Subduing Grasp
When you would pull an enemy, the damage they deal to you is reduced by 6% for 6 sec.
Tree position
In the Blood Death Knight talent tree, Subduing Grasp sits in the Death Knight class talents, row 9 of 10. It is a single-point node. Its row opens once 23 points are spent in Class Talents.
Connected above
The tree draws a line into Subduing Grasp from Runic Protection and Insidious Chill.
Runic ProtectionYour chance to be critically struck is reduced by 3% and your Armor is increased by 6%.

Connected below
Subduing Grasp leads on to Unyielding Will and Death's Echo.
Unyielding WillAnti-Magic Shell now removes all harmful magical effects when activated, but its cooldown is increased by 20 sec.
Death's EchoDeath's Advance, Death and Decay, and Death Grip have 1 additional charge.
Same row
Also on this row: Rune Mastery and Will of the Necropolis.
Talent trees
Subduing Grasp is in the talent tree of 3 specializations. Death Knight: Blood (Tank), Frost (DPS), Unholy (DPS).
Subduing Grasp Changes by patch
Tracked changes to this talent between game data builds, newest first.
- First tracked in the game data (patch 12.1.0)