Boss
Imperator Mar'gok
Imperator Mar'gok - Highmaul
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the Imperator Mar'gok encounter in Highmaul.
As the grand Imperator of Highmaul, Mar'gok is descended from a long line of sorcerers who have ruled the Gorian Empire. Equal parts cunning and brutality, Mar'gok recognized the rising tide of the Iron Horde and what it would mean to oppose them. He has acquiesced to an alliance with Grommash, even as he continues to search for a way to tip the balance of power back into his favor.
Encounter Facts
In the game's encounter order for Highmaul, Imperator Mar'gok comes 7th of 7, after Ko'ragh.
- Kargath Bladefist
- The Butcher
- Brackenspore
- Tectus
- Pol
- Ko'ragh
- Imperator Mar'gok
Instance Entrance: Nagrand
Highmaul entranceThe Highmaul entrance is in Nagrand, at 32.8, 38.4 on the Nagrand map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
Imperator Mar'gok assaults players with destructive Arcane magic and summons Arcane Aberrations to fight for him. When Imperator Mar'gok reaches 85%, 55% and 25% health remaining, he activates one of the runestones in his throne room, augmenting his abilities with additional effects. The runestones activated at 55% and 25% must be awakened from their dormant state. As they charge, guards arrive to defend the Imperator as Volatile Anomalies pour from the stone. In Mythic difficulty, Imperator Mar'gok maintains the effects of 2 runestones at once and begins to awake a new runestone at 66% and 33% health remaining.
Damage Dealers
- Arcane Wrath spreads to nearby allies.
- Destructive Resonance will inflict lethal damage if triggered.
- Arcane Aberrations inflict heavy raid wide damage as long as they are alive.
Healers
- Arcane Wrath inflicts heavy damage when it expires from a target.
- Arcane Aberrations will inflict raid wide damage every second that they are alive.
- Force Nova inflicts heavy damage to players as it moves over them.
Tanks
- Accelerated Assault will stack indefinitely until Imperator Mar'gok melee attacks a different target.
- Mark of Chaos will inflict damage to allies within 35 yards when it expires.
- Imperator Mar'gok will periodically summon Arcane Aberrations.
Stage One: Might of the Crown
Arcane Wrath
Destructive Resonance
Arcane Aberration
Imperator Mar'gok summons an Arcane Aberration.
Mark of Chaos
Force Nova
Accelerated Assault
Stage Two: Rune of Displacement
When Imperator Mar'gok reaches 85% health remaining, he activates the Rune of Displacement. In Mythic difficulty, Imperator Mar'gok begins the fight with both the Rune of Displacement and Rune of Replication active.
Arcane Wrath: Displacement
In addition to Arcane Wrath's normal effects, Branded Players are unable to move more than 10 yards from the location they were marked. Attempting to leave the marked area will teleport the player back to the location they were originally marked.
Destructive Resonance: Displacement
In addition to Destructive Resonance's normal effects, it grows to twice its original size over 30 seconds.
Displacing Arcane Aberration
Imperator Mar'gok summons a Displacing Arcane Aberration.
Mark of Chaos: Displacement
In addition to Mark of Chaos' normal effects, the target is teleported to a random location.
Force Nova: Displacement
In addition to Force Nova's normal effects, it now also pushes players away as the nova moves outwards.
Intermission: Dormant Runestones
When Imperator Mar'gok reaches 55% health remaining, he begins to awaken the Rune of Fortification. The rune charges for 1 minute before releasing its power. In Mythic difficulty, Imperator Mar'gok begins to awaken the Rune of Fortification at 66% health remaining. This causes the Rune of Replication to become dormant.
Gorian Warmage
Two Gorian Warmages come to defend Imperator Mar'gok as he charges the Rune of Fortification.
Volatile Anomaly
As the Rune of Fortification charges, Volatile Anomalies pour from the rune stone every 12 sec.
Stage Three: Rune of Fortification
Arcane Wrath: Fortification
In addition to Arcane Wrath's normal effect, the jump range of Arcane Wrath is only decreased by 25% with each jump.
