Natural Recovery
Tree position
In the Balance Druid talent tree, Natural Recovery sits in the Druid class talents, row 6 of 13. It is a single-point node. Its row opens once 8 points are spent in Class Talents.
Connected above
The tree draws a line into Natural Recovery from Nurturing Instinct, Improved Barkskin and Hibernate.

Improved BarkskinBarkskin's duration is increased by 4 sec.
HibernateForces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
Connected below
Natural Recovery leads on to Aessina's Renewal, Soothe or Cyclone and Lingering Healing.
Aessina's RenewalWhen a hit deals more than 12% of your maximum health, instantly heal for 10% of your health. This effect cannot occur more than once every 30 seconds.
SootheSoothes the target, dispelling all enrage effects.
CycloneTosses the enemy target into the air, disorienting them but making them invulnerable for up to 5 sec. Only one target can be affected by your Cyclone at a time.
Lingering HealingRejuvenation's duration is increased by 3 sec. Regrowth's duration is increased by 3 sec when cast on yourself.
Same row
Also on this row: Primal Fury, Thick Hide, Light of the Sun and Astral Influence.
Primal FuryWhile in Cat Form, when you critically strike with an attack that generates a combo point, you gain an additional combo point. Damage over time cannot trigger this effect. Mangle critical strike damage increased by 20%.
Thick HideReduces all damage taken by 4%.
Light of the SunReduces the remaining cooldown on Solar Beam by 15 sec when it interrupts the primary target.
Astral InfluenceIncreases the range of all of your spells by 5 yards.
Talent trees
Natural Recovery is in the talent tree of 4 specializations. Druid: Balance (DPS), Feral (DPS), Guardian (Tank), Restoration (Healer).
Natural Recovery Changes by patch
Tracked changes to this talent between game data builds, newest first.
- First tracked in the game data (patch 12.1.0)