Windwalker Monk Talents
Windwalker Monk talents, row by row
Class Talents 52
Row 1
Incapacitates the target for 1 min. Limit 1. Damage may cancel the effect.
Kick upwards, dealing Physical damage, and reducing the effectiveness of healing on the target for 10 sec.
Row 2
Heals the target for (1680% of Spell Power) over 8 sec. While channeling, Enveloping Mist, Surging Mist,, Zen Pulse, and Vivify may be cast instantly on the target. Follows the target of your Enveloping Mist and Vivify.
Row 3
Reduces all damage taken by you and your target while channeling Soothing Mists by 6%.
Connected from Soothing Mist
Increases a friendly target's movement speed by 70% for 6 sec and removes all roots and snares.
Connected from Soothing Mist, Paralysis
Targets you Roll through are snared by 40% for 5 sec.
Reduces the target's movement speed by 50% for 15 sec, duration refreshed by your melee attacks. Targets already snared will be rooted for 8 sec instead.
Connected from Rising Sun Kick, Paralysis
Rising Sun Kick deals 70% increased damage. Spinning Crane Kick deals 10% additional damage.
Connected from Rising Sun Kick
Row 4
Increases all healing taken by 6%.
Connected from Tiger's Lust, Elusive Mists
Roll and Chi Torpedo travel a small distance further.
Connected from Tiger's Lust
Reduces all damage taken by 3%.
Connected from Tiger's Lust, Crashing Momentum or Disable
The range of Disable is increased by 5 yds. The duration of Crashing Momentum is increased by 3 sec and its snare now reduces movement speed by an additional 20%.
Connected from Crashing Momentum or Disable
Removes all Poison and Disease effects from the target.
Connected from Fast Feet, Crashing Momentum or Disable
Row 5
This effect also reduces the energy cost of Vivify by 75%.]?c3[ This effect also reduces the energy cost of Vivify by 75%.][]
Connected from Grace of the Crane, Elusive Mists
While no enemies are within 15 yds, you heal for (375% of Spell Power) every 3 sec.
Connected from Grace of the Crane
While out of combat, your movement speed is increased by 15%.
Connected from Bounding Agility, Calming Presence, Grace of the Crane
Paralysis now removes all Enrage effects from its target.
Connected from Calming Presence
Jabs the target in the throat, interrupting spellcasting and preventing any spell from that school of magic from being cast for 5 sec.
Connected from Calming Presence, Wind's Reach, Detox
After Detox successfully removes an effect from an ally, their movement speed is increased by 30% for 5 sec.
Connected from Detox
Reduces the cooldown of Paralysis by 15 sec and the cooldown of Leg Sweep by 10 sec.
Connected from Fast Feet, Detox
Row 6 opens at 8 points spent in Class Talents
Your auto attack critical strike chance is increased by 15%.
Connected from Jade Walk, Silent Sanctuary, Vivacious Vivification
Split your body and spirit, leaving your spirit behind for 15 min. Use Transcendence: Transfer to swap locations with your spirit.
Connected from Jade Walk, Pressure Points, Spear Hand Strike
Successfully interrupting an enemy reduces the cooldown of Paralysis and Roll by 5 sec.
Connected from Spear Hand Strike
Reduces the cooldown of Roll by 5 sec and increases its maximum number of charges by 1.
Torpedoes you forward a long distance and increases your movement speed by 30% for 10 sec, stacking up to 2 times.
Connected from Reinvigoration, Ancient Arts, Spear Hand Strike
Leg Sweep applies Disable for 5.1 sec when it ends.
Connected from Ancient Arts
Row 7 opens at 8 points spent in Class Talents
The duration of snare effects on you is reduced by 20%.
Provoked targets move towards you at 50% increased speed.
Connected from Tiger Fang, Vivacious Vivification
Increases all damage dealt by 2%.
Connected from Transcendence
Form a Ring of Peace at the target location for 5 sec. Enemies that enter will be ejected from the Ring.
Conjures a cloud of hypnotic mist that slowly travels forward. Enemies touched by the mist fall asleep, Disoriented for 20 sec.
Connected from Transcendence
Transcendence: Transfer snares targets by 70% for 4 sec when cast.
Connected from Transcendence
Increases the range of Leg Sweep by 4 yds.
Connected from Celerity or Chi Torpedo, Energy Transfer
Touch of Death can now be used on targets with less than 15% health remaining, dealing 35% of your maximum health in damage.
