Can now be tamed as a hunter pet. Although, I was trapped in the Guarm fight area in the Eternal Battlefield as though I was still in combat, both gates up on either end. Had to hearth out.
Elite
Guarm
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
It's possible to solo Guarm on all difficulties with low tier 8.3 gear. (I was a havoc DH ilvl444, v low corruption).
Unlike Odyn, you don't need anything specific to make it easier, except to be able to output a ton of damage for mythic.Guarm has 3 dispellable debuffs: [spell=227539], [spell=227566] and [spell=227570]. You have 1 on you: All good. You get 2 on you: You die.
Guarm Lick abilities should also be watched out for. They will target you, then soon after apply an effect where you were stood. The only effect to worry about is Frost Lick, which will stun you. Moving constantly is probably the easiest way to avoid this.On Normal/Heroic you only need to avoid his breath, or to make sure you stick to the same segment. Ie: stand in the fire part once, only ever stand in the fire part. It's easy.
On Mythic, he gets Volatile Foam. This will apply one of the debuffs, so without any way to remove them you will have your death warrant signed on the 2nd cast of this spell. The easiest way to deal with this is to go in guns blazing and kill Guarm before Guarm kills you. I had to use drums and an augment rune, and even then it took me several attempts, likely only succeeding because of rng. The higher your ilvl the easier this will be, switch to a dps spec if you're normally a healer/tank.
As an alternate method, apparently you can break LoS somewhere in the room, which may be easier for low ilvl characters to attempt, but I haven't tried this myself.As a side note. If you pull all the mobs up to Guarm and don't immediately burst them down, you may find that you start taking a ton of damage. That's because [npc=114539] can make you drown. Not recommended if you don't have any self healing.
You have to kill [npc=114263] in https://www.wowhead.com/trial-of-valor, leave the raid and then enter it again in order to kill Guarm. The second time you enter the raid, it will teleport you to somewhere else.
Details
This roster comes from the current game client's data files, so it is not a complete list of every NPC in the game - older world NPCs that are no longer in the modern client are absent.
Boss Encounter
Guarm appears as a raid or dungeon boss. See the encounter page for its instance.
Abilities & Strategy
What the in-game dungeon journal describes for the Guarm encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
Guarm's Guardian's Breath unleashes three elements: Fire, Nature and Shadow. Guarm gains a stack of Frothing Rage for every player not hit by one of his breath attacks. Taking damage from Guardian's Breath will result in a debuff: Fiery Phlegm, Salty Spittle or Dark Discharge. Gaining any two of these is deadly. Periodically Guarm will become more mobile and aggressive, casting Roaring Leap andHeadlong Charge.
Damage Dealers
- Avoid standing near allies so the effects of Flame Lick, Frost Lick and Shadow Lick are minimized.
- When Guarm casts Guardian's Breath, stand grouped with allies within either Fiery Phlegm, Salty Spittle or Dark Discharge. Don't mix the elements!
- Move out of Guarm's way when he performs a Headlong Charge.
Healers
- Avoid standing near allies so the effects of Flame Lick, Frost Lick and Shadow Lick are minimized.
- Dispel allies affected by Frost Lick.
- When Guarm casts Guardian's Breath, stand grouped with allies within either Fiery Phlegm, Salty Spittle or Dark Discharge. Don't mix the elements!
- Move out of Guarm's way when he performs a Headlong Charge.
Tanks
- Multi-Headed causes Guarm's basic attacks to hit two players. Stand next to one another!
- Face Guarm away from your allies to avoid hitting them with Flashing Fangs.
- When Guarm casts Guardian's Breath, stand grouped with allies within either Fiery Phlegm, Salty Spittle or Dark Discharge. Don't mix the elements!
- Move out of Guarm's way when he performs a Headlong Charge.
Guardian's Licks
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Drops in Trial of Valor
Loot the dungeon journal lists for the Guarm encounter.
What is shown is the loot the game's own dungeon journal lists for this encounter.
Community notes from Wowhead · 13 comments
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Level and Map Tracking
The game data tunes Guarm for level 45, Legion content.
What Each Drop Is
The Guarm encounter lists 13 items in the dungeon journal, item level 50. Equip slots covered: Wrist, Trinket, Chest, Hands, Feet, Legs and Back. Every piece binds when picked up, so none of it reaches the Auction House.
- Accursed Cuspid Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 46g 85s for it.
- Bite-Resistant Wristclamps Wrist (Mail), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Mastery and Haste. A vendor pays 28g 73s for it.
- Chilled Incisor Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 47g 39s for it.
- Eye of Guarm Trinket, item level 50, requires level 45. Bind on Pickup. Stats: Agility. A vendor pays 50g 79s for it.
- Helbeast Skin Tunic Chest (Leather), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Versatility and Haste. A vendor pays 59g 3s for it.
- Helhound Hair Bracers Wrist (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Intellect, Mastery and Versatility. A vendor pays 30g 1s for it.
- Kvaldir Exult's Grips Hands (Mail), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Haste and Critical Strike. A vendor pays 29g 90s for it.
- Lead-Soled Seabed Striders Feet (Plate), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Strength or Intellect, Haste and Critical Strike. A vendor pays 43g 24s for it.
- Leggings of the Lower Planes Legs (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Intellect, Critical Strike and Haste. A vendor pays 59g 25s for it.
- Moccasins of Silent Passage Feet (Leather), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Haste. A vendor pays 44g 98s for it.
- Reinforced Hound-Handler's Gauntlets Hands (Plate), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Strength or Intellect, Critical Strike and Mastery. A vendor pays 30g for it.
- Sizzling Fang Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 47g 57s for it.
- Windwhipped Sailcloth Back (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Agility or Strength or Intellect, Stamina, Critical Strike and Versatility. A vendor pays 44g 19s for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.