Gorefiend's Grasp
Shadowy tendrils coil around all enemies of a hostile or friendly target, pulling them to the target's location and Silencing them for 3 sec.
Tree position
In the Blood Death Knight talent tree, Gorefiend's Grasp sits in the Blood specialization talents, row 6 of 11. It is a single-point node. Its row opens once 8 points are spent in Blood Talents.
Choice node
Gorefiend's Grasp shares its node with Abomination Limb. A character takes one of the two.
Abomination LimbSprout an additional limb, pulling enemies further than 8 yds from you every 1 sec. The same enemy can only be pulled once every 4 sec.
Connected above
The tree draws a line into Gorefiend's Grasp from Leeching Strike, Heartbreaker and Foul Bulwark.

HeartbreakerYour Heart Strike generates 2 additional Runic Power per target hit.
Foul BulwarkEach charge of Bone Shield increases your maximum health.
Connected below
Gorefiend's Grasp leads on to Boiling Point and Lifeblood.
Boiling PointHeart Strike has a chance to make your next Blood Boil empowered, dealing 50% increased damage and echoing after 3 sec.
LifebloodDeath Strike heals for an additional 20% of its healing over 5 sec.
Same row
Also on this row: Improved Bone Shield, Insatiable Blade, Deadly Reach and Rapid Decomposition.
Improved Bone ShieldBone Shield increases your Haste by 10% and it can stack 2 additional times.
Insatiable BladeDancing Rune Weapon's cooldown is reduced by 30 sec and now generates 5 Bone Shield charges.
Deadly ReachDeath Strike hits an additional 2 enemies at effectiveness.
Rapid DecompositionYour Blood Plague and Death and Decay deal damage 15% more often. Additionally, your Blood Plague leeches 85% more Health.
Talent trees
Gorefiend's Grasp is in the talent tree of 3 specializations. Death Knight: Blood (Tank), Frost (DPS), Unholy (DPS).
Gorefiend's Grasp Changes by patch
Tracked changes to this talent between game data builds, newest first.
- First tracked in the game data (patch 12.1.0)