Connected from Celerity or Chi Torpedo, Stillstep Coil
Row 8 opens at 8 points spent in Class Talents
Expel Harm's healing increased by 6% and critical strike chance increased by 15%.
Connected from Tiger Fang, Ferocity of Xuen, Quick Footed or Hasty Provocation
Connected from Ring of Peace or Song of Chi-Ji
Turns your skin to stone for 15 sec, increasing your current and maximum health and reducing all damage you take. Combines with other Fortifying Brew effects.
Connected from Spirit's Essence, Ring of Peace or Song of Chi-Ji
Connected from Spirit's Essence, Improved Touch of Death, Tiger Tail Sweep
Row 9 opens at 8 points spent in Class Talents
Find resilience in the flow of chi in battle, gaining a magic absorb shield for 1.1% of your max health every 3 sec in combat, stacking up to 10%.
Connected from Ring of Peace or Song of Chi-Ji, Ferocity of Xuen
Row 10 opens at 23 points spent in Class Talents
Your healing is increased by up to 10%, based on the current health of your target. Lower health targets are healed for more.
Connected from Quick Footed or Hasty Provocation, Vigorous Expulsion
Roll removes a snare effect once.
Connected from Yu'lon's Grace, Vigorous Expulsion
Expel Harm's healing is increased by up to 100%, based on your missing health.
Expel Harm's critical healing is increased by 50%.
Connected from Yu'lon's Grace
Activating Zenith causes you to release a powerful stomp, dealing (700% of Attack Power) Nature damage to nearby enemies, reduced beyond 5 targets. Generates 2 Chi.
Connected from Peace and Prosperity, Yu'lon's Grace, Fortifying Brew
Increases your maximum health by an additional 10% and your damage taken is reduced by an additional 10% while Fortifying Brew is active.
Fortifying Brew cooldown reduced by 30 sec.
Connected from Fortifying Brew
Activating Fortifying Brew transfers all currently active harmful magical effects on you back to their original caster if possible.
Connected from Fortifying Brew
While your Celestial is active, you cannot be slowed below 90% normal movement speed.
Connected from Dance of the Wind, Improved Touch of Death
Row 11 opens at 23 points spent in Class Talents
Magical damage done increased by 5% and healing done increased by 5%.
Connected from Swift Art, Save Them All, Strength of Spirit or Profound Rebuttal
Transcendence: Transfer immediately heals you for 10% of your maximum health.
Connected from Strength of Spirit or Profound Rebuttal
You and your allies within 10 yards have 10% increased movement speed. Stacks with other similar effects.
Connected from Zenith Stomp, Ironshell Brew or Expeditious Fortification, Strength of Spirit or Profound Rebuttal
Touch of Death now heals you for 60% of its damage done.
Connected from Ironshell Brew or Expeditious Fortification
Increases your Physical damage done by 5% and Avoidance increased by 2%.
Connected from Celestial Determination, Ironshell Brew or Expeditious Fortification
Row 12 opens at 23 points spent in Class Talents
Roll causes you to become lighter than air, allowing you to double jump to dash forward a short distance once within 5 sec, but the cooldown of Roll is increased by 2 sec.
Connected from Chi Proficiency
You gain a bonus effect based on your current health. Above 90% health: Movement speed increased by 5%. This bonus stacks with similar effects. Between 90% and 35% health: Damage taken reduced by 5%. Below 35% health: Healing received increased by 10%.
Connected from Chi Proficiency, Healing Winds
After you use Transcendence: Transfer, you can use Transcendence: Transfer again within 10 sec, ignoring its cooldown.
Transcendence now tethers your spirit onto an ally for 60 min. Use Transcendence: Transfer to teleport to your ally's location.
Connected from Chi Transfer, Windwalking, Healing Winds
Touch of Death's cooldown is reduced by 90 sec.
Connected from Chi Transfer, Martial Instincts
Connected from Martial Instincts
Windwalker Talents 47
Row 1
Pummels all targets in front of you, dealing Physical damage to your primary target and damage to all other enemies over 4 sec. Deals reduced damage beyond 5 targets. Can be channeled while moving.
Row 2
Fists of Fury's damage is increased by 100% of your haste and Fists of Fury does 10% more damage each time it deals damage, resetting when Fists of Fury ends. Your auto attack speed is increased by 60% for 8 sec after Fists of Fury ends.
