Bosses in 5 Man Dundeons
- Gug'rokk = Last boss in [zone=6874]
[npc=83612] = Last boss in [zone=6951]
[npc=77120] = Last boss in [zone=7307]
[npc=83846] = Last boss in [zone=7109]
[npc=80005] = Last boss in [zone=6984]
[npc=76266] = Last boss in [zone=6988]
[npc=76407] = Last boss in [zone=6932]
Teron'gor = Last boss in [zone=6912]Bosses in Raids
[zone=6996]
- Kargath Bladefist / [npc=77404] / [npc=78491] in First Wing (Walled City)
[npc=78948] / [npc=78238] / [npc=79015] in 2nd Wing (Arcane Sanctum)
[npc=77428] in 3rd Wing (Imperator's Rise)
[zone=6967]
- [npc=77182] / [npc=76877] / [npc=76806] aka Blast Furnace in First Wing (Slagworks)
[npc=76973] / [npc=76814] / [npc=77692] in 2nd Wing (The Black Forge)
[npc=76865] / [npc=76906] / [npc=77557] aka The Iron Maidens in 3rd Wing (Iron Assembly)
Blackhand in 4th Wing (Blackhand's Crucible)Outdoor / World Bosses
Happy Hunting !
Edit:- Fixed a wrong link, thanks Cadoman!
Achievements › Collections
Achievement
What A Strange, Interdimensional Trip It's Been
Defeat the following Draenor bosses while being accompanied by Pepe.
What A Strange, Interdimensional Trip It's Been is a 10 point achievement in Collections. Its criteria ask you to defeat 25 bosses and defeat 3 creatures.
How to Earn
How to Complete
28 criteria from the current game data, in 2 groups by what you do.
Defeat these bosses (25)
Each line is a boss encounter from the game data, linked to its boss page where the journal has one, otherwise to the instance it is fought in.
Where: Bloodmaul Slag Mines, Iron Docks, Upper Blackrock Spire, The Everbloom, Grimrail Depot, Skyreach, Shadowmoon Burial Grounds, Auchindoun and 2 more
- Gug'rokkBorn in the capital of Highmaul, Gug'rokk was at first disdainful of his assignment as the governor of the Bloodmaul mines deep within Frostfire. Over time, however, he has come to appreciate the merits of operating on the outskirts of the Gorian Empire, with absolute control and minimal oversight.
- Skulloc, Son of GruulThe mighty gronn Skulloc represents one of the great successes of the Iron Horde's subjugation of the giants of Gorgrond. Towering over the Grom'kar forces, and fitted with a pair of cannons that would feel at home on any ironclad warship, Skulloc stands ready to unleash destruction at the behest of his new masters.
- Warlord ZaelaWhen Garrosh instructed the Ironmarch vanguard as to their mission in Azeroth, he urged them to rendezvous with an old ally whom he knew would be fierce, loyal, and thirsting for revenge: Zaela, Warlord of the Dragonmaw clan. Now, as she readies a doomsday weapon in the heart of Blackrock Mountain, her moment of vengeance draws near.
- YalnuAncient and inscrutable, the genesaur Yalnu was drawn to the Kirin Tor outpost in Gorgrond by strange energies radiating from the bluff. For ages the genesaur have battled their eternal foes - the magnaron, the gronn, children of stone - to a stalemate across the world of Draenor. But in these emanations, Yalnu sensed a new world, where his kind could flourish and spread unchecked.
- Skylord TovraBefore the rise of the Iron Horde, Tovra had never ventured beyond the frigid tundra of Frostfire, where she led groups of Thunderlord trackers to snare and capture the fiercest rylaks on Draenor. Her mastery of rylaks has made Tovra an invaluable asset, and she now commands the aerial forces of the Iron Horde.
- High Sage ViryxHigh Sage Viryx has dedicated her rule wholly to harnessing Apexis artifacts in service of Rukhmar's will. At last, thanks to the completion of the massive crystal superweapon that focuses the sun's energy to destroy their enemies, it is time for the arakkoa to claim their rightful place as rulers of Draenor.
