Bloodshot
While Blood Shield is active, you deal 8% increased damage and damage taken is reduced by 4%.
Tree position
In the Blood Death Knight talent tree, Bloodshot sits in the Blood specialization talents, row 9 of 11. It is a single-point node. Its row opens once 20 points are spent in Blood Talents.
Connected above
The tree draws a line into Bloodshot from Iron Heart.
Iron HeartBlood Shield's duration is increased by 2 sec and it absorbs 20% more damage.
Same row
Also on this row: Blood Mist, Sanguine Ground, Consumption and Red Thirst.
Blood MistWhen you cast Dancing Rune Weapon, you become enveloped in a blood mist that surrounds you for 8 sec, increasing your Parry by 5%. Deals (64% of Attack Power) Shadow damage every 1 sec to enemies. Every time it deals damage you gain 2 Runic Power, up to a maximum of 10 Runic Power. Deals reduced damage beyond 8 targets.
Sanguine GroundYou deal 6% more damage and receive 5% more healing while standing in your Death and Decay.
ConsumptionEmpower the runes in your weapon, reducing the damage you take over the duration and unleashing a devastating attack that deals (625.1% of Attack Power) Shadow damage and consumes up to 75% of your Blood Plague instantly from enemies in front of you. I: Consumes up to 25% of your Blood Plague. While empowering, your damage taken is reduced by 5% and an additional 8 sec after empowering. II: Consumes up to 50% of your Blood Plague. While empowering, your damage taken is reduced by 10% and an additional 4 sec after empowering. III: Consumes up to 75% of your Blood Plague. While empowering, your damage taken is reduced by 15% and an additional 2 sec after empowering.
Red ThirstReduces the cooldown on Vampiric Blood by 2.1 sec per 10 Runic Power spent.
Talent trees
Bloodshot is in the talent tree of 3 specializations. Death Knight: Blood (Tank), Frost (DPS), Unholy (DPS).
Bloodshot Changes by patch
Tracked changes to this talent between game data builds, newest first.
- First tracked in the game data (patch 12.1.0)