Connected from Fists of Fury
While out of combat, your Chi balances to 2 instead of depleting to empty. Your stamina is increased by 5% and every 15 sec, your next Tiger Palm also casts Expel Harm. Expel negative chi from your body, healing for (120% of Spell Power) and dealing 10% of the amount healed as Nature damage to an enemy. Draws in the positive chi of all your Healing Spheres to increase the healing of Expel Harm. Generates Chi.
Connected from Fists of Fury
Blackout Kick reduces the cooldown of Rising Sun Kick and Fists of Fury by 1.1 sec.
Connected from Fists of Fury
Row 3
Tiger Palm damage increased by 50%.
Connected from Momentum Boost
Critical Strike chance increased by 2%. This effect is increased by 100% while Xuen, the White Tiger is active.
Connected from Momentum Boost
Blackout Kick critical strike chance increased by 10% and critical damage increased by 18%.
Connected from Sharp Reflexes
Increases your maximum Chi by 1, maximum Energy by 20, and your Energy regeneration by 10%.
Connected from Sharp Reflexes
Row 4
Your auto attacks have a 30% chance to instead kick your target dealing (581.3% of Attack Power) Physical damage. Damage increased while using a two-handed weapon.
Connected from Touch of the Tiger, Ferociousness
Blackout Kick has a 12% chance to reset the remaining cooldown on Rising Sun Kick.
Connected from Combat Wisdom
Rising Sun Kick has a chance equal to 100% of your haste to trigger a second time, dealing (50% of Attack Power) Physical damage and restoring 1 Chi.
Connected from Ascension, Hardened Soles
Row 5 opens at 8 points spent in Windwalker Talents
Spinning Crane Kick damage increased by 15% and its radius is increased by 15%.
Connected from Dual Threat
The cooldown of Touch of Death is reduced by 45 sec. Touch of Death deals an additional 15% damage.
Connected from Dual Threat
Rising Sun Kick damage increased by 15% and critical strike damage increased by 10%.
Connected from Dual Threat, Teachings of the Monastery
Chi costs are reduced by 1 and Blackout Kick reduces the cooldown of affected abilities by an additional 1 sec for 15 sec. Activating Zenith resets the remaining cooldown on Rising Sun Kick.
Connected from Teachings of the Monastery
Connected from Glory of the Dawn, Teachings of the Monastery
The cooldown of Rising Sun Kick is reduced by 1.1 sec and the damage of Blackout Kick is increased by 12%.
Connected from Glory of the Dawn
Row 6 opens at 8 points spent in Windwalker Talents
Spinning Crane Kick detonates into a Chi Explosion, dealing (351% of Attack Power) Nature damage to all enemies, reduced beyond 5 targets.
Connected from Crane Vortex
You gain more Haste from all sources of Haste.
The damage of Fists of Fury is increased by 20%.
Connected from Meridian Strikes, Crane Vortex, Rising Star
The duration of Serenity is extended by 5 sec.
The cooldown of Serenity is reduced by 20 sec.
Connected from Zenith, Zenith
During Zenith, Blackout Kick generates 1 Chi.
Connected from Zenith, Zenith
You have a 8% chance when you Tiger Palm to cause your next Blackout Kick to cost no Chi within 15 sec.
Connected from Brawler's Intensity, Glory of the Dawn, Hit Combo
Row 7 opens at 8 points spent in Windwalker Talents
Spending Chi has a chance to make your next Spinning Crane Kick cost no Chi.
Connected from Cyclone's Drift or Crashing Fists, Jade Ignition
Blackout Kick damage increased by 5% and strikes an additional 2;targets at 80% effectiveness.
Connected from Drinking Horn Cover or Spiritual Focus, Drinking Horn Cover or Spiritual Focus, Cyclone's Drift or Crashing Fists
Strike with both fists at all enemies in front of you, dealing Physical damage and reducing movement speed by 50% for 6 sec. Deals reduced damage to secondary targets.
Performs a devastating whirling upward strike, dealing damage to all nearby enemies and an additional (450% of Attack Power) damage to the first target struck. Damage reduced beyond 5 targets. Only usable while both Fists of Fury and Rising Sun Kick are on cooldown.
Connected from Zenith
When you consume Blackout Kick!, you have a 100% chance to generate 1 Chi.
