The link to the actual mob is here - [npc=79015]
Elite
Ko'ragh
Breaker of Magic
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Details
This roster comes from the current game client's data files, so it is not a complete list of every NPC in the game - older world NPCs that are no longer in the modern client are absent.
Boss Encounter
Ko'ragh appears as a raid or dungeon boss. See the encounter page for its instance.
Abilities & Strategy
What the in-game dungeon journal describes for the Ko'ragh encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
Ko'ragh is protected by a Nullification Barrier that absorbs all magic damage taken. When the barrier is removed, he activates a rune that recharges it. While recharging, one player may also absorb some of the rune's energy and receive a Nullification Barrier. As the fight progresses, an increasing amount of Overflowing Energy orbs spill from the rune and float to the ground, exploding when they land. Players who have a Nullification Barrier can catch and absorb Overflowing Energy to mitigate the amount of raid wide damage and prevent a lethal amount of damage from occurring. In Mythic difficulty, two players may enter the rune per phase of Charging.
Damage Dealers
- Absorb Caustic Energy to gain a Nullification Barrier.
- Avoid Overflowing Energy until you have a Nullification Barrier. Absorb Overflowing Energy when you do have a Nullification Barrier.
Healers
- Focus intense healing on players absorbing Caustic Energy to allow them to survive the transformation.
- Expel Magic: Fire inflicts heavy raid wide damage and requires dispels to mitigate some of the damage.
- Expel Magic: Shadow absorbs all healing on the raid until it is removed.
Tanks
- Tanks marked with Expel Magic: Arcane must run away from their allies and avoid the periodic explosions.
- Volatile Anomalies will spawn periodically during the charging phase. If they are killed within a Suppression Field, they will not cast Destabilize.
Nullification Barrier
Breaker's Strength
Charging
When the Ko'ragh's Nullification Barrier is removed, he begins to recharge. After 20 sec, the barrier is restored.
Caustic Energy
One player may enter the rune with Ko'ragh, absorbing a portion of its energy. This effect pierces all immunities and damage reductions. When the rune powers down, the player receives their own Nullification Barrier, proportional to the amount of time spent inside the rune. The Nullification Barrier received by players can absorb up to Magic damage. In Mythic difficulty, two players may enter the rune per phase of Charging. In Raid Finder difficulty, five players may enter the rune per phase of Charging.
Volatile Anomalies
While the Rune of Nullification is active, 3 Volatile Anomalies spawn every 8 sec.
Expel Magic
Overflowing Energy
In Mythic difficulty, the rate that Overflowing Energy forms is accelerated.
Drops in Highmaul
Loot the dungeon journal lists for the Ko'ragh encounter.
What is shown is the loot the game's own dungeon journal lists for this encounter.
Community notes from Wowhead · 2 comments
Top 1 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Level and Map Tracking
The game data tunes Ko'ragh for levels 10 to 40, Warlords of Draenor content.
What Each Drop Is
The Ko'ragh encounter lists 22 items in the dungeon journal, item level 44. Equip slots covered: Head, Wrist, Back, Chest, Feet, Trinket, Two-Hand, One-Hand, Neck, Legs, Ranged and Finger. Every piece binds when picked up, so none of it reaches the Auction House.
- Alloy-Inlaid Cap Head (Leather), item level 44, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 28g 50s for it.
- Bracers of Mirrored Flame Wrist (Plate), item level 44, requires level 40. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Haste. A vendor pays 20g 53s for it.
- Cloak of Overflowing Energies Back (Cloth), item level 44, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Haste and Mastery. A vendor pays 26g 75s for it.
- Cloak of Searing Shadows Back (Cloth), item level 44, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Haste. A vendor pays 27g 96s for it.
- Crackle-Proof Chestguard Chest (Mail), item level 44, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Haste. A vendor pays 35g 74s for it.
- Destablized Sandals Feet (Cloth), item level 44, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Haste and Mastery. A vendor pays 29g 36s for it.
- Emblem of Caustic Healing Trinket, item level 44, requires level 40. Bind on Pickup. Stats: Versatility. A vendor pays 11g 96s for it. Use: Caustic Healing.
- Fel-Flame Coronet Head (Cloth), item level 44, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Mastery. A vendor pays 26g 74s for it.
- Gar'tash, Hammer of the Breakers Two-Hand (Two-Handed Mace), item level 44, requires level 40. Bind on Pickup. Stats: Agility or Strength, Stamina, Haste and Critical Strike. A vendor pays 69g 52s for it.
- Idol of Suppression Trinket, item level 44, requires level 40. Bind on Pickup. Stats: Versatility and Mastery. A vendor pays 30g 39s for it.
- Ko'ragh's Boot Knife One-Hand (Dagger), item level 44, requires level 40. Bind on Pickup. Stats: Agility, Stamina, Haste and Versatility. A vendor pays 55g 21s for it.
- Ko'ragh's Family Locket Neck, item level 44, requires level 40. Bind on Pickup. Stats: Strength, Stamina, Mastery and Versatility. A vendor pays 16g 86s for it.
- Leggings of Broken Magic Legs (Mail), item level 44, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 39g 7s for it.
- Legplates of Arcanic Absorbtion Legs (Plate), item level 44, requires level 40. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Haste. A vendor pays 37g 93s for it.
- Magic-Breaker Greatsword Two-Hand (Two-Handed Sword), item level 44, requires level 40. Bind on Pickup. Stats: Strength, Stamina, Critical Strike and Haste. A vendor pays 68g 21s for it.
- Necklace of Volatile Anomalies Neck, item level 44, requires level 40. Bind on Pickup. Stats: Agility, Stamina, Haste and Mastery. A vendor pays 15g 84s for it.
- Polearm of Expulsion Two-Hand (Polearm), item level 44, requires level 40. Bind on Pickup. Stats: Agility, Stamina, Haste and Mastery. A vendor pays 63g 83s for it.
- Rod of Fel Nullification Ranged (Wand), item level 44, requires level 40. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Mastery. A vendor pays 154g 15s for it.
- Rune-Enscribed Hood Head (Leather), item level 44, requires level 40. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Mastery. A vendor pays 27g 74s for it.
- Seal of Unbound Frost Finger, item level 44, requires level 40. Bind on Pickup. Stats: Agility or Strength, Stamina, Versatility and Mastery. A vendor pays 25g 95s for it.
- Shield-Shatter Longbow Ranged (Bow), item level 44, requires level 40. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Mastery. A vendor pays 63g 58s for it.
- Spell-Sink Signet Finger, item level 44, requires level 40. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Haste. A vendor pays 24g 92s for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.