
Raid - Legion
Trial of Valor
3 encounters, 73 boss abilities and 42 drops, with the Adventure Guide’s own ability and strategy notes for each fight. Every drop links to its item page; tradeable drops carry a live Auction House price.
Since Loken's betrayal, Odyn has been trapped within the Halls of Valor as Helya plots in the shadows to claim the souls of his valarjar champions. In recent days, however, great heroes have arrived in the lands of Stormheim in the Legion's wake. Hoping that their might and determination could tip the scales and end Helya's reign, Odyn summons these champions for a final test.
Quick Facts
| Type | Raid |
|---|---|
| Expansion | Legion |
| Encounters | 3 |
| Boss abilities | 73 |
| Drops | 42 |
| Item level | 50 |
| Tradeable drops | 0 |
Difficulties and Lockouts
Trial of Valor has 4 difficulties in the game data: Normal, Heroic, Mythic and Looking For Raid save you to a weekly lockout.
| Difficulty | Players | Level range | Lockout |
|---|---|---|---|
| Normal | 30 | 45 | Weekly |
| Heroic | 30 | 45 | Weekly |
| Mythic | 20 | 45 | Weekly |
| Looking For Raid | 30 | 45 | Weekly |
Loot Table Value
Every one of Trial of Valor’s 42 drops is Bind on Pickup, so none of this loot can ever reach the Auction House. The table below the bosses is the complete reward list; its value is item level, not gold.
Where It Is
The entrance to Trial of Valor is in Stormheim at 71.1, 72.9.
Legion AssaultEntrance 71.1, 72.9Stormheim, from the game’s own world map art. The framed marker is the Adventure Guide entrance; gold diamonds are the zone’s landmarks.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Instance Map
The Adventure Guide places 3 bosses of Trial of Valor on 2 maps. Numbers follow the encounter order; each links to that fight below.
Trial of Valor
1Odyn- 1 Odyn 51.6, 81.7
Trial of Valor
2Guarm3HelyaEncounters
Odyn
In ages past, Odyn led the titan-forged armies against the Black Empire of the Old Gods. But for millennia he has been confined to the Halls of Valor by the curse of his bitter nemesis, Helya. Odyn seeks mortal champions to vanquish the ruler of Helheim and secure his freedom.
Abilities & Strategy
Overview
Odyn challenges players to prove their worth before delving into Helheim to face Helya. Players begin the encounter facing Hymdall and Hyrja. After bringing both Hymdall and Hyrja to 25% health before they can cast [Revivify], Odyn leaps into battle. At 55% health remaining, Odyn shows his true power and begins to fill the room with [Cleansing Flame]. When Odyn reaches 10% health, he is satisfied with your martial prowess, and allows you to become his champions in the fight against Helya.
Damage Dealers
- While Hyrja is active, help soak the damage of Shield of Light.
- While Hymdall is active, avoid standing near other players as he casts Horn of Valor.
- When Odyn casts Draw Power, quickly move the Valajrar Runebearers to their matching rune and slay them on it to disable the rune, lowering the damage of Unerring Blast.
- Move away from other players when afflicted by Storm of Justice.
Healers
- While Hyrja is active, help soak the damage of Shield of Light.
- While Hymdall is active, avoid standing near other players as Horn of Valor hits nearby allies.
- When Odyn casts Draw Power, quickly move the Valajrar Runebearers to their matching rune and slay them on it to disable the rune, lowering the damage of Unerring Blast.
- Move away from other players when afflicted by Storm of Justice.
Tanks
- While Hymdall and Hyrja are active, position them carefully to avoid Valarjar's Bond.
- Odyn's Test will stack until Odyn melee attacks a different target.
- Move as far away from Odyn as possible while afflicted with Stormforged Spear.
Stage One: Might of the Valarjar
Stage Two: The Prime Designate
Test of the Ages
Periodically, Hymdall and Hyrja leap into the arena, engaging the players in battle. Bringing them to 85% health causes them to exit the arena until called upon again.
Odyn
Stage Three: The Final Test
Loot
14 drops · item level 50 · 9 slots (Back, Chest, Feet, Finger, Hands, Legs +3 more) · all Bind on Pickup
Helya
Though she once served as Odyn's right hand, the vengeful Helya will stop at nothing to ensure her ancient curse binds the titan keeper to the Halls of Valor. No longer satisfied with ruling her shadowy realm, Helya now commands her vast kvaldir army to plague the lands of the living.
Abilities & Strategy
Overview
Helya uses her supernatural powers to conjure orbs, taint foes, breathe sludge, and crush her enemies. Upon reaching 65% health, Helya departs beneath the sea, assaulting the raid from afar with her denizens of Helheim or ocean waves from the Maw of Souls. Defeating Helya's tentacles wounds her, causing her to return to the shore. Helya then orders the last stand of Helheim, invoking both the minions of Helheim and her supernatural powers until her defeat.
Damage Dealers
- Maneuver Orb of Corruption and Orb of Corrosion away from raid members if targeted.
- Avoid Bilewater Breath and Corrupted Breath, then defeat Bilewater Slimes or absorb Corrupted Axions.
- Help mitigate Tentacle Strikes, as the damage divides amongst all targets struck.
- Defeat Night Watch Mariners before they reach full energy and cast Lantern of Darkness.
Healers
- Players targeted by Orb of Corruption and Orb of Corrosion may move out of range, so plan accordingly.
- Dispel Taint of the Sea.
- Fetid Rot reduces the healing a target receives, declining in potency over time.
