Boss
Hakkar the Soulflayer
Hakkar the Soulflayer - De Other Side
Hakkar the Soulflayer is a boss encounter in De Other Side.
Found In
Encounter Facts
In the game's encounter order for De Other Side, Hakkar the Soulflayer comes 1st of 4, before Millificent Manastorm.
- Hakkar the Soulflayer
- Millificent Manastorm
- Xy'exa
- Mueh'zala
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Model
Background
Instance Entrance: Ardenweald
De Other Side entranceThe De Other Side entrance is in Ardenweald, at 68.7, 66.9 on the Ardenweald map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
Hakkar utilizes Blood Barrier to protect himself from attacks then lashes out with a devastating Blood Barrage. Hakkar's Atal'ai priests also rally to his aid, becoming Sons of Hakkar throughout the encounter.
Tank
- Defeat Sons of Hakkar and mitigate damage from Blood Barrier to reduce the magnitude of the absorb shield.
- Sons of Hakkar create Spilled Essence when reaching 0 health.
- Utilize defensive abilities for Piercing Barb.
Damage Dealers
- Defeat Sons of Hakkar and mitigate damage from Blood Barrier to reduce the magnitude of the absorb shield.
- Consider positioning when afflicted with Corrupted Blood.
- Assist party members affected by Zealous.
Healer
- Help mitigate damage from Blood Barrier to reduce the magnitude of the absorb shield.
- Consider positioning when afflicted with Corrupted Blood.
Hakkar the Soulflayer
Blood Barrier
Spell details
Blood Barrage
Spell details
Corrupted Blood
Spell details
Piercing Barb
Spell detailsSon of Hakkar
Atal'ai priests sacrifice themselves to their god, transforming into a Son of Hakkar and rushing to their master's aid.
Ability Spells
Every ability the Adventure Guide lists for Hakkar the Soulflayer, with its spell's school, cast time and duration and the description the game gives it.
Blood Barrier
Shadow · Instant
Violently erupts in shadow magic, inflicting Shadow damage to all enemies, forming a protective barrier. The value of the absorb is based on the damage inflicted to targets. This effect can also strike Sons of Hakkar.
Blood Barrage
Shadow · 2 sec cast
Spews a barrage of acrid blood at targeted locations, inflicting Shadow damage and reducing damage done by 10% to enemies within 3 yards for 9 sec. This effect stacks.
Corrupted Blood
Shadow · Instant · Lasts 12 sec
Inflicts Shadow damage every 3 sec for 12 sec. This effect attempts to spread to nearby targets within 7 yards.
Piercing Barb
Physical · 1.5 sec cast
Pierces a target with both barbed arms, inflicting Physical damage with the first strike and Shadow damage with the second strike.
Blood Nova
Shadow · 1 sec cast · Lasts 9 sec
Inflicts Shadow damage to all enemies and grants the caster 25% increased Shadow damage for 9 sec. This effect stacks.
Spilled Essence
Shadow · Instant
Hakkar's minions are eternal, spilling their essence in lieu of death. This creates a pool on the ground for 20 sec, inflicting Shadow damage every 1 sec while inside it. This pool gradually shrinks over time, healing the minion, resurrecting upon reaching full health.
Zealous
Physical · Instant · Lasts 30 sec
Gains Zealous, fixating on a target and refusing to attack any others.
Drops
Loot the dungeon journal lists for this encounter in De Other Side.
What is shown is the loot the game's own dungeon journal lists for this encounter.
Adventure Guide Entry
The in-game Adventure Guide text for the Hakkar the Soulflayer encounter in De Other Side.
Even the presence of Hakkar the Soulflayer has caused turmoil on Azeroth. Violence and plague mark his blood and his immeasurable power. His faithful fought for him till death, and beyond. Giving up power has never been his way, even when it is not his own.
What Each Drop Is
The Hakkar the Soulflayer encounter lists 14 items in the dungeon journal, item level 158. Equip slots covered: Trinket, One-Hand, Waist, Hands, Legs, Feet and Two-Hand. Every piece binds when picked up, so none of it reaches the Auction House.
- Blood-Spattered Scale Trinket, item level 