Summon Doomguard
Summons a Doomguard to assist you in combat for 12 sec. Consuming a Demonic Core reduces the cooldown of Summon Doomguard by 3 sec. Sends a volley of malefic bolts at enemies within 40 yds, inflicting (413.9% of Spell Power) Shadow damage to each target.
Tree position
In the Demonology Warlock talent tree, Summon Doomguard sits in the Demonology specialization talents, row 10 of 11. It is a single-point node. Its row opens once 20 points are spent in Demonology Talents.
Connected above
The tree draws a line into Summon Doomguard from Doom.
DoomWhen Demonbolt consumes a Demonic Core it inflicts impending doom upon the target, dealing (403.1% of Spell Power) Shadow damage to enemies of its target after 20 sec or when removed. Damage is reduced beyond 8 targets. Hand of Gul'dan reduces the duration of Doom by 3 sec.
Same row
Also on this row: To Hell and Back, Stabilized Portals and Mark of Shatug or Mark of F'harg.
To Hell and BackPower Siphon and Implosion summon 1 Imp Gang Boss for every 2 Wild Imps sacrificed. Wild Imps summoned this way gain Unstable Soul. Increases damage done by 50% and Fel Firebolt now jumps to 4 additional targets.
Stabilized PortalsIncreases the duration of your Summon Vilefiend, Grimoire: Imp Lord, and Grimoire: Fel Ravager by 3 sec.
Mark of ShatugYour Summon Vilefiend becomes Summon Gloomhound and learns the following ability: Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound's melee attacks to deal an additional (31.8% of Spell Power) Shadow damage.
Mark of F'hargYour Summon Vilefiend becomes Summon Charhound and learns the following ability: Cloaked in the ever-burning flames of the abyss, dealing (16% of Spell Power) Fire damage to enemies every 1 sec.
Talent trees
Summon Doomguard is in the talent tree of 3 specializations. Warlock: Affliction (DPS), Demonology (DPS), Destruction (DPS).
Summon Doomguard Changes by patch
Tracked changes to this talent between game data builds, newest first.
- First tracked in the game data (patch 12.1.0)