Survival Hunter Talents
Survival Hunter talents, row by row
Class Talents 44
Row 1
Exhilaration now also heals you for an additional 12.1% of your maximum health over 8 sec.
Reduces all damage you and your pet take by 30% for 6 sec.
Disengage also frees you from all movement impairing effects and increases your movement speed for 4 sec.
Row 2
Exhilaration's cooldown is reduced by 30 sec.
Connected from Rejuvenating Wind
Survival of the Fittest gains an additional charge.
Connected from Survival of the Fittest
Damage taken from area of effect attacks reduced by 5%.
Connected from Posthaste
Row 3
Mend Pet heals for of your pet's health over its duration, and has a 25% chance to dispel a magic effect each time it heals your pet.
Connected from Natural Mending
Your Agility is increased by 3%.
Connected from Padded Armor, Natural Mending
The cooldown of Aspect of the Cheetah is reduced by 30 sec.
Connected from Hunter's Avoidance, Padded Armor
Cobra Shot will increase the duration of Concussive Shot on the target by 3.1 sec.]?a137016[ Steady Shot will increase the duration of Concussive Shot on the target by 3.1 sec.][]
Connected from Hunter's Avoidance
Row 4
Your auto attack damage is increased by 25%.
Connected from Wilderness Medicine, Combat Experience
Interrupts spellcasting, preventing any spell in that school from being cast for 5 sec.
Connected from Improved Aspect of the Cheetah, Combat Experience
You gain 2% more critical strike from critical strike sources.
Connected from Improved Aspect of the Cheetah, Concussive Shot
Row 5 opens at 8 points spent in Class Talents
Removes 1 Enrage and 1 Magic effect from an enemy target.
Connected from Precision Strikes
Movement speed increased by 4%.
Connected from Muzzle, Precision Strikes
When Muzzle interrupts a cast, gain 30 Focus.
Connected from Muzzle
The cooldown of Feign Death is reduced by 5 sec.
Connected from Muzzle, Serrated Tips
Misdirects all threat you cause to the targeted party or raid member, beginning with your next attack within 30 sec and lasting for 8 sec.
Connected from Serrated Tips
Row 6 opens at 8 points spent in Class Talents
Tranquilizing Shot removes 1 additional Magic effect from up to 2 nearby targets.
If Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by 5 sec.
Connected from Tranquilizing Shot
Flare's radius is increased by 50%.
Connected from Pathfinding, Tranquilizing Shot
Haste increased by 2%.
Connected from Pathfinding, Disruptive Rounds
Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50% reduced movement speed while in the area of effect. Limit 1. Trap will exist for 1 min.
Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
Connected from Disruptive Rounds
Your maximum health is increased by 5%.
Connected from Disruptive Rounds, Improved Feign Death
You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 sec.
Connected from Misdirection, Improved Feign Death
When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec. The cooldown of Misdirection is reduced by 5 sec.
Connected from Misdirection
Row 7 opens at 8 points spent in Class Talents
The cooldown of Aspect of the Turtle is reduced by 30 sec.
Connected from Trigger Finger, Kindling Flare, Kodo Tranquilizer or Devilsaur Tranquilizer
Connected from Touch of Grass, Trigger Finger, Tar Trap or Scare Beast
You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active.
Connected from Touch of Grass, No Hard Feelings, Camouflage
Row 8 opens at 23 points spent in Class Talents
Damage taken during Aspect of the Turtle is reduced by an additional 20%.
Connected from Improved Aspect of the Turtle
Connected from Improved Aspect of the Turtle
Wing Clip slows an additional 25%. Concussive Shot slows an additional 10%.
Connected from Specialized Arsenal, Improved Aspect of the Turtle
Connected from Specialized Arsenal
Connected from Specialized Arsenal, Scout's Instincts
Fires a magical projectile, tethering the enemy and any other enemies within 5 yds for 10 sec, stunning them for 3 sec if they move more than 5 yds from the arrow. Targets stunned by Binding Shot deal 10% less damage to you for 8 sec after the effect ends.
Connected from Scout's Instincts
Your movement speed is increased by 30% anytime you have not attacked for 3 sec.
When a trap triggers, gain 30% increased movement speed for 3 sec.
