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Ko'ragh

Ko'ragh - Highmaul

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Found In

InstanceHighmaul
EncounterKo'ragh
Journal creatures9

Adventure Guide Entry

The in-game Adventure Guide text for the Ko'ragh encounter in Highmaul.

Ko'ragh was the only ogre to survive direct exposure to a mysterious relic unearthed by the Highmaul excavations of Nagrand, and was left with a near-complete immunity to all magic. Rumors abound regarding his connection to the Imperator, with some wondering why Ko'ragh would remain subservient to a sorcerer despite his unique gifts.

Encounter Facts

In the game's encounter order for Highmaul, Ko'ragh comes 6th of 7, after Pol and before Imperator Mar'gok.

Instance modesNormal, Heroic, Mythic, Looking For Raid
Group size20 to 30 players
Instance typeRaid
ExpansionWarlords of Draenor
Encounter order6 of 7
Encounter ID1723
Creature typeHumanoid
ClassificationElite
TitleBreaker of Magic
Level10 to 40
FactionMonster
NPC ID87445
Adventure Guide pin37.8, 65.5 on the instance map
  1. Kargath Bladefist
  2. The Butcher
  3. Brackenspore
  4. Tectus
  5. Pol
  6. Ko'ragh
  7. Imperator Mar'gok

Instance Entrance: Nagrand

Nagrand mapHighmaul entrance

The Highmaul entrance is in Nagrand, at 32.8, 38.4 on the Nagrand map.

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Overview

Ko'ragh is protected by a Nullification Barrier that absorbs all magic damage taken. When the barrier is removed, he activates a rune that recharges it. While recharging, one player may also absorb some of the rune's energy and receive a Nullification Barrier. As the fight progresses, an increasing amount of Overflowing Energy orbs spill from the rune and float to the ground, exploding when they land. Players who have a Nullification Barrier can catch and absorb Overflowing Energy to mitigate the amount of raid wide damage and prevent a lethal amount of damage from occurring. In Mythic difficulty, two players may enter the rune per phase of Charging.

Damage Dealers
Healers
  • Focus intense healing on players absorbing Caustic Energy to allow them to survive the transformation.
  • Expel Magic: Fire inflicts heavy raid wide damage and requires dispels to mitigate some of the damage.
  • Expel Magic: Shadow absorbs all healing on the raid until it is removed.
Tanks
  • Tanks marked with Expel Magic: Arcane must run away from their allies and avoid the periodic explosions.
  • Volatile Anomalies will spawn periodically during the charging phase. If they are killed within a Suppression Field, they will not cast Destabilize.

Nullification Barrier

Breaker's Strength
Charging

When the Ko'ragh's Nullification Barrier is removed, he begins to recharge. After 20 sec, the barrier is restored.

Caustic Energy

One player may enter the rune with Ko'ragh, absorbing a portion of its energy. This effect pierces all immunities and damage reductions. When the rune powers down, the player receives their own Nullification Barrier, proportional to the amount of time spent inside the rune. The Nullification Barrier received by players can absorb up to Magic damage. In Mythic difficulty, two players may enter the rune per phase of Charging. In Raid Finder difficulty, five players may enter the rune per phase of Charging.

Volatile Anomalies

While the Rune of Nullification is active, 3 Volatile Anomalies spawn every 8 sec.

Overflowing Energy

In Mythic difficulty, the rate that Overflowing Energy forms is accelerated.

Ability Spells

Every ability the Adventure Guide lists for Ko'ragh, with its spell's school, cast time and duration and the description the game gives it.

Nullification Barrier

Physical · Instant

Ko'ragh is protected from all magic, absorbing up to Magic damage.

Breaker's Strength

Physical · Instant

While Ko'ragh maintains a Nullification Barrier, his damage done is increased by 6% every 10 seconds. This effect stacks. When the barrier expires, Breaker's Strength is removed.

Caustic Energy

Arcane · Instant · Lasts 20 sec

In addition, this effect reduces all healing received by 35%. This effect pierces all immunities and damage reductions.

Suppression Field

Arcane · Instant · Lasts 2 sec

This effect will also silence Volatile Anomalies.

Destabilize

Arcane · Instant

Volatile Anomalies explode upon death, inflicting Arcane damage to all players.

Fire

Fire · 1.5 sec cast · Lasts 10 sec

Expel Magic: Fel

Fire · 1.5 sec cast · Lasts 12 sec

Ko'ragh expels fel magic into 3 random players, marking them for 12 sec. When Expel Magic: Fel expires, it creates a line of fel energy between where the wearer gained this effect and where the effect expired. The fel energy persists for 90 sec, and inflicts Fire damage to all players within it.

Arcane

Arcane · 1.5 sec cast · Lasts 10 sec

Ko'ragh blasts a player with corrupted Arcane energy that marks their current location every 0.5 sec. for 10 sec. In addition, this effect increases Physical damage taken by 100%.