- Ner'zhulNer'zhul, chieftain and elder shaman of the Shadowmoon clan, sacrificed the heart and soul of his tribe in an attempt to join the Iron Horde. He has now retreated to his clan's ancient burial grounds as he ventures ever further along a dark path, embracing the power of the Void and the necromantic arts.
- Teron'gorWorking alongside the Sargerei, Gul'dan's agent Teron'gor plots to feast upon the bounty of souls contained within the barriers of the holy mausoleum of Auchindoun.
- Kargath BladefistKargath Bladefist, Warlord of the Shattered Hand, honed his brutal skills as a slave in the ogres' gladiatorial games. He slaughtered countless opponents for the promise of freedom, but after winning, was locked away with the other retired "champions." Fueled by rage, Kargath tore off his own hand to escape and led a revolt that soaked Draenor in ogre blood. Now, he returns to the arena to teach you the true meaning of savagery.
- The ButcherBorn in the fetid Underbelly of Highmaul, this ogre may have once had a proper name, but it is long forgotten. Abused and beaten from his earliest days, the hardship only strengthened his body even as it broke his mind. Now there is not an ogre in Highmaul who will not give him a wide berth as he hacks away at slaughtered carcasses to pass his days.
- BrackensporeThe Iron Horde juggernaut moored in the waters beside Highmaul drew the attention of Brackenspore, ancient walker of the deep. The aquatic giant spreads fungal growth and moss in his wake, and is driven by primal instinct to eradicate any traces of civilization on Draenor.
- Tectus, The Living MountainAn ancient embodiment of the chaotic forces that shaped the terrain of Draenor, Tectus has been twisted and enslaved by the maddened Pale Orcs - who themselves barely maintain control over this imposing force of nature.
- Twin OgronGuarding the entrance to the Gorthenon atop Highmaul, Pol and Phemos are the personal guard of Imperator Mar'gok. Peerless in strength and determination, what these ogron brothers lack in intelligence, they make up for with sheer size and brute force.
- Ko'raghKo'ragh was the only ogre to survive direct exposure to a mysterious relic unearthed by the Highmaul excavations of Nagrand, and was left with a near-complete immunity to all magic. Rumors abound regarding his connection to the Imperator, with some wondering why Ko'ragh would remain subservient to a sorcerer despite his unique gifts.
- Imperator Mar'gokAs the grand Imperator of Highmaul, Mar'gok is descended from a long line of sorcerers who have ruled the Gorian Empire. Equal parts cunning and brutality, Mar'gok recognized the rising tide of the Iron Horde and what it would mean to oppose them. He has acquiesced to an alliance with Grommash, even as he continues to search for a way to tip the balance of power back into his favor.
- Oregorger the DevourerThe storehouses of the Blackrock Foundry, laden with heaps and pallets of unprocessed Blackrock ore, represent a grand banquet feast for the ravenous rock-eating goren who have burrowed into the chamber. Oregorger is by far the largest of the invaders, gluttony swelling his frame far beyond the size of any goren previously seen in Draenor.
- GruulGarrosh knew that the surest path to breaking the gronn lay in subjugating their great father, Gruul. Known in another time as the Dragonkiller, here Gruul has been reduced to the role of menial laborer. In a cruel mockery of the Shattered Hand's warrior tradition, his hand has been replaced with a hook to enable him to more easily haul pallets of fuel to the furnace.
- Hans'gar & FranzokHans'gar and Franzok are twin brothers raised and trained as masterful brawlers of their clan. Both carved paths of glory as warriors, but destiny had other plans. The brothers, each unwilling to slay the other in the rite of mak'gora, were banished from their clan and left for dead. They survived as outcasts in the savage wilds of Draenor, and when the Iron Horde called, these powerful warriors found a new home in the massive war machine.
- Flamebender Ka'grazUnder the banner of the Iron Horde, Blackhand has enlisted Flamebender Ka'graz of the Burning Blade to imbue the Blackrock-forged armaments with the essence of flame. Along with her assistant Aknor Steelbringer, Ka'graz toils before an everburning forge in support of the Iron Horde's conquest of Draenor.