Connected from Scout's Instincts
Row 9 opens at 23 points spent in Class Talents
When your Freezing Trap breaks, the victim's movement speed is reduced by 70% for 4 sec.
Connected from Shell Wall, Intimidation
The cooldown of Intimidation is reduced.
Connected from Intimidation
The cooldown of Aspect of the Eagle, Aspect of the Cheetah, and Aspect of the Turtle are reduced by 15 sec.
Connected from Intimidation, Improved Snaring, Lone Survivor
Critical strike chance increased by 2%.
Connected from Binding Shot, Catlike Reflexes, Lone Survivor
Binding Shot's stun duration is increased by 1 sec.
When an enemy is stunned by Binding Shot, it is dragged to Binding Shot's center.
Connected from Binding Shot
The cooldown of Tar Trap and Freezing Trap is reduced by 5.1 sec.
Connected from Binding Shot, Trailblazer or Moment of Opportunity
Row 10 opens at 23 points spent in Class Talents
Feign Death and Aspect of the Turtle removes poison and disease effects from you.
Connected from Born To Be Wild, Cold Feet
Instructs your pet to protect a friendly target, reducing their damage taken by 15%, but 50% of all damage taken by that target is transferred to your pet. Lasts 10 sec or until your pet's health drops below 25%.
Your pet protects you at all times, reducing the damage you take by 3%. Your pet receives 100% of the damage it mitigates.
Connected from Keen Eyesight, Born To Be Wild
Your damage over time effects deal 10% increased damage. This effect is increased by 50% on targets below 20% health.
Connected from Keen Eyesight, Improved Traps
Survival Talents 37
Row 1
Give the command to kill, causing your pet to savagely deal (300% of Attack Power) Physical damage to the enemy. Increases the damage of your next non-Kill Command ability. Generates 15 Focus.
Row 2
Hurl a bomb at the target, exploding for (190% of Attack Power) Fire damage in a cone and coating enemies in wildfire, scorching them for (151.2% of Attack Power) Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 50% increased damage to your primary target.
Connected from Kill Command
A vicious slash dealing (393.2% of Attack Power) Physical damage.
Connected from Kill Command
Row 3
Wildfire Bomb now has 2 charges, and the initial explosion deals 15% increased damage.
Connected from Wildfire Bomb
Connected from Raptor Strike
Row 4
The damage of your auto-attacks is increased by 25%. Your Agility is increased by 3%, increased by an additional 1% while dual-wielding.
Connected from Guerrilla Tactics
Unload a series of shotgun blasts 20 yds in front of you, dealing Physical damage over 3 sec. Deals reduced damage beyond 8 targets.
Connected from Tip of the Spear, Guerrilla Tactics
Consuming Tip of the Spear provokes your pet to attack your target, dealing (180% of Attack Power) Physical damage. All damage dealt by your pet is increased by 30%.
Connected from Tip of the Spear
Row 5 opens at 8 points spent in Survival Talents
Wildfire Bomb's periodic effect is now a Bleed and grants you and your pet over 3 sec.
All Fire damage dealt is increased by 8%.
Connected from Lunge
You and your pet gain 10% attack speed for every bleeding enemy within 12 yds.
Connected from Boomstick, Lunge
Boomstick's cooldown is reduced by 15 sec.
Connected from Boomstick
Kill Command grants an additional 5 Focus and its critical strike chance is increased by 10%.
Connected from Boomstick, Strike as One
When Strike as One critically strikes, it bleeds its target for an additional (40% of Attack Power) damage over 5 sec.
Connected from Strike as One
Strike as One damages 2 additional enemies and its damage is increased by 10% for each enemy it strikes beyond the first.
Connected from Strike as One
Row 6 opens at 8 points spent in Survival Talents
Raptor Strike increases the damage of Raptor Strike by 10% for 8 sec. Multiple applications may overlap.
Connected from Bloodseeker, Shrapnel Bomb or Flamebreak
Damaging one or more enemies with your Boomstick grants you 1 stacks of Mongoose Fury.
Damaging one or more enemies with your Boomstick reduces the cooldown of Wildfire Bomb by 3.1 sec.
Connected from Quick Reload
Your Boomstick's damage is increased by 40% when striking a single target. Each additional target reduces this bonus by 5%.
