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Destabilize

Spell

Destabilize

Arcane

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Instant castSelf Only

Volatile Anomalies explode upon death, inflicting 15.5459 Arcane damage to all players.

Destabilize

Tooltip

Volatile Anomalies explode upon death, inflicting 15.5459 Arcane damage to all players.

How it works

  1. Effect 1 is School Damage (effect type 2). Its base value is 15.5459. Its area radius is 50000 yards.

What it does

Destabilize is an Arcane spell with an instant cast and no range (it targets the caster). When cast it deals Arcane damage (base value 15.5459) in a 50000 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
RangeSelf Only
Cast timeInstant
Effect #1School Damage (2)
Value: 15.5459
Radius: 50000 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Destabilize appears in: 1 boss encounter.

Boss encounters

  • Ko'ragh in Highmaul
    Journal section: Volatile Anomalies
    Encounter creatures: Ko'raghRaid boss ability

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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