Dreadful Hand Module
Item Level 226This item is acquired in-game. See its sources below.
An Epic Miscellaneous, item level 226, requires level 60, binds when picked up. Drops from Lihuvim, Principal Architect in Sepulcher of the First Ones.
This item is acquired in-game. See its sources below.
An Epic Miscellaneous, item level 226, requires level 60, binds when picked up. Drops from Lihuvim, Principal Architect in Sepulcher of the First Ones.
| Drop | Lihuvim, Principal Architect in Sepulcher of the First Ones | |
|---|---|---|
| Vendor | NPC #175522 | Elysian Hold |
The game's collection data lists Dreadful Hand Module as sold by a vendor NPC in Elysian Hold.
| Vendor | Zone | Map | Waypoint | Other items it sells |
|---|---|---|---|---|
| NPC #175522 | Elysian Hold | - | - | 207 |
Vendor NPC, zone and position come from the client's collection source tables (CollectableSourceInfo and CollectableSourceVendorSparse); coordinates are the in-game map readout.
First seen in build 12.0.7.68887 (Midnight (patch 12.0.7)).
Create a soulbound Sepulcher of the First Ones Class Set item appropriate for your class.
Spell effects bound to this item, from first-party game data.
The in-game Adventure Guide lists Dreadful Hand Module in the loot of 1 encounter.
Acquisitions Automa, Defense Matrix Automa, Degeneration Automa, Guardian Automa in Sepulcher of the First Ones
Also drops from this encounter (22 other items):
Read from the World of Warcraft client build files (JournalEncounterItem, JournalEncounterCreature, Achievement) and the Blizzard Game Data quest API.
Dreadful Hand Module is listed at 1 vendor placement. NPC 175522 stands in Elysian Hold.
Dreadful Hand Module uses icon file 3950372, which 6 other items also use. The 6 closest by item ID:
Blizzard numbers items as they are created, so the named items next to ID 191014 (191009 to 191019) were usually added in the same batch as Dreadful Hand Module: the same quest line, zone, vendor or reward set.
The raw ItemSparse values for item 191014 in the current client build.
Read from the World of Warcraft client build files: Item, ItemSparse, Lock, Holidays, AreaTable and CollectableSourceVendor.