Connected from Quick Reload
Kill Command grants 1 additional stacks of Tip of the Spear. Tip of the Spear's damage bonus is increased by 5%.
Connected from Sic 'Em, Two Against Many, Flanker's Advantage
Row 7 opens at 8 points spent in Survival Talents
Each stack of Mongoose Fury also increases the damage of Strike as One by 10%.
Gaining a stack of Mongoose Fury has a 20% chance to increase the damage of your next Raptor Strike by 50%.
Connected from Mongoose Fury
Wildfire Bomb deals 6% additional damage.
Connected from Mongoose Fury
Mastery increased by 3%. You gain 5% increased Mastery from all Mastery sources.
Connected from Mongoose Fury, Mongoose Rounds or Wildfire Shells
Raptor Strike damage increased by 10%.
Connected from Mongoose Rounds or Wildfire Shells, Shellshock
Raptor Strike and Boomstick deal 20% increased critical strike damage.
Wildfire Bomb deals 20% increased critical strike damage.
Connected from Shellshock, Primal Surge
Each damage over time effect on a target increases the critical strike damage they receive from you by 4%.
Connected from Primal Surge
Row 8 opens at 20 points spent in Survival Talents
Wildfire Bomb and Boomstick damage increased by 5%.
Connected from Improved Wildfire Bomb, Bonding, Bloody Claws or Wallop
You and your pet leap to your target and strike as one, dealing Physical damage to your target and up to 4 nearby enemies. Your pet frees itself from roots when it leaps. For the next 8 sec, the damage dealt by you and your pet is increased by 20% and your attack speed is increased. Generates 50 Focus and 3 stacks of Tip of the Spear.
Connected from Bonding, Sweeping Spear, Vulnerability or Blackrock Munitions
All damage dealt by your pet is increased by 10%.
Connected from Outland Venom, Vulnerability or Blackrock Munitions
Row 9 opens at 20 points spent in Survival Talents
Connected from Explosives Expert
Takedown grants 3 stacks of Tip of the Spear.
Connected from Takedown
Takedown cooldown reduced by 15 sec.
Connected from Takedown
Kill Command damage increased by 15%. Kill Command reduces the cooldown of Wildfire Bomb by 1.1 sec.
Connected from Killer Companion
Row 10 opens at 20 points spent in Survival Talents
Boomstick increases the cooldown recovery rate of Wildfire Bomb by 60% for 8 sec.
Connected from Bombardier
Throwing your Wildfire Bomb has a chance to imbue your weapon with flame, causing you and your pet's auto-attacks to deal an additional (40% of Attack Power) Fire damage for 10 sec.
Connected from Bombardier
Takedown damage increased by 50% and it now strikes 4 additional nearby targets. During Takedown, your attack speed is increased by 100%.
Connected from Savagery, Twin Fangs
Wildfire Bomb reduces the cooldown of Boomstick by 2.1 sec for each enemy hit, up to 10 sec.
Connected from Wildfire Infusion
Raptor Strike, Raptor Swipe, and Kill Command gain 10% increased critical strike chance and 10% increased critical damage dealt.
Connected from Wildfire Infusion
Row 11 opens at 20 points spent in Survival Talents
Raptor Strike has a 25% chance to upgrade itself to a Raptor Swipe, dealing (280% of Attack Power) Physical damage to all enemies within 15 yds in front of you. Damage reduced beyond 5 targets.
Pack Leader 14
Row 1 opens at 1 points spent in Pack Leader
While in combat, every 30 sec your next Kill Command summons the aid of a Beast. Wyvern A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 12 sec. Boar A Boar charges through your target 1 times, dealing (1440% of Attack Power) damage to nearby enemies and an additional (1200% of Attack Power) physical damage to its primary target. Damage reduced beyond 5 targets. Bear A Bear leaps into the fray, rending the flesh of your enemies, dealing (400% of Attack Power) damage over 10 sec to up to 8 nearby enemies.
Row 2 opens at 1 points spent in Pack Leader
Howl of the Pack Leader increases the damage of your Kill Command by 50%. Summoning a Beast reduces the cooldown of Barbed Shot by 4.1 sec.
Connected from Howl of the Pack Leader
Kill Command reduces the cooldown of Howl of the Pack Leader by 1.1 sec.
