Hibernate
Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
Tree position
In the Balance Druid talent tree, Hibernate sits in the Druid class talents, row 5 of 13. It is a single-point node.
Connected above
The tree draws a line into Hibernate from Remove Corruption.
Remove CorruptionNullifies corrupting effects on the friendly target, removing all Curse and Poison effects.
Connected below
Hibernate leads on to Natural Recovery.
Natural RecoveryHealing you receive is increased by 4%.
Same row
Also on this row: Maim, Ironfur, Improved Barkskin, Nurturing Instinct and Sunfire.
MaimFinishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : damage, 1 sec 2 points: damage, 2 sec 3 points: damage, 3 sec 4 points: damage, 4 sec 5 points: damage, 5 sec
IronfurIncreases armor for 7 sec. Multiple uses of this ability may overlap.
Improved BarkskinBarkskin's duration is increased by 4 sec.

SunfireA quick beam of solar light burns the enemy and all enemies for (21.2% of Spell Power) Nature damage and then an additional (165.6% of Spell Power) Nature damage over 18 sec. Generates Astral Power.
Talent trees
Hibernate is in the talent tree of 4 specializations. Druid: Balance (DPS), Feral (DPS), Guardian (Tank), Restoration (Healer).
Hibernate Changes by patch
Tracked changes to this talent between game data builds, newest first.
- First tracked in the game data (patch 12.1.0)