Boss
Ko'ragh
Ko'ragh - Highmaul
Ko'ragh is a boss encounter in Highmaul.
Found In
Encounter Facts
In the game's encounter order for Highmaul, Ko'ragh comes 6th of 7, after Pol and before Imperator Mar'gok.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Model
Background
Instance Entrance: Nagrand
Highmaul entranceThe Highmaul entrance is in Nagrand, at 32.8, 38.4 on the Nagrand map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
Ko'ragh is protected by a Nullification Barrier that absorbs all magic damage taken. When the barrier is removed, he activates a rune that recharges it. While recharging, one player may also absorb some of the rune's energy and receive a Nullification Barrier. As the fight progresses, an increasing amount of Overflowing Energy orbs spill from the rune and float to the ground, exploding when they land. Players who have a Nullification Barrier can catch and absorb Overflowing Energy to mitigate the amount of raid wide damage and prevent a lethal amount of damage from occurring. In Mythic difficulty, two players may enter the rune per phase of Charging.
Damage Dealers
- Absorb Caustic Energy to gain a Nullification Barrier.
- Avoid Overflowing Energy until you have a Nullification Barrier. Absorb Overflowing Energy when you do have a Nullification Barrier.
Healers
- Focus intense healing on players absorbing Caustic Energy to allow them to survive the transformation.
- Expel Magic: Fire inflicts heavy raid wide damage and requires dispels to mitigate some of the damage.
- Expel Magic: Shadow absorbs all healing on the raid until it is removed.
Tanks
- Tanks marked with Expel Magic: Arcane must run away from their allies and avoid the periodic explosions.
- Volatile Anomalies will spawn periodically during the charging phase. If they are killed within a Suppression Field, they will not cast Destabilize.
Nullification Barrier
Spell details
Breaker's Strength
Spell detailsCharging
When the Ko'ragh's Nullification Barrier is removed, he begins to recharge. After 20 sec, the barrier is restored.
Caustic Energy
One player may enter the rune with Ko'ragh, absorbing a portion of its energy. This effect pierces all immunities and damage reductions. When the rune powers down, the player receives their own Nullification Barrier, proportional to the amount of time spent inside the rune. The Nullification Barrier received by players can absorb up to Magic damage. In Mythic difficulty, two players may enter the rune per phase of Charging. In Raid Finder difficulty, five players may enter the rune per phase of Charging.
Suppression Field
Spell detailsVolatile Anomalies
While the Rune of Nullification is active, 3 Volatile Anomalies spawn every 8 sec.
Destabilize
Spell detailsExpel Magic
Expel Magic: Fire
Spell details
Expel Magic: Fel
Spell details
Expel Magic: Arcane
Spell details
Expel Magic: Frost
Spell details
Expel Magic: Shadow
Spell details
Overflowing Energy
Spell detailsIn Mythic difficulty, the rate that Overflowing Energy forms is accelerated.
Dominating Power
Spell details
Forfeit Power
Spell detailsAbility Spells
Every ability the Adventure Guide lists for Ko'ragh, with its spell's school, cast time and duration and the description the game gives it.
Nullification Barrier
Physical · Instant
Ko'ragh is protected from all magic, absorbing up to Magic damage.
Breaker's Strength
Physical · Instant
While Ko'ragh maintains a Nullification Barrier, his damage done is increased by 6% every 10 seconds. This effect stacks. When the barrier expires, Breaker's Strength is removed.
Caustic Energy
Arcane · Instant · Lasts 20 sec
In addition, this effect reduces all healing received by 35%. This effect pierces all immunities and damage reductions.
Suppression Field
Arcane · Instant · Lasts 2 sec
Ko'ragh strikes the ground at a player's location, inflicting Arcane damage in an area. This effect will also silence Volatile Anomalies.
Destabilize
Arcane · Instant
Volatile Anomalies explode upon death, inflicting Arcane damage to all players.
Fire
Fire · 1.5 sec cast · Lasts 10 sec
When Expel Magic: Fire expires, it inflicts Fire damage to all allies.
Expel Magic: Fel
Fire · 1.5 sec cast · Lasts 12 sec
Ko'ragh expels fel magic into 3 random players, marking them for 12 sec. When Expel Magic: Fel expires, it creates a line of fel energy between where the wearer gained this effect and where the effect expired. The fel energy persists for 90 sec, and inflicts Fire damage to all players within it.
Arcane
Arcane · 1.5 sec cast · Lasts 10 sec
Ko'ragh blasts a player with corrupted Arcane energy that marks their current location every 0.5 sec. for 10 sec. After 1.5 sec., the marked location explodes, inflicting Arcane damage to all players. In addition, this effect increases Physical damage taken by 100%.
Frost
Frost · 1.5 sec cast · Lasts 20 sec
Ko'ragh expels an orb of Frost that inflicts Frost damage to all players. The orb persists for 20 sec and slows movement speed of all players within 30 yards by up to 85%. The snare effect of Expel Magic: Frost decreases as a player stands farther away from the expelled orb.
Shadow
Shadow · 1.5 sec cast
Ko'ragh expels Shadow magic, inflicting all players with a heal absorption effect that prevents up to healing received.