Connected from Combo Breaker
Increases maximum Energy by 30. Tiger Palm's Energy cost reduced by 5.
Connected from Combo Breaker
Row 8 opens at 20 points spent in Windwalker Talents
You have a 100% chance to gain Blackout Kick! after consuming Dance of Chi-Ji.
Connected from Dance of Chi-Ji
Rising Sun Kick gains 40% additional effectiveness from Mastery: Combo Strikes.
Connected from Shadowboxing Treads, Dance of Chi-Ji
Strike of the Windlord and Whirling Dragon Punch have their cooldowns reduced by 5 sec and their damage is increased by 20%.
Connected from Strike of the Windlord or Whirling Dragon Punch
Strike of the Windlord and Whirling Dragon Punch have a 100% chance to activate Dance of Chi-Ji.
Casting Strike of the Windlord or Whirling Dragon Punch grants Blackout Kick!.
Connected from Strike of the Windlord or Whirling Dragon Punch
Your magical damage is increased by 8%.
Connected from Strike of the Windlord or Whirling Dragon Punch, Energy Burst
Tiger Palm's chance to activate Blackout Kick! is increased by 75% and Tiger Palm's damage is increased by 30%.
Connected from Inner Peace, Energy Burst, Combo Breaker
Row 9 opens at 20 points spent in Windwalker Talents
After consuming Blackout Kick!, Rising Sun Kick has a 60% chance to become Rushing Wind Kick. : Kick up a powerful gust of wind, dealing (179.8% of Attack Power) Nature damage in a 25 yd cone to enemies in front of you, split evenly among them. Damage is increased by 6% for each target hit, up to 30%. Heals up to 5 allies affected by your heal over time effects for (500% of Spell Power).
Connected from Sequenced Strikes
Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by 4 sec. The critical strike chance of Rising Sun Kick is increased by 20%.
Connected from Sunfire Spiral, Communion With Wind, Sequenced Strikes
Strike of the Windlord and Whirling Dragon Punch grant you 4 stacks of Thunderfist and an additional stack for each additional enemy struck. Thunderfist discharges upon melee strikes, dealing (161% of Attack Power) Nature damage.
Connected from Revolving Whirl or Echo Technique
Your damage during Zenith is increased by 5%.
Connected from Revolving Whirl or Echo Technique
Strike of the Windlord and Whirling Dragon Punch grant 4 stacks of Teachings of the Monastery. Teachings of the Monastery can now stack up to 8 times.
Connected from Revolving Whirl or Echo Technique, Universal Energy
Envelop yourself in razor-sharp winds, then lunge forward dealing (448% of Attack Power) Nature damage to enemies in your path. Damage reduced beyond 5 enemies. Hold to increase lunge distance.
Connected from Memory of the Monastery, Universal Energy
At the end of your Fists of Fury channel, you release a Jadefire Stomp, dealing (100% of Attack Power) damage to 5 enemies in front of you and increasing your movement speed by 20% for 3 sec.
Connected from Inner Peace, Memory of the Monastery
Row 10 opens at 20 points spent in Windwalker Talents
Rising Sun Kick's critical strike chance is increased by 4% for each nearby enemy, up to 5 enemies. 10% of Rising Sun Kick's damage splashes onto nearby enemies. Damage is reduced beyond 5 targets.
Connected from Xuen's Battlegear
Fists of Fury's Chi cost is reduced by 1, but its damage is reduced by 10%.
Connected from Xuen's Battlegear
Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal Physical damage in a 10 yd cone, damage reduced beyond 5 targets. Invoking Xuen, the White Tiger activates Flurry of Xuen.
Connected from Thunderfist, Weapon of Wind, Xuen's Battlegear
Your melee attack speed is increased by 30%. This bonus is increased to 60% during Zenith.
Connected from Weapon of Wind, Knowledge of the Broken Temple
Slicing Winds now generates 1 Chi when cast.
Slicing Winds now costs 2 Chi to cast, but its damage is increased by 40%.
Connected from Slicing Winds
Increases the damage of Jadefire Stomp by 10% per target hit by that damage, up to a maximum of 50% additional damage.
Jadefire Stomp now strikes 1 target, but deals 300% increased damage and healing.
Connected from Jadefire Stomp
Row 11 opens at 20 points spent in Windwalker Talents
Every 3 Chi spent generates Tigereye Brew. Zenith consumes up to 20 Tigereye Brew stacks to increase your critical strike chance for its duration by 1% per stack.