Connected from Howl of the Pack Leader
Damage dealt by your pets is increased by 2%. Barbed Shot damage increased by 10%.
Connected from Howl of the Pack Leader
When Disengage removes a movement impairing effect, its cooldown is reduced by 4 sec.
The duration of Master's Call is increased by 2 sec and it increases the movement speed of its target by 20%.
Connected from Howl of the Pack Leader
Row 3 opens at 1 points spent in Pack Leader
When your Bear is summoned, it is joined by 2 Dire Beasts.
The damage of your Bear's Rend Flesh is increased by 15%.
Connected from Pack Mentality
Your pet's attacks increase your Wyvern's damage bonus by 1%, up to 10%.
Connected from Dire Summons
When your Boar deals damage, the damage of your next Cobra Shot is increased by 100%.
Connected from Better Together
Your auto shot have a very high chance to grants 3 Focus to you and your pet. Auto shot damage increased by 25%.
Connected from Slicked Shoes or Masterful Call
Row 4 opens at 1 points spent in Pack Leader
Your Bleed effects deal 10% increased damage.
Connected from Ursine Fury or Sharpened Claws
Survival of the Fittest now summons a Turtle to aid you, further increasing its damage reduction effect by 10%.
Connected from Fury of the Wyvern
Hogstrider further increases the damage of Cobra Shot by 25% and it now strikes up to 3 additional targets.
The damage bonus from your Wyvern now lasts an additional 2.1 sec.
Connected from Hogstrider
Your mastery is increased by 3%. Wildfire Bomb deals an additional 15% increased damage to its primary target.
Connected from Lethal Barbs
Row 5 opens at 1 points spent in Pack Leader
Casting Bestial Wrath grants Howl of the Pack Leader and causes your next Kill Command to rouse the nearby wildlife into a Stampede, charging your target and dealing Physical damage over 7 sec.
Connected from Shell Cover, No Mercy, Hoof and Blade or Wyvern's Gaze, Sharpened Fangs
Sentinel 14
Row 1 opens at 1 points spent in Sentinel
Consuming Tip of the Spear has a chance to summon the aid of a Sentinel Owl that descends from the skies and applies Sentinel's Mark to your target.
Row 2 opens at 1 points spent in Sentinel
Consuming Sentinel's Mark grants you an absorb shield equal to 10.1% of your maximum health.
Connected from Sentinel
Consuming Precise Shots has a 10% increased chance to summon your Sentinel Owl. When your Sentinel Owl applies Sentinel's Mark, reduce the cooldown of Aimed Shot by 1.1 sec.
Connected from Sentinel
An additional 25% of Rapid Fire's damage is dealt as Arcane damage over 6 sec.
Connected from Sentinel
For 15 sec after casting Trueshot, Trueshot is replaced with Moonlight Chakram. Throw a chakram blessed with moonlight at your current target that will rapidly deal (284.4% of Attack Power) Physical damage times, bouncing to other targets if they are nearby.
Connected from Sentinel
Row 3 opens at 1 points spent in Sentinel
Consuming Precise Shots grants 2% increased critical strike damage for 10 sec. Multiple applications may overlap.
Volley damage increased by 25%.
Connected from Don't Look Back
Precise Shots damage bonus increased by 10%. Trueshot duration increased by 2 sec.
Connected from Moon's Blessing
Steady Shot grants an additional 5 Focus and its damage is increased by 20%. Maximum Focus increased by 25.
Connected from Sanctified Armaments
When your Moonlight Chakram expires, it summons an explosion of moonlight, dealing (200% of Attack Power) Arcane damage to nearby enemies. Damage reduced beyond 8 targets.
Throwing your Moonlight Chakram grants you Lock and Load.
Connected from Moonlight Chakram
Row 4 opens at 1 points spent in Sentinel
Sentinel's Mark further increases the damage of Aimed Shot and Rapid Fire by 15%
Connected from Stargazer or Open Fire
Feathered Frenzy further increases your chance to summon your Sentinel Owl during Trueshot by 10%.
Connected from Can't Miss, Won't Miss
Your movement speed is increased by 8%. Aspect of the Cheetah's cooldown is reduced by 30 sec.
Enemy detection radius reduced by 10 yds.
Connected from Invigorating Pulse
Your Moonlight Chakram deals 25% increased damage each time it bounces.
