade Sanctuary1 point

You heal for 10% of your maximum health instantly when you activate Celestial Conduit and receive 15% less damage for its duration. This effect lingers for an additional 8 sec after Celestial Conduit ends.

Celestial Conduit1 point

After Invoking Xuen, the White Tiger you may cast Celestial Conduit within 1 min. : The August Celestials empower you, causing you to radiate healing onto up to 5 injured allies and Nature damage onto enemies within 20 yds over 4 sec, reduced beyond 5 targets. You may move while channeling, but casting other healing or damaging spells cancels this effect.

Inner Compass1 point

You switch between alignments every 8 sec, increasing a corresponding secondary stat by 2%. Crane Stance: Haste Tiger Stance: Critical Strike Ox Stance: Versatility Serpent Stance: Mastery

Flowing Wisdom1 point

Heart of the Jade Serpent increases your haste by 10% while active.

Row 5

Unity Within1 point

Celestial Conduit can be recast once during its duration to call upon all of the August Celestials to assist you at 200% effectiveness. Unity Within is automatically cast when Celestial Conduit ends if not used before expiration.

Shado-Pan 14

Row 1 opens at 1 points spent in Shado-Pan

Flurry Strikes1 point

Your auto attacks have a chance to generate 1-2 Flurry Charges. When you cast Fists of Fury, unleash all Flurry Charges, dealing (60% of Attack Power) Physical damage per charge.

Row 2 opens at 1 points spent in Shado-Pan

Choose one
Pride of Pandaria1 point

Flurry Strikes have 15% additional chance to critically strike.

High Impact1 point

Enemies who die within 10 sec of being damaged by a Flurry Strike explode, dealing (100% of Attack Power) physical damage to uncontrolled enemies.

Veteran's Eye1 point

Haste increased by 5%.

Martial Precision1 point

Your attacks penetrate 12% armor.

Shado Over the Battlefield1 point

Flurry Strikes deal (52% of Attack Power) Nature damage to all enemies, reduced beyond 8 targets.

Row 3 opens at 1 points spent in Shado-Pan

Choose one
Combat Stance1 point

The cooldown of Roll is decreased by 10%.

Initiator's Edge1 point

Movement speed is increased by 50% for the first 8 sec of combat.

One Versus Many1 point

Auto attack critical strikes generate double the amount of Flurry Charges. Fists of Fury damage increased by 50%.

Choose one
Whirling Steel1 point

When your health drops below 50%, summon Whirling Steel, increasing your parry chance and avoidance by 15% for 6 sec. This effect can not occur more than once.

Predictive Training1 point

When you dodge or parry an attack, reduce all damage taken by 10% for the next 6 sec.

Stand Ready1 point

Activating Invoke Niuzao, the Black Ox instantly grants 10 stacks of Flurry Strikes that trigger on your next attack at 70% effectiveness.

Row 4 opens at 1 points spent in Shado-Pan

Against All Odds1 point

Your agility is increased by 4%.

Efficient Training1 point

Energy spenders deal an additional 20% damage. The cooldown of Invoke Niuzao, the Black Ox is reduced by 25 sec.

Vigilant Watch1 point

Blackout Kick deals an additional 30% critical damage.

Weapons of the Wall1 point

Invoke Niuzao, the Black Ox's stomp damage increased by 20%.

Row 5 opens at 1 points spent in Shado-Pan

Wisdom of the Wall1 point

Invoke Niuzao, the Black Ox causes Breath of Fire to launch 3 Flurry Strikes.

Best Windwalker Monk builds

These builds are counted, not opinions. We read the active talent loadout of the highest-rated Windwalker Monk players on the US ladders (Solo Shuffle, 3v3 Arena and Battleground Blitz), decoded every code against the Windwalker Monk tree, and tallied what they actually run. 300 decoded loadouts feed this section. Loadouts last read November 5, 2026. Each build links into the calculator above with every point already placed.