Conduit of the Celestials 14
Row 1
Summons an effigy of Xuen, the White Tiger for 20 sec. Xuen attacks your primary target, and strikes 3 enemies every 1 sec with Tiger Lightning for (25.7% of Attack Power) Nature damage. Every 4 sec, Xuen strikes your enemies with Empowered Tiger Lightning dealing 4% of the damage you have dealt to those targets in the last 4 sec.
Row 2
Teachings of the Monastery has a 15% chance to refund a charge when consumed. The damage of Tiger Palm is increased by 10%.
Connected from Invoke Xuen, the White Tiger
Connected from Invoke Xuen, the White Tiger
Invoke Xuen, the White Tiger's damage is increased by 30% and its cooldown is reduced by 30 sec.
Connected from Invoke Xuen, the White Tiger
The channel time of Fists of Fury is reduced by 50% while Yu'lon is active.
Connected from Invoke Xuen, the White Tiger
Row 3
Your movement speed is increased by 75% during Celestial Conduit and by 15% for 3 sec after being assisted by any Celestial.
Connected from Temple Training or Xuen's Guidance, Temple Training or Xuen's Guidance, Temple Training or Xuen's Guidance
Connected from Courage of the White Tiger, Courage of the White Tiger, Courage of the White Tiger
Celestial Conduit's healing and damage is increased by 100% when striking a single target. Each addtional target reduces this bonus by 20%.
Connected from Restore Balance or Xuen's Bond
Heart of the Jade Serpent additionally triggers for 4 sec at 100% effectiveness after you cast Zenith.
Connected from Heart of the Jade Serpent, Heart of the Jade Serpent
Row 4
Fortifying Brew grants you an absorb shield for 25% of your maximum health.
You heal for 10% of your maximum health instantly when you activate Celestial Conduit and receive 15% less damage for its duration. This effect lingers for an additional 8 sec after Celestial Conduit ends.
Connected from Chi-Ji's Swiftness, Chi-Ji's Swiftness
After Invoking Xuen, the White Tiger you may cast Celestial Conduit within 1 min. : The August Celestials empower you, causing you to radiate healing onto up to 5 injured allies and Nature damage onto enemies within 20 yds over 4 sec, reduced beyond 5 targets. You may move while channeling, but casting other healing or damaging spells cancels this effect.
Connected from Strength of the Black Ox
You switch between alignments every 8 sec, increasing a corresponding secondary stat by 2%. Crane Stance: Haste Tiger Stance: Critical Strike Ox Stance: Versatility Serpent Stance: Mastery
Connected from Path of the Falling Star, Path of the Falling Star
Heart of the Jade Serpent increases your haste by 10% while active.
Connected from Yu'lon's Avatar, Yu'lon's Avatar
Row 5
Celestial Conduit can be recast once during its duration to call upon all of the August Celestials to assist you at 200% effectiveness. Unity Within is automatically cast when Celestial Conduit ends if not used before expiration.
Connected from Flowing Wisdom, Inner Compass, Niuzao's Protection or Jade Sanctuary, Niuzao's Protection or Jade Sanctuary, Flowing Wisdom, Niuzao's Protection or Jade Sanctuary, Celestial Conduit, Inner Compass
Shado-Pan 14
Row 1 opens at 1 points spent in Shado-Pan
Your auto attacks have a chance to generate 1-2 Flurry Charges. When you cast Fists of Fury, unleash all Flurry Charges, dealing (60% of Attack Power) Physical damage per charge.
Row 2 opens at 1 points spent in Shado-Pan
Flurry Strikes have 15% additional chance to critically strike.
Enemies who die within 10 sec of being damaged by a Flurry Strike explode, dealing (100% of Attack Power) physical damage to uncontrolled enemies.
Connected from Flurry Strikes
Haste increased by 5%.
Connected from Flurry Strikes
Your attacks penetrate 12% armor.
Connected from Flurry Strikes
Flurry Strikes deal (52% of Attack Power) Nature damage to all enemies, reduced beyond 8 targets.
Connected from Flurry Strikes
Row 3 opens at 1 points spent in Shado-Pan
The cooldown of Roll is decreased by 10%.
Movement speed is increased by 50% for the first 8 sec of combat.
Connected from Pride of Pandaria or High Impact
Auto attack critical strikes generate double the amount of Flurry Charges. Fists of Fury damage increased by 50%.