Destructive Resonance: Fortification
In addition to Destructive Resonance's normal effects, it persists for 2 minutes.
Fortified Arcane Aberration
Imperator Mar'gok summons a Fortified Arcane Aberration.
Mark of Chaos: Fortification
In addition to Mark of Chaos' normal effects, the target is rooted in place.
Force Nova: Fortification
In addition to Force Nova's normal effects, an additional nova is released every 8 sec,. for 16 sec.
Intermission: Lineage of Power
When Imperator Mar'gok reaches 25% health remaining, he begins to awaken the Rune of Replication. The rune charges for 1 minute before releasing its power. In Mythic difficulty, Imperator Mar'gok begins to awaken the Rune of Replication at 33% health remaining. This causes the Rune of Displacement to become dormant.
Gorian Reaver
A Gorian Reaver comes to defend Imperator Mar'gok as he charges the Rune of Replication.
Gorian Warmage
Two Gorian Warmages come to defend Imperator Mar'gok as he charges the Rune of Replication.
Volatile Anomaly
As the Rune of Replication charges, Volatile Anomalies pour from the rune stone every 12 sec.
Stage Four: Rune of Replication
Arcane Wrath: Replication
In addition to Arcane Wrath's normal effects, a second player will be Branded the first time Arcane Wrath jumps.
Destructive Resonance: Replication
In addition to Destructive Resonance's normal effects, two additional Destructive Resonances are created nearby when it detonates or expires.
Replicating Arcane Aberration
Imperator Mar'gok summons a Replicating Arcane Aberration.
Replicate
Upon death, Replicating Arcane Aberrations split into 7 Arcane Remnants.
Mark of Chaos: Replication
In addition to Mark of Chaos' normal effects, 8 Orbs of Chaos are conjured when Mark of Chaos expires. Each orb flies out from the wearer and inflicts Arcane damage to all players that they move through.
Force Nova: Replication
Ability Spells
Every ability the Adventure Guide lists for Imperator Mar'gok, with its spell's school, cast time and duration and the description the game gives it.
Arcane Wrath
Arcane · 1.5 sec cast
Imperator Mar'gok blasts a random player with Arcane energy, branding them for 4 sec. Each time Arcane Wrath jumps, its damage increases by 25% and range decreases by 50%.
Destructive Resonance
Physical · 1.5 sec cast
Imperator Mar'gok summons an Arcane mine that persists for 1 minute. If triggered, Destructive Resonance inflicts Arcane damage to all players. In addition, this effect inflicts Arcane damage to the player that triggered it, increasing their Arcane damage taken by 45% for 1 min and stunning them for 1.5 sec whenever they take Arcane damage.
Collapsing Entity
Arcane · Instant
Force Nova
Arcane · 2.5 sec cast
Imperator Mar'gok releases a nova of Arcane energy that inflicts Arcane damage every 0.2 sec. to all players within the nova's area of effect.
Accelerated Assault
Arcane · Instant
With each consecutive melee attack against the same target, Imperator Mar'gok's attack speed increases by 8%. This effect stacks.
Dominance Aura
Physical · Instant
Empowers allies within 25 yards, increasing damage done by 50% and melee, ranged and spell casting speed haste by 50%.
Nether Blast
Arcane · 1.5 sec cast
Nether Energy
Arcane · Instant · Lasts 6 sec
Each succesful cast of Nether Blast increases all damage done by 25% for 6 sec. This effect stacks.
Slow
Arcane · Instant · Lasts 45 sec
Gorian Warmages slow a random player, reducing their movement, attack and spell casting speed by 50% for 45 sec.
Fixate
Arcane · Instant · Lasts 15 sec
Gorian Warmages fixate on a random player, attacking only them for 15 sec.
Destabilize
Arcane · Instant
Volatile Anomalies explode upon death, inflicting Arcane damage to all players.