Solo Shuffle: 100 top players, best rating 3070

  1. Build 1 Used by 8 of 100 players (8%), best rating 2745, Shado-Pan hero tree, 86 talents. Load in calculatorC0QAQnG51S19isUJoJoTeJ/IKbmZMYMDbzMz2MAAAAAAAAAAAALDjwMz2wAwMmZMzYWmFGmlZCAYzMLzMMzMzABwmxysMmmtZpZmZWAGGYmxAwCjBzY28B
  2. Build 2 Used by 4 of 100 players (4%), best rating 2960, Shado-Pan hero tree, 89 talents. Against build 1 it takes Inner Compass, Flowing Wisdom and Yu'lon's Avatar. Load in calculatorC0QAQnG51S19isUJoJoTeJ/IKbmZMYMDbzMz2MAAAAAAAAAAAALDjwMz2wAwMmZMzYWmFGmlZCAYzMLzMMzMzABwmZWmlx0sNLNzMzCwwAzMzAwCjBzMzmPA
  3. Build 3 Used by 3 of 100 players (3%), best rating 2895, Shado-Pan hero tree, 89 talents. Against build 1 it takes Tiger Fang, Lighter Than Air, Inner Compass and Flowing Wisdom and skips Healing Winds, Stillstep Coil and Reinvigoration. Load in calculatorC0QAQnG51S19isUJoJoTeJ/IKbmZMYMDbzMz2MAAAAAAAAAAAALDjwMz2wAGmxMzMDzyswwsMTAAbmZZmhZmZGIA2MzysMmmtZpZmZWAGGYmZGAWGAzMzmPA

60 talents are taken by at least 90% of the 100 Solo Shuffle players, out of roughly 88 talents in a full loadout. They include Ancient Arts, Ascension, Calming Presence, Combat Wisdom, Combo Breaker, Crashing Fists, Dance of Chi-Ji and Dual Threat, plus 52 more.

The ladder is split on Lighter Than Air (51%), Healing Winds (49%), Tiger Fang (52%), Stillstep Coil (57%), Vivacious Vivification (58%) and Detox (59%). The percentage is the share of Solo Shuffle players running that talent, so a number near 50% means the top of the ladder has not settled on it.

Choice nodes where players take different sides: Ironshell Brew (66%) against Expeditious Fortification (34%); Strike of the Windlord (81%) against Whirling Dragon Punch (19%).

Rarely taken but still seen on the ladder: Fatal Touch (10%), Jade Ignition (8%), Quick Footed (7%), Shadowboxing Treads (7%), Whirling Steel (7%) and Jade Walk (6%).

Hero tree split: Shado-Pan 96% and Conduit of the Celestials 4%.

3v3 Arena: 100 top players, best rating 2998

  1. Build 1 Used by 5 of 100 players (5%), best rating 2998, Shado-Pan hero tree, 89 talents. Load in calculatorC0QAQnG51S19isUJoJoTeJ/IKbmZMYMDbzMz2MAAAAAAAAAAAALDjwMz2wAwMmZmZGziFGmlZCAYzMLzMMzMzABwmZWmlx0sNLNzMzCwwAzMzAwCjBzMzmPA
  2. Build 2 Used by 5 of 100 players (5%), best rating 2489, Shado-Pan hero tree, 86 talents. Against build 1 it takes Windwalking and skips Lighter Than Air, Inner Compass, Flowing Wisdom and Yu'lon's Avatar. Load in calculatorC0QAQnG51S19isUJoJoTeJ/IKbmZMYMDbzMz2MAAAAAAAAAAAALDjwMz2wAwMmZMzYWmFGmlZCAYzMLzMMzMzABwmxysMmmtZpZmZWAGGYmxAwCjBzY28B
  3. Build 3 Used by 5 of 100 players (5%), best rating 2482, Shado-Pan hero tree, 89 talents. Against build 1 it takes Windwalking and skips Lighter Than Air. Load in calculatorC0QAQnG51S19isUJoJoTeJ/IKbmZMYMDbzMz2MAAAAAAAAAAAALDjwMz2wAwMmZMzYWmFGmlZCAYzMLzMMzMzABwmZWmlx0sNLNzMzCwwAzMzAwCjBzMzmPA

62 talents are taken by at least 90% of the 100 3v3 Arena players, out of roughly 88 talents in a full loadout. They include Against All Odds, Ascension, Calming Presence, Combat Stance, Combat Wisdom, Combo Breaker, Crashing Fists and Dance of Chi-Ji, plus 54 more.