Connected from Twilight Requiem or Stalk and Strike
Row 5 opens at 1 points spent in Sentinel
When Sentinel's Mark is consumed, it summons a barrage of 4 lunar missiles, each dealing (200% of Attack Power) Arcane damage to enemies within 10 yds.
Connected from Lunar Calling, Arcane Talons, Conditioning or Scout's Vigil, Radiant Edge
Best Survival Hunter builds
These builds are counted, not opinions. We read the active talent loadout of the highest-rated Survival Hunter players on the US ladders (Solo Shuffle, 3v3 Arena and Battleground Blitz), decoded every code against the Survival Hunter tree, and tallied what they actually run. 257 decoded loadouts feed this section. Loadouts last read November 4, 2026. Each build links into the calculator above with every point already placed.
Solo Shuffle: 100 top players, best rating 3021
No identical build is run by more than 2 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
C8PAD57yiELKEty14ekTDtZEqM2gBmxwYZAMDYbGzMMmtZAAAAAAMzYMsYMmxMYGmBAAAYAAW2mxsYmZmZmxMDAzYbBzYMzsYAA - Build 2 Against build 1 it takes Stargazer, Wildfire Infusion, Vulnerability and Serrated Tips and skips Open Fire, Bombardier, Explosives Expert and Blackrock Munitions. Load in calculator
C8PAD57yiELKEty14ekTDtZEqMWgBmxwYZAMDYzYmZMsMAAAAAAMjZMziZMmxMYMmBAAAYAwMWWmZmFmZmZMzMAYGLbwYMzsZAA - Build 3 Against build 1 it takes Disruptive Rounds and Concussive Shot and skips Wilderness Medicine and Improved Aspect of the Cheetah. Load in calculator
C8PAD57yiELKEty14ekTDtZEqM2gBmxwYZAMDYbGzMMmtZAAAAAAMDjhlZMmZmBzwMAAAADAwy2MmFzMzMzwMDAzYbBzYMzsYAA
53 talents are taken by at least 90% of the 100 Solo Shuffle players, out of roughly 69 talents in a full loadout. They include Bonding, Boomstick, Combat Experience, Flanked, Guerrilla Tactics, Improved Aspect of the Turtle, Kill Command and Lunge, plus 45 more.
The ladder is split on Masterful Call (50%), Concussive Shot (48%), Kodo Tranquilizer (44%), Improved Aspect of the Cheetah (56%), Disruptive Rounds (39%) and Killer Companion (36%). The percentage is the share of Solo Shuffle players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Masterful Call (50%) against Slicked Shoes (34%); Blackrock Munitions (69%) against Vulnerability (31%); Flamebreak (69%) against Shrapnel Bomb (31%); Open Fire (73%) against Stargazer (21%).
Rarely taken but still seen on the ladder: Lethal Calibration (8%), Sic 'Em (7%), Twilight Requiem (7%), Catlike Reflexes (4%), Trailblazer (4%) and Misdirection (3%).
Hero tree split: Pack Leader 80% and Sentinel 20%.
3v3 Arena: 57 top players, best rating 2835
No identical build is run by more than 2 of these 57 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
C8PAD57yiELKEty14ekTDtZEqMgxMG2ILwMM0gFzMzMzwyAAAAAAwMmZmx2MGGzgx0MAAAADAMWWmZmFzMzwMGDYmNAmxYmZzAA - Build 2 Against build 1 it takes Open Fire, Lunar Calling, Arcane Talons and Invigorating Pulse and skips Better Together, Stampede!, Shell Cover and No Mercy. Load in calculator
C8PAD57yiELKEty14ekTDtZEqM2gBmxoxyAYmgtZMzwY2mBAAAAAwMMmxixYmZGWegRzAAAAMAALbzYWMzMzMDzMAMjtFMjxMziBA - Build 3 Against build 1 it takes Masterful Call, Bombardier, Explosives Expert and Improved Wildfire Bomb and skips Slicked Shoes, Lethal Calibration, Wildfire Infusion and Bloodseeker. Load in calculator
C8PAD57yiELKEty14ekTDtZEqMgxMG2IbwMM0glZMzwYWmBAAAAAwMMmxixYGGzyMaGAAAgBAYZZmxiZmZmZGzMgZ2gFMjxMziBA
60 talents are taken by at least 90% of the 57 3v3 Arena players, out of roughly 70 talents in a full loadout. They include Bonding, Boomstick, Flanked, Guerrilla Tactics, Improved Aspect of the Turtle, Kill Command, Lunge and Mongoose Rounds, plus 52 more.
