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Agonizing Flames

Agonizing Flames1 point

Immolation Aura increases your movement speed by 10% and its duration is increased by 50%.

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TypeTalent
Ranks1 point
ClassDemon Hunter
Specializations3
Tree sectionVengeance specialization talents
Row5 of 11
Opens at8 points spent
Game build12.1.5
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Tree position

In the Vengeance Demon Hunter talent tree, Agonizing Flames sits in the Vengeance specialization talents, row 5 of 11. It is a single-point node. Its row opens once 8 points are spent in Vengeance Talents.

Connected above

The tree draws a line into Agonizing Flames from Feed the Demon, Tempered Steel and Calcified Spikes.

Connected below

Agonizing Flames leads on to Frailty, Feast of Souls and Fallout.

  • Frailty

    Enemies struck by Sigil of Flame, Soul Cleave, and Spirit Bomb are afflicted with Frailty for 8 sec. You heal for 10% of all damage you deal to targets with Frailty.

  • Feast of Souls

    Soul Cleave heals for an additional (225% of Attack Power).

  • Fallout

    Immolation Aura's initial burst has a chance to shatter Soul Fragments from enemies.

Same row

Also on this row: Sigil of Spite, Sigil of Silence, Burning Blood and Revel in Pain.

  • Sigil of Spite

    Place a demonic sigil at the target location that activates after 2 sec. Detonates to deal (692% of Attack Power) Chaos damage and shatter up to 3 Soul Fragments from enemies affected by the sigil. Deals reduced damage beyond 5 targets.

  • Sigil of Silence

    Place a Sigil of Silence at the target location that activates after 2 sec. Silences all enemies affected by the sigil for 2 sec.

  • Burning Blood

    Fire damage increased by 8%.

  • Revel in Pain

    6.1% of your Fire damage shields you, up to a maximum. Shield and maximum values are doubled while Fiery Brand is active.

Talent trees

Agonizing Flames is in the talent tree of 3 specializations. Demon Hunter: Devourer (DPS), Havoc (DPS), Vengeance (Tank).

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Agonizing Flames Changes by patch

Tracked changes to this talent between game data builds, newest first.

  • First tracked in the game data (patch 12.1.0)
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