Connected from Veteran's Eye
When your health drops below 50%, summon Whirling Steel, increasing your parry chance and avoidance by 15% for 6 sec. This effect can not occur more than once.
When you dodge or parry an attack, reduce all damage taken by 10% for the next 6 sec.
Connected from Martial Precision
Activating Invoke Niuzao, the Black Ox instantly grants 10 stacks of Flurry Strikes that trigger on your next attack at 70% effectiveness.
Connected from Shado Over the Battlefield
Row 4 opens at 1 points spent in Shado-Pan
Your agility is increased by 4%.
Connected from Combat Stance or Initiator's Edge
Energy spenders deal an additional 20% damage. The cooldown of Invoke Niuzao, the Black Ox is reduced by 25 sec.
Connected from One Versus Many
Blackout Kick deals an additional 30% critical damage.
Connected from Whirling Steel or Predictive Training
Invoke Niuzao, the Black Ox's stomp damage increased by 20%.
Connected from Stand Ready
Row 5 opens at 1 points spent in Shado-Pan
Invoke Niuzao, the Black Ox causes Breath of Fire to launch 3 Flurry Strikes.
Connected from Vigilant Watch, Against All Odds, Efficient Training, Weapons of the Wall
Best Windwalker Monk builds
These builds are counted, not opinions. We read the active talent loadout of the highest-rated Windwalker Monk players on the US ladders (Solo Shuffle, 3v3 Arena and Battleground Blitz), decoded every code against the Windwalker Monk tree, and tallied what they actually run. 300 decoded loadouts feed this section. Loadouts last read November 5, 2026. Each build links into the calculator above with every point already placed.
Solo Shuffle: 100 top players, best rating 3070
- Build 1 Load in calculator
C0QAQnG51S19isUJoJoTeJ/IKbmZMYMDbzMz2MAAAAAAAAAAAALDjwMz2wAwMmZMzYWmFGmlZCAYzMLzMMzMzABwmxysMmmtZpZmZWAGGYmxAwCjBzY28B - Build 2 Against build 1 it takes Inner Compass, Flowing Wisdom and Yu'lon's Avatar. Load in calculator
C0QAQnG51S19isUJoJoTeJ/IKbmZMYMDbzMz2MAAAAAAAAAAAALDjwMz2wAwMmZMzYWmFGmlZCAYzMLzMMzMzABwmZWmlx0sNLNzMzCwwAzMzAwCjBzMzmPA - Build 3 Against build 1 it takes Tiger Fang, Lighter Than Air, Inner Compass and Flowing Wisdom and skips Healing Winds, Stillstep Coil and Reinvigoration. Load in calculator
C0QAQnG51S19isUJoJoTeJ/IKbmZMYMDbzMz2MAAAAAAAAAAAALDjwMz2wAGmxMzMDzyswwsMTAAbmZZmhZmZGIA2MzysMmmtZpZmZWAGGYmZGAWGAzMzmPA
60 talents are taken by at least 90% of the 100 Solo Shuffle players, out of roughly 88 talents in a full loadout. They include Ancient Arts, Ascension, Calming Presence, Combat Wisdom, Combo Breaker, Crashing Fists, Dance of Chi-Ji and Dual Threat, plus 52 more.
The ladder is split on Lighter Than Air (51%), Healing Winds (49%), Tiger Fang (52%), Stillstep Coil (57%), Vivacious Vivification (58%) and Detox (59%). The percentage is the share of Solo Shuffle players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Ironshell Brew (66%) against Expeditious Fortification (34%); Strike of the Windlord (81%) against Whirling Dragon Punch (19%).
Rarely taken but still seen on the ladder: Fatal Touch (10%), Jade Ignition (8%), Quick Footed (7%), Shadowboxing Treads (7%), Whirling Steel (7%) and Jade Walk (6%).
Hero tree split: Shado-Pan 96% and Conduit of the Celestials 4%.
