Red Thirst
Reduces the cooldown on Vampiric Blood by 2.1 sec per 10 Runic Power spent.
Tree position
In the Blood Death Knight talent tree, Red Thirst sits in the Blood specialization talents, row 9 of 11. It is a single-point node. Its row opens once 20 points are spent in Blood Talents.
Connected above
The tree draws a line into Red Thirst from Coagulopathy.
Connected below
Red Thirst leads on to Umbilicus Eternus.
Umbilicus EternusAfter Vampiric Blood expires, you absorb damage equal to 6 times the damage your Blood Plague dealt during Vampiric Blood.
Same row
Also on this row: Blood Mist, Sanguine Ground, Bloodshot and Consumption.
Blood MistWhen you cast Dancing Rune Weapon, you become enveloped in a blood mist that surrounds you for 8 sec, increasing your Parry by 5%. Deals (64% of Attack Power) Shadow damage every 1 sec to enemies. Every time it deals damage you gain 2 Runic Power, up to a maximum of 10 Runic Power. Deals reduced damage beyond 8 targets.
Sanguine GroundYou deal 6% more damage and receive 5% more healing while standing in your Death and Decay.
BloodshotWhile Blood Shield is active, you deal 8% increased damage and damage taken is reduced by 4%.
ConsumptionEmpower the runes in your weapon, reducing the damage you take over the duration and unleashing a devastating attack that deals (625.1% of Attack Power) Shadow damage and consumes up to 75% of your Blood Plague instantly from enemies in front of you. I: Consumes up to 25% of your Blood Plague. While empowering, your damage taken is reduced by 5% and an additional 8 sec after empowering. II: Consumes up to 50% of your Blood Plague. While empowering, your damage taken is reduced by 10% and an additional 4 sec after empowering. III: Consumes up to 75% of your Blood Plague. While empowering, your damage taken is reduced by 15% and an additional 2 sec after empowering.
Talent trees
Red Thirst is in the talent tree of 3 specializations. Death Knight: Blood (Tank), Frost (DPS), Unholy (DPS).
Red Thirst Changes by patch
Tracked changes to this talent between game data builds, newest first.
- First tracked in the game data (patch 12.1.0)