- Tanks afflicted with Bilewater Redox or Dark Hatred may require coordinated use of damage-reduction abilities.
Tanks
- Bilewater Breath and Corrupted Breath follow Helya's current tank target and will apply Bilewater Redox or Dark Hatred, respectively, to all targets within the breath.
- A Grimelord's Anchor Slam reduces your defenses for a short duration.
- Fury of the Maw waves can bring Grimelords and Night Watch Mariners into the battle.
- Decaying Minions leave behind Decay when they die, which can be washed away by Fury of the Maw.
Stage One: Low Tide
Helya uses her supernatural powers to conjure orbs, taint foes, breathe sludge, and crush her enemies.
Stage Two: From the Mists
Upon reaching 65% health, Helya departs beneath the sea, assaulting the raid from afar with her denizens of Helheim or ocean waves from the Maw of Souls. Defeating Helya's tentacles wounds her, causing her to return to the shore.
Helya
Fury of the Maw
Torrent
Gripping Tentacle
Helya grips the landmass, allowing her to command the waves of the sea and attack players from relative safety. Defeating these wound her, eventually forcing her back ashore.
Grimelord
Night Watch Mariner
Helarjar Mistwatcher
Decaying Minion
Stage Three: Helheim's Last Stand
Helya orders the last stand of Helheim, invoking both the minions of Helheim and her supernatural powers until her defeat.
Helya
Orb of Corrosion
Taint of the Sea
Corrupted Breath
In this difficulty, this creates several Corrupted Axions.
Fury of the Maw
Corrosive Nova
Night Watch Mariner
Decaying Minion
Loot
15 drops · item level 50 · 9 slots (Back, Chest, Feet, Hands, Legs, Neck +3 more) · all Bind on Pickup
Guarm
Helya's vicious three-headed hound stands guard at the gates of Helheim. Bred to require neither comfort nor sleep, Guarm remains ever-watchful for any invaders who come to challenge the reign of his cruel mistress.
Abilities & Strategy
Overview
Guarm's Guardian's Breath unleashes three elements: Fire, Nature and Shadow. Guarm gains a stack of Frothing Rage for every player not hit by one of his breath attacks. Taking damage from Guardian's Breath will result in a debuff: Fiery Phlegm, Salty Spittle or Dark Discharge. Gaining any two of these is deadly. Periodically Guarm will become more mobile and aggressive, casting Roaring Leap andHeadlong Charge.
Damage Dealers
- Avoid standing near allies so the effects of Flame Lick, Frost Lick and Shadow Lick are minimized.
- When Guarm casts Guardian's Breath, stand grouped with allies within either Fiery Phlegm, Salty Spittle or Dark Discharge. Don't mix the elements!
- Move out of Guarm's way when he performs a Headlong Charge.
Healers
- Avoid standing near allies so the effects of Flame Lick, Frost Lick and Shadow Lick are minimized.
- Dispel allies affected by Frost Lick.
- When Guarm casts Guardian's Breath, stand grouped with allies within either Fiery Phlegm, Salty Spittle or Dark Discharge. Don't mix the elements!
- Move out of Guarm's way when he performs a Headlong Charge.
Tanks
- Multi-Headed causes Guarm's basic attacks to hit two players. Stand next to one another!
- Face Guarm away from your allies to avoid hitting them with Flashing Fangs.
- When Guarm casts Guardian's Breath, stand grouped with allies within either Fiery Phlegm, Salty Spittle or Dark Discharge. Don't mix the elements!
- Move out of Guarm's way when he performs a Headlong Charge.
Guardian's Licks
Loot
13 drops · item level 50 · 7 slots (Back, Chest, Feet, Hands, Legs, Trinket +1 more) · all Bind on Pickup
Quests
3 quests Blizzard’s quest data files under Trial of Valor, all for level 45:
- Reward:20 gold22 silver
Achievements
14 achievements tied to Trial of Valor, worth 100 achievement points in total.
Trial of Valor Guild RunDefeat the bosses of Trial of Valor on Normal difficulty or higher, while in a guild group.10
Mythic: Helya Guild RunDefeat Helya in Trial of Valor on Mythic difficulty, while in a guild group.10
Trial of ValorDefeat the following bosses within the Trial of Valor.10
Heroic: Trial of ValorDefeat the following bosses within the Trial of Valor on Heroic difficulty or higher.10
Mythic: OdynDefeat Odyn in Trial of Valor on Mythic difficulty.10
Mythic: GuarmDefeat Guarm in Trial of Valor on Mythic difficulty.10
Realm First! HelyaFirst guild on the realm to defeat Helya in Trial of Valor on Mythic difficulty while in a guild group.10
Mythic: HelyaDefeat Helya in Trial of Valor on Mythic difficulty.10
You Runed Everything!Defeat Odyn in the Trial of Valor after gaining Runic Mastery on Normal difficulty or higher.10
Patient ZeroDefeat Helya while all raid members but one are afflicted with Fetid Rot, in Trial of Valor on Normal difficulty or higher.10
Ahead of the Curve: HelyaDefeat Helya in Trial of Valor on Heroic difficulty or higher, before the opening of the Tomb of Sargeras.
Cutting Edge: HelyaDefeat Helya in Trial of Valor on Mythic difficulty, before the opening of the Tomb of Sargeras.
The ChosenDefeat Helya in Trial of Valor on Mythic difficulty without failing the Test of the Chosen.Title: The Chosen
Trial of ValorDefeat the following bosses within the Trial of Valor on any difficulty.+1 Infinite Knowledge
More Legion Raids
Other raids from the same expansion.