Overflowing Energy
Arcane · Instant
Arcane energy bleeds from the rune stone, inflicting Arcane damage to enemies it comes into contact with. If the energy reaches the ground, it explodes, inflicting Arcane damage to all enemies. This effect pierces all immunities and damage reductions.
Dominating Power
Arcane · Instant · Lasts 1 min
Imperator Mar'gok uses the power of the rune stone to mind control all players that come into contact with Overflowing Energy. This effect grants immunity to all Magic and is removed when the player is brought below 20% health.
Forfeit Power
Arcane · 3 sec cast
Players mind controlled by Dominating Power attempt to forfeit 5% of their shield and give Ko'ragh 5% of his shield.
Drops
Loot the dungeon journal lists for this encounter in Highmaul.
What is shown is the loot the game's own dungeon journal lists for this encounter.
Adventure Guide Entry
The in-game Adventure Guide text for the Ko'ragh encounter in Highmaul.
Ko'ragh was the only ogre to survive direct exposure to a mysterious relic unearthed by the Highmaul excavations of Nagrand, and was left with a near-complete immunity to all magic. Rumors abound regarding his connection to the Imperator, with some wondering why Ko'ragh would remain subservient to a sorcerer despite his unique gifts.
What Each Drop Is
The Ko'ragh encounter lists 22 items in the dungeon journal, item level 44. Equip slots covered: Head, Wrist, Back, Chest, Feet, Trinket, Two-Hand, One-Hand, Neck, Legs, Ranged and Finger. Every piece binds when picked up, so none of it reaches the Auction House.
- Alloy-Inlaid Cap Head (Leather), item level 44, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 28 gold50 silver for it.
- Bracers of Mirrored Flame Wrist (Plate), item level 44, requires level 40. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Haste. A vendor pays 20 gold53 silver for it.
- Cloak of Overflowing Energies Back (Cloth), item level 44, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Haste and Mastery. A vendor pays 26 gold75 silver for it.
- Cloak of Searing Shadows Back (Cloth), item level 44, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Haste. A vendor pays 27 gold96 silver for it.
- Crackle-Proof Chestguard Chest (Mail), item level 44, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. A vendor pays 35 gold74 silver for it.
- Destablized Sandals Feet (Cloth), item level 44, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Haste and Mastery. A vendor pays 29 gold36 silver for it.
- Emblem of Caustic Healing Trinket, item level 44, requires level 40. Bind on Pickup. Stats: Versatility. A vendor pays 11 gold96 silver for it. Use: Caustic Healing.
- Fel-Flame Coronet Head (Cloth), item level 44, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Mastery. A vendor pays 26 gold74 silver for it.
- Gar'tash, Hammer of the Breakers Two-Hand (Two-Handed Mace), item level 44, requires level 40. Bind on Pickup. Stats: Agility or Strength, Stamina, Haste and Critical Strike. A vendor pays 69 gold52 silver for it.
- Idol of Suppression Trinket, item level 44, requires level 40. Bind on Pickup. Stats: Versatility and Mastery. A vendor pays 30 gold39 silver for it.
- Ko'ragh's Boot Knife One-Hand (Dagger), item level 44, requires level 40. Bind on Pickup. Stats: Agility, Stamina, Haste and Versatility. A vendor pays 55 gold21 silver for it.
- Ko'ragh's Family Locket Neck, item level 44, requires level 40. Bind on Pickup. Stats: Strength, Stamina, Mastery and Versatility. A vendor pays 16 gold86 silver for it.
- Leggings of Broken Magic Legs (Mail), item level 44, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 39 gold7 silver for it.
- Legplates of Arcanic Absorbtion Legs (Plate), item level 44, requires level 40. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Haste. A vendor pays 37 gold93 silver for it.
- Magic-Breaker Greatsword Two-Hand (Two-Handed Sword), item level 44, requires level 40. Bind on Pickup. Stats: Strength, Stamina, Critical Strike and Haste. A vendor pays 68 gold21 silver for it.
- Necklace of Volatile Anomalies Neck, item level 44, requires level 40. Bind on Pickup. Stats: Agility, Stamina, Haste and Mastery. A vendor pays 15 gold84 silver for it.
- Polearm of Expulsion Two-Hand (Polearm), item level 44, requires level 40. Bind on Pickup. Stats: Agility, Stamina, Haste and Mastery. A vendor pays 63 gold83 silver for it.
- Rod of Fel Nullification Ranged (Wand), item level 44, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Mastery. A vendor pays 154 gold15 silver for it.
- Rune-Enscribed Hood Head (Leather), item level 44, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Mastery. A vendor pays 27 gold74 silver for it.
- Seal of Unbound Frost Finger, item level 44, requires level 40. Bind on Pickup. Stats: Agility or Strength, Stamina, Versatility and Mastery. A vendor pays 25 gold95 silver for it.
- Shield-Shatter Longbow Ranged (Bow), item level 44, requires level 40. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Mastery. A vendor pays 63 gold58 silver for it.
- Spell-Sink Signet Finger, item level 44, requires level 40. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Haste. A vendor pays 24 gold92 silver for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.
Achievements for Defeating It
4 achievements list a victory over Ko'ragh among their criteria.