Frost

Frost · 1.5 sec cast · Lasts 20 sec

Ko'ragh expels an orb of Frost that inflicts Frost damage to all players. The orb persists for 20 sec and slows movement speed of all players within 30 yards by up to 85%. The snare effect of Expel Magic: Frost decreases as a player stands farther away from the expelled orb.

Shadow

Shadow · 1.5 sec cast

Ko'ragh expels Shadow magic, inflicting all players with a heal absorption effect that prevents up to healing received.

Overflowing Energy

Arcane · Instant

Arcane energy bleeds from the rune stone, inflicting Arcane damage to enemies it comes into contact with. If the energy reaches the ground, it explodes, inflicting Arcane damage to all enemies. This effect pierces all immunities and damage reductions.

Dominating Power

Arcane · Instant · Lasts 1 min

Imperator Mar'gok uses the power of the rune stone to mind control all players that come into contact with Overflowing Energy. This effect grants immunity to all Magic and is removed when the player is brought below 20% health.

Forfeit Power

Arcane · 3 sec cast

Players mind controlled by Dominating Power attempt to forfeit 5% of their shield and give Ko'ragh 5% of his shield.

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Drops

Loot the dungeon journal lists for this encounter in Highmaul.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The Ko'ragh encounter lists 22 items in the dungeon journal, item level 44. Equip slots covered: Head, Wrist, Back, Chest, Feet, Trinket, Two-Hand, One-Hand, Neck, Legs, Ranged and Finger. Every piece binds when picked up, so none of it reaches the Auction House.

  • Alloy-Inlaid Cap Head (Leather), item level 44, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 28g 50s for it.
  • Bracers of Mirrored Flame Wrist (Plate), item level 44, requires level 40. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Haste. A vendor pays 20g 53s for it.
  • Cloak of Overflowing Energies Back (Cloth), item level 44, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Haste and Mastery. A vendor pays 26g 75s for it.
  • Cloak of Searing Shadows Back (Cloth), item level 44, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Haste. A vendor pays 27g 96s for it.
  • Crackle-Proof Chestguard Chest (Mail), item level 44, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. A vendor pays 35g 74s for it.
  • Destablized Sandals Feet (Cloth), item level 44, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Haste and Mastery. A vendor pays 29g 36s for it.
  • Emblem of Caustic Healing Trinket, item level 44, requires level 40. Bind on Pickup. Stats: Versatility. A vendor pays 11g 96s for it. Use: Caustic Healing.
  • Fel-Flame Coronet Head (Cloth), item level 44, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Mastery. A vendor pays 26g 74s for it.
  • Gar'tash, Hammer of the Breakers Two-Hand (Two-Handed Mace), item level 44, requires level 40. Bind on Pickup. Stats: Agility or Strength, Stamina, Haste and Critical Strike. A vendor pays 69g 52s for it.
  • Idol of Suppression Trinket, item level 44, requires level 40. Bind on Pickup. Stats: Versatility and Mastery. A vendor pays 30g 39s for it.
  • Ko'ragh's Boot Knife One-Hand (Dagger), item level 44, requires level 40. Bind on Pickup. Stats: Agility, Stamina, Haste and Versatility. A vendor pays 55g 21s for it.
  • Ko'ragh's Family Locket Neck, item level 44, requires level 40. Bind on Pickup. Stats: Strength, Stamina, Mastery and Versatility. A vendor pays 16g 86s for it.
  • Leggings of Broken Magic Legs (Mail), item level 44, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 39g 7s for it.
  • Legplates of Arcanic Absorbtion Legs (Plate), item level 44, requires level 40. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Haste. A vendor pays 37g 93s for it.
  • Magic-Breaker Greatsword Two-Hand (Two-Handed Sword), item level 44, requires level 40. Bind on Pickup. Stats: Strength, Stamina, Critical Strike and Haste. A vendor pays 68g 21s for it.
  • Necklace of Volatile Anomalies Neck, item level 44, requires level 40. Bind on Pickup. Stats: Agility, Stamina, Haste and Mastery. A vendor pays 15g 84s for it.
  • Polearm of Expulsion Two-Hand (Polearm), item level 44, requires level 40. Bind on Pickup. Stats: Agility, Stamina, Haste and Mastery. A vendor pays 63g 83s for it.
  • Rod of Fel Nullification Ranged (Wand), item level 44, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Mastery. A vendor pays 154g 15s for it.
  • Rune-Enscribed Hood Head (Leather), item level 44, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Mastery. A vendor pays 27g 74s for it.
  • Seal of Unbound Frost Finger, item level 44, requires level 40. Bind on Pickup. Stats: Agility or Strength, Stamina, Versatility and Mastery. A vendor pays 25g 95s for it.
  • Shield-Shatter Longbow Ranged (Bow), item level 44, requires level 40. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Mastery. A vendor pays 63g 58s for it.
  • Spell-Sink Signet Finger, item level 44, requires level 40. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Haste. A vendor pays 24g 92s for it.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

Related

Achievements for Defeating It

4 achievements list a victory over Ko'ragh among their criteria.