The ladder is split on Concussive Shot (51%), Blackrock Munitions (53%), Slicked Shoes (47%), Vulnerability (47%), Killer Companion (44%) and Masterful Call (44%). The percentage is the share of 3v3 Arena players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Blackrock Munitions (53%) against Vulnerability (47%); Slicked Shoes (47%) against Masterful Call (44%); Open Fire (60%) against Stargazer (33%); Flamebreak (70%) against Shrapnel Bomb (28%).
Rarely taken but still seen on the ladder: Lethal Calibration (9%), Twilight Requiem (9%), Misdirection (5%), Bloodseeker (4%), Guttural Roar (4%) and Sic 'Em (4%).
Hero tree split: Pack Leader 86% and Sentinel 14%.
Battleground Blitz: 100 top players, best rating 2826
No identical build is run by more than 3 of these 100 players, so the loadouts below are the real ones that sit closest to what most of them take.
- Build 1 Load in calculator
C8PAD57yiELKEty14ekTDtZEqM2gBmxoxyAYmgtZMzwY2mBAAAAAwMMmxyMGzYGjhMDAAAYAAW2mxsYmZmZmxMDAzYDmxYmZxAA - Build 2 Against build 1 it takes Stargazer, Wildfire Infusion, Vulnerability and Serrated Tips and skips Open Fire, Bombardier, Explosives Expert and Blackrock Munitions. Load in calculator
C8PAD57yiELKEty14ekTDtZEqMWgBmxoxyAYmgNjZmxwyAAAAAAwMmZmhZMmxMYMNDAAAwAgZstMzMLmZmZGzMzAwMWAjxMWMAA - Build 3 Against build 1 it takes Stargazer, Wildfire Infusion, Flanker's Advantage and Vulnerability and skips Open Fire, Bombardier, Explosives Expert and Blackrock Munitions. Load in calculator
C8PAD57yiELKEty14ekTDtZEqMWgBmxoxyAYmgNjZmxMWGAAAAAAmZmZmhZMmxMYMNDAAAAAMjtlZmZhZmZGjZAwMW2YxYMjNDA
49 talents are taken by at least 90% of the 100 Battleground Blitz players, out of roughly 69 talents in a full loadout. They include Bonding, Boomstick, Combat Experience, Guerrilla Tactics, Improved Aspect of the Turtle, Kill Command, Lunge and Mongoose Fury, plus 41 more.
The ladder is split on Concussive Shot (50%), Disruptive Rounds (52%), Killer Companion (47%), Slicked Shoes (47%), Wildfire Infusion (44%) and Wyvern's Gaze (56%). The percentage is the share of Battleground Blitz players running that talent, so a number near 50% means the top of the ladder has not settled on it.
Choice nodes where players take different sides: Slicked Shoes (47%) against Masterful Call (35%); Blackrock Munitions (66%) against Vulnerability (34%); Flamebreak (68%) against Shrapnel Bomb (32%); Roar of Sacrifice (69%) against Guardian's Hide (28%).
Rarely taken but still seen on the ladder: Misdirection (8%), Wallop (8%), Catlike Reflexes (6%), Horsehair Tether (6%), Bloodseeker (5%) and Shell Wall (5%).
Hero tree split: Pack Leader 74% and Sentinel 26%.
Where the brackets disagree: Kodo Tranquilizer is run by 68% in 3v3 Arena but 24% in Battleground Blitz; Trailblazer is run by 36% in Battleground Blitz but 2% in 3v3 Arena; Tar-Coated Bindings is run by 95% in 3v3 Arena but 64% in Battleground Blitz; Improved Aspect of the Cheetah is run by 70% in Battleground Blitz but 42% in 3v3 Arena. Pick the loadout from the bracket you queue for.
Method: top US ladder entries per bracket that have a stored loadout, active loadout only. Builds are grouped by the exact talents chosen, ranks and choice nodes included. Small samples are never shown (a bracket needs at least 8 decoded loadouts).