The ladder is split on Vivacious Vivification (53%), Lighter Than Air (54%), Tiger Fang (45%), Healing Winds (55%), Flowing Wisdom (58%) and Inner Compass (58%). The percentage is the share of 3v3 Arena players running that talent, so a number near 50% means the top of the ladder has not settled on it.

Choice nodes where players take different sides: Ironshell Brew (65%) against Expeditious Fortification (35%); Strike of the Windlord (84%) against Whirling Dragon Punch (16%).

Rarely taken but still seen on the ladder: Revolving Whirl (10%), Quick Footed (9%), Fatal Touch (7%), Jade Walk (7%), Restore Balance (7%) and Shadowboxing Treads (7%).

Hero tree split: Shado-Pan 99% and Conduit of the Celestials 1%.

Battleground Blitz: 100 top players, best rating 2726

No identical build is run by more than 3 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.

  1. Build 1 A real loadout from the ladder, best rating 2587, Conduit of the Celestials hero tree, 74 talents. Load in calculatorC0QAQnG51S19isUJoJoTeJ/IKPzYMgxYZmx2MAAAAAAAAAAAALDzEmhhBMjhZmZGmthZYWmJAgFmtxMmZmZgAYxMLzyYCCAYGDgZAGLDgZmZzA
  2. Build 2 A real loadout from the ladder, best rating 2089, Conduit of the Celestials hero tree, 74 talents. Against build 1 it takes Meridian Strikes, Wind's Reach, Disable and Swift Art and skips Lighter Than Air, Inner Peace, Combo Breaker and Vigorous Expulsion. Load in calculatorC0QAQnG51S19isUJoJoTeJ/IKPzYMgxYZmx2MDAAAAAAAAAAAYZYmwMz2wYwMGmZMDz2YmhZZmAAWMz2YGDzMQAsYmlZZMBBAMjBwMAAgZmZzA
  3. Build 3 A real loadout from the ladder, best rating 2052, Shado-Pan hero tree, 74 talents. Against build 1 it takes Spiritual Focus, Energy Burst, Rising Star and Memory of the Monastery and skips Communion With Wind, Drinking Horn Cover and Windwalking. Load in calculatorC0QAQnG51S19isUJoJoTeJ/IKPzYAMGbzMz2MAAAAAAAAAAAALDzEmhhBMjhZmZGmNMDzyMBAsYmtZmxMzMDEAbAoZZWamZmFAmBmZAglxAGwA

60 talents are taken by at least 90% of the 100 Battleground Blitz players, out of roughly 74 talents in a full loadout. They include Ascension, Calming Presence, Combat Wisdom, Dual Threat, Fast Feet, Ferocity of Xuen, Fists of Fury and Fortifying Brew, plus 52 more.

The ladder is split on Flowing Wisdom (50%), Inner Compass (53%), Yu'lon's Avatar (53%), Detox (45%), Stillstep Coil (57%) and Xuen's Bond (58%). The percentage is the share of Battleground Blitz players running that talent, so a number near 50% means the top of the ladder has not settled on it.

Choice nodes where players take different sides: Ironshell Brew (77%) against Expeditious Fortification (23%); Strike of the Windlord (85%) against Whirling Dragon Punch (15%).

Rarely taken but still seen on the ladder: Restore Balance (10%), Quick Footed (9%), Song of Chi-Ji (9%), Revolving Whirl (8%), Chi Torpedo (7%) and Diffuse Magic (7%).

Hero tree split: Shado-Pan 97% and Conduit of the Celestials 3%.

The brackets agree: no talent differs by 25 points or more in pick rate between them.

Method: top US ladder entries per bracket that have a stored loadout, active loadout only. Builds are grouped by the exact talents chosen, ranks and choice nodes included. Small samples are never shown (a bracket needs at least 8 decoded loadouts).

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