Boss
Guarm
Guarm - Trial of Valor
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the Guarm encounter in Trial of Valor.
Helya's vicious three-headed hound stands guard at the gates of Helheim. Bred to require neither comfort nor sleep, Guarm remains ever-watchful for any invaders who come to challenge the reign of his cruel mistress.
Encounter Facts
In the game's encounter order for Trial of Valor, Guarm comes 2nd of 3, after Odyn and before Helya.
Instance Entrance: Stormheim
Trial of Valor entranceThe Trial of Valor entrance is in Stormheim, at 71.1, 72.9 on the Stormheim map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
Guarm's Guardian's Breath unleashes three elements: Fire, Nature and Shadow. Guarm gains a stack of Frothing Rage for every player not hit by one of his breath attacks. Taking damage from Guardian's Breath will result in a debuff: Fiery Phlegm, Salty Spittle or Dark Discharge. Gaining any two of these is deadly. Periodically Guarm will become more mobile and aggressive, casting Roaring Leap andHeadlong Charge.
Damage Dealers
- Avoid standing near allies so the effects of Flame Lick, Frost Lick and Shadow Lick are minimized.
- When Guarm casts Guardian's Breath, stand grouped with allies within either Fiery Phlegm, Salty Spittle or Dark Discharge. Don't mix the elements!
- Move out of Guarm's way when he performs a Headlong Charge.
Healers
- Avoid standing near allies so the effects of Flame Lick, Frost Lick and Shadow Lick are minimized.
- Dispel allies affected by Frost Lick.
- When Guarm casts Guardian's Breath, stand grouped with allies within either Fiery Phlegm, Salty Spittle or Dark Discharge. Don't mix the elements!
- Move out of Guarm's way when he performs a Headlong Charge.
Tanks
- Multi-Headed causes Guarm's basic attacks to hit two players. Stand next to one another!
- Face Guarm away from your allies to avoid hitting them with Flashing Fangs.
- When Guarm casts Guardian's Breath, stand grouped with allies within either Fiery Phlegm, Salty Spittle or Dark Discharge. Don't mix the elements!
- Move out of Guarm's way when he performs a Headlong Charge.
Guardian's Licks
Ability Spells
Every ability the Adventure Guide lists for Guarm, with its spell's school, cast time and duration and the description the game gives it.
Guardian's Breath
Physical · Instant
Guarm's three heads each exhale a blast of Fire, Shadow or Frost. If too few players are affected Guarm gains a stack of Frothing Rage.
Fiery Phlegm
Fire · 5 sec cast
Deals Fire damage split evenly among enemies within a cone, and applies an aura that is deadly when combined with Dark Discharge or Salty Spittle.
Salty Spittle
Frost · 5 sec cast
Deals Frost damage split evenly among enemies within a cone, and applies an aura that is deadly when combined with Dark Discharge or Fiery Phlegm.
Dark Discharge
Shadow · 5 sec cast
Deals Shadow damage split evenly among enemies within a cone, and applies an aura that is deadly when combined with Salty Spittle or Fiery Phlegm.
Multi-Headed
Physical · Instant
Guarm's extra heads make him extra deadly. If no target is found, the primary target is struck again.
Flashing Fangs
Physical · 1.5 sec cast
Inflicts Physical damage to enemies within a 25 yard cone in front of Guarm.
Flame Lick
Fire · Instant
Frost Lick
Frost · Instant
Shadow Lick
Shadow · Instant
Flaming Volatile Foam
Fire · Instant · Lasts 10 sec
Deals Fire damage every 1 sec to a random enemy. When dispelled, bounces to the nearest ally of the afflicted player. Applies Fiery Phlegm when this effect expires.
Briney Volatile Foam
Frost · Instant · Lasts 10 sec
Deals Frost damage every 1 sec to a random enemy. When dispelled, bounces to the nearest ally of the afflicted player. Applies Salty Spittle when this effect expires.
Shadowy Volatile Foam
Shadow · Instant · Lasts 10 sec
Deals Shadow damage every 1 sec. When dispelled, bounces to the nearest ally of the afflicted player. Applies Dark Discharge when this effect expires.
Roaring Leap
Physical · Instant
Headlong Charge
Physical · Instant
Guarm leaps to the end of the arena, then charges back and forth, knocking back and dealing Physical damage to all players in his path.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Drops
Loot the dungeon journal lists for this encounter in Trial of Valor.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Guarm encounter lists 13 items in the dungeon journal, item level 50. Equip slots covered: Wrist, Trinket, Chest, Hands, Feet, Legs and Back. Every piece binds when picked up, so none of it reaches the Auction House.
- Accursed Cuspid Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 46g 85s for it.
- Bite-Resistant Wristclamps Wrist (Mail), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Mastery and Haste. A vendor pays 28g 73s for it.
- Chilled Incisor Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 47g 39s for it.
- Eye of Guarm Trinket, item level 50, requires level 45. Bind on Pickup. Stats: Agility. A vendor pays 50g 79s for it.
- Helbeast Skin Tunic Chest (Leather), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Versatility and Haste. A vendor pays 59g 3s for it.
- Helhound Hair Bracers Wrist (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Intellect, Mastery and Versatility. A vendor pays 30g 1s for it.
- Kvaldir Exult's Grips Hands (Mail), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Haste and Critical Strike. A vendor pays 29g 90s for it.
- Lead-Soled Seabed Striders Feet (Plate), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Strength or Intellect, Haste and Critical Strike. A vendor pays 43g 24s for it.
- Leggings of the Lower Planes Legs (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Intellect, Critical Strike and Haste. A vendor pays 59g 25s for it.
- Moccasins of Silent Passage Feet (Leather), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Haste. A vendor pays 44g 98s for it.
- Reinforced Hound-Handler's Gauntlets Hands (Plate), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Strength or Intellect, Critical Strike and Mastery. A vendor pays 30g for it.
- Sizzling Fang Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 47g 57s for it.
- Windwhipped Sailcloth Back (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Agility or Strength or Intellect, Stamina, Critical Strike and Versatility. A vendor pays 44g 19s for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.
Achievements for Defeating It
6 achievements list a victory over Guarm among their criteria.