Fortified
Arcane · Instant
Fortified Arcane Aberrations are immune to all crowd-controlling effects and have 75% more health.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Drops
Loot the dungeon journal lists for this encounter in Highmaul.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Imperator Mar'gok encounter lists 23 items in the dungeon journal, item level 44. Equip slots covered: Trinket, Neck, Chest, Feet, Back, Two-Hand, Head, Legs, Shield, Finger and Shoulder. Every piece binds when picked up, so none of it reaches the Auction House.
- Captive Micro-Aberration Trinket, item level 44, requires level 40. Bind on Pickup. Stats: Agility, Haste and Mastery. A vendor pays 32g 75s for it.
- Chain of the Unbroken Lineage Neck, item level 44, requires level 40. Bind on Pickup. Stats: Strength, Stamina, Haste and Critical Strike. A vendor pays 16g 43s for it.
- Chestplate of Destructive Resonance Chest (Plate), item level 44, requires level 40. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Mastery. A vendor pays 38g 47s for it.
- Choker of Violent Displacement Neck, item level 44, requires level 40. Bind on Pickup. Stats: Agility or Strength, Stamina, Versatility and Haste. A vendor pays 18g 51s for it.
- Evergaze Arcane Eidolon Trinket, item level 44, requires level 40. Bind on Pickup. Stats: Mastery. A vendor pays 12g 23s for it. Equip: Item - Attacks Proc Versatility [Gazing Eye].
- Face Kickers Feet (Mail), item level 44, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. A vendor pays 28g 17s for it.
- Force Nova Cloak Back (Cloth), item level 44, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Critical Strike. A vendor pays 31g 61s for it.
- Gor'gah, High Blade of the Gorians Two-Hand (Two-Handed Sword), item level 44, requires level 40. Bind on Pickup. Stats: Strength, Stamina, Mastery and Versatility. A vendor pays 66g 95s for it.
- Gorian Royal Crown Head (Mail), item level 44, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Mastery. A vendor pays 28g 59s for it.
- Greatcloak of Impactful Pulses Back (Cloth), item level 44, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Critical Strike. A vendor pays 26g 85s for it.
- High Arcanist Leggings Legs (Cloth), item level 44, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Haste. A vendor pays 37g 52s for it.
- Imperator's Warstaff Two-Hand (Staff), item level 44, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Haste. A vendor pays 64g 80s for it.
- Mark of Rapid Replication Trinket, item level 44, requires level 40. Bind on Pickup. Stats: Mastery, Haste and Versatility. A vendor pays 36g 47s for it.
- Mirrorshield of Arcane Fortification Shield, item level 44, requires level 40. Bind on Pickup. Stats: Strength, Stamina, Haste, Mastery and Intellect. A vendor pays 33g 30s for it.
- Nether Blast Leggings Legs (Leather), item level 44, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Mastery. A vendor pays 38g 64s for it.
- Quiescent Runestone Trinket, item level 44, requires level 40. Bind on Pickup. Stats: Intellect, Critical Strike and Haste. A vendor pays 10s 86c for it.
- Reaver's Nose Ring Neck, item level 44, requires level 40. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Haste. A vendor pays 16g 25s for it.
- Robes of the Arcane Ultimatum Chest (Cloth), item level 44, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Haste. A vendor pays 37g 78s for it.
- Seal of Arcane Wrath Finger, item level 44, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Mastery. A vendor pays 22g 89s for it.
- Shockwave Signet Finger, item level 44, requires level 40. Bind on Pickup. Stats: Agility or Strength, Stamina, Versatility and Mastery. A vendor pays 28g 7s for it.
- Staff of the Grand Imperator Two-Hand (Staff), item level 44, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Haste. A vendor pays 154g 13s for it.
- Uncrushable Shoulderplates Shoulder (Plate), item level 44, requires level 40. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Haste. A vendor pays 28g 82s for it.
- Warmage's Legwraps Legs (Leather), item level 44, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. A vendor pays 37g 25s for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.
Achievements for Defeating It
9 achievements list a victory over Imperator Mar'gok among their criteria.