- Beastlord DarmacAs a young orc, Darmac quickly rose through the ranks of the Thunderlord as a gifted trainer of beasts. Where others only saw animal instincts, he recognized intellect and drew forth untapped potential from brain and muscle and bone. When the Iron Horde demanded his service, Darmac saw no greater honor than to outfit and train the most savage beasts Draenor had to offer.
- Operator ThogarKnown more for his cruelty and cleverness than for brute strength, Thogar oversees the operation of the Grimrail. From the Foundry's depot, he coordinates the ongoing ground battle against the draenei in Talador, with entire batallions of troops and artillery at his beck and call.
- Blast FurnaceThe Blackrock clan's unique ability to smelt the black ore, a substance so dense that ordinary flame does not even soften it, has always been their most closely-guarded secret. Deep within the Foundry, their furnace contains a primal force as old as Draenor itself, raging within the confines of its prison as it emanates a preternatural heat.
- Kromog, Legend of the MountainThe magnaron are mysterious in their ways, ancient and inscrutable. Miners excavating an expansion to the Foundry, in support of the Iron Horde's massive production needs, were horrified to unearth a chamber containing a living magnaron. To their astonishment, Kromog began to assist in their endeavors, and now uses his massive stone fists to hammer out the gigantic plates needed for the Iron Horde's dreadnaughts and siege machinery.
- The Iron MaidensWith little opportunity to exercise her tactical brilliance under the ancient social structure of the orc clans, Gar'an was thrilled to be one of the first warriors to volunteer for naval duty under the Iron Horde. Instantly successful in battle, she was named Admiral of the Iron Horde fleet and selected Marak and Sorka as her lieutenants. Together, they are called the Iron Maidens, and have crushed any who have dared face them in battle.
- BlackhandA ruthless tyrant and fierce warrior, Blackhand is Warlord of the Blackrock clan, second only to Grommash in stature within the Iron Horde. Bathed in sweltering heat that few other mortals could withstand, Blackhand oversees the operations of his Foundry from atop its Crucible, wielding his smoldering slag hammer to forge weapons of peerless quality.
Reward
Toy: Trans-Dimensional Bird Whistle
Details
- Category
- Collections
- Points
- 10
- Faction
- Both factions
- Requirements
- 28 criteria lines
Where to Earn It
What A Strange, Interdimensional Trip It's Been is earned inside Bloodmaul Slag Mines. The entrance is marked below.
The entrance to Bloodmaul Slag Mines is in Stonefury Cliffs, Frostfire Ridge at 49.7, 24.6.
Entrance 49.7, 24.6Frostfire Ridge, from the game’s own world map art. The framed marker is the Adventure Guide entrance.
More like this
Other achievements in Collections.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
[npc=86470] can be found:
Alliance:
- Level 1 Garrison: In the tree to the left of the tent (looking towards tent) with your command table in it.
- Level 2 Garrison: In the tree directly behind the flight path.
- Level 3 Garrison: In the tree between Large Plot 1 and Medium Plot 2 (two northernmost large and medium buildings to the right of your Town Hall if you are looking at it).
Horde:
- Level 1 Garrison: In the tree to the east of your Garrison behind the fortification (outside the wall). - Thanks Solithan
- Level 2 Garrison: Large tree behind the flightpath and to the left (looking towards hall) of your town hall.
- Level 3 Garrison: To the right (looking towards hall) of your town hall in a smaller tree overlooking your small buildings.
To get [npc=86470] you will need to click on him while jumping or, target him and use your interact-with-target keybind while jumping.
The cute little bird gives you a buff, [spell=172762] that will last for 60 minutes or until you die so you will need to kill all of these bosses without dying though it will likely be possible to complete the raid ones in LFR without too much trouble. He has a short ~10 minute respawn but you can force a respawn by reloading your garrison which you can do easily by queueing for proving grounds and leaving.
This achievement will award the [item=122293] which is a toy that will pop Pepe on your head for 60 mins, wherever you are, on any of your alts and with only a 60 second cooldown! Pepe for all!
It's worth noting that normal instance kills count for the bosses, they don't have to be on heroic.
Community notes from Wowhead · 191 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 191 on Wowhead.