3v3 Arena: 100 top players, best rating 2998
- Build 1 Load in calculator
C0QAQnG51S19isUJoJoTeJ/IKbmZMYMDbzMz2MAAAAAAAAAAAALDjwMz2wAwMmZmZGziFGmlZCAYzMLzMMzMzABwmZWmlx0sNLNzMzCwwAzMzAwCjBzMzmPA - Build 2 Against build 1 it takes Windwalking and skips Lighter Than Air, Inner Compass, Flowing Wisdom and Yu'lon's Avatar. Load in calculator
C0QAQnG51S19isUJoJoTeJ/IKbmZMYMDbzMz2MAAAAAAAAAAAALDjwMz2wAwMmZMzYWmFGmlZCAYzMLzMMzMzABwmxysMmmtZpZmZWAGGYmxAwCjBzY28B - Build 3 Against build 1 it takes Windwalking and skips Lighter Than Air. Load in calculator
C0QAQnG51S19isUJoJoTeJ/IKbmZMYMDbzMz2MAAAAAAAAAAAALDjwMz2wAwMmZMzYWmFGmlZCAYzMLzMMzMzABwmZWmlx0sNLNzMzCwwAzMzAwCjBzMzmPA
62 talents are taken by at least 90% of the 100 3v3 Arena players, out of roughly 88 talents in a full loadout. They include Against All Odds, Ascension, Calming Presence, Combat Stance, Combat Wisdom, Combo Breaker, Crashing Fists and Dance of Chi-Ji, plus 54 more.
The ladder is split on Vivacious Vivification (53%), Lighter Than Air (54%), Tiger Fang (45%), Healing Winds (55%), Flowing Wisdom (58%) and Inner Compass (58%). The percentage is the share of 3v3 Arena players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Ironshell Brew (65%) against Expeditious Fortification (35%); Strike of the Windlord (84%) against Whirling Dragon Punch (16%).
Rarely taken but still seen on the ladder: Revolving Whirl (10%), Quick Footed (9%), Fatal Touch (7%), Jade Walk (7%), Restore Balance (7%) and Shadowboxing Treads (7%).
Hero tree split: Shado-Pan 99% and Conduit of the Celestials 1%.
Battleground Blitz: 100 top players, best rating 2726
No identical build is run by more than 3 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
C0QAQnG51S19isUJoJoTeJ/IKPzYMgxYZmx2MAAAAAAAAAAAALDzEmhhBMjhZmZGmthZYWmJAgFmtxMmZmZgAYxMLzyYCCAYGDgZAGLDgZmZzA - Build 2 Against build 1 it takes Meridian Strikes, Wind's Reach, Disable and Swift Art and skips Lighter Than Air, Inner Peace, Combo Breaker and Vigorous Expulsion. Load in calculator
C0QAQnG51S19isUJoJoTeJ/IKPzYMgxYZmx2MDAAAAAAAAAAAYZYmwMz2wYwMGmZMDz2YmhZZmAAWMz2YGDzMQAsYmlZZMBBAMjBwMAAgZmZzA - Build 3 Against build 1 it takes Spiritual Focus, Energy Burst, Rising Star and Memory of the Monastery and skips Communion With Wind, Drinking Horn Cover and Windwalking. Load in calculator
C0QAQnG51S19isUJoJoTeJ/IKPzYAMGbzMz2MAAAAAAAAAAAALDzEmhhBMjhZmZGmNMDzyMBAsYmtZmxMzMDEAbAoZZWamZmFAmBmZAglxAGwA
60 talents are taken by at least 90% of the 100 Battleground Blitz players, out of roughly 74 talents in a full loadout. They include Ascension, Calming Presence, Combat Wisdom, Dual Threat, Fast Feet, Ferocity of Xuen, Fists of Fury and Fortifying Brew, plus 52 more.
The ladder is split on Flowing Wisdom (50%), Inner Compass (53%), Yu'lon's Avatar (53%), Detox (45%), Stillstep Coil (57%) and Xuen's Bond (58%). The percentage is the share of Battleground Blitz players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Ironshell Brew (77%) against Expeditious Fortification (23%); Strike of the Windlord (85%) against Whirling Dragon Punch (15%).
Rarely taken but still seen on the ladder: Restore Balance (10%), Quick Footed (9%), Song of Chi-Ji (9%), Revolving Whirl (8%), Chi Torpedo (7%) and Diffuse Magic (7%).
Hero tree split: Shado-Pan 97% and Conduit of the Celestials 3%.
The brackets agree: no talent differs by 25 points or more in pick rate between them.
Method: top US ladder entries per bracket that have a stored loadout, active loadout only. Builds are grouped by the exact talents chosen, ranks and choice nodes included. Small samples are never shown (a bracket needs at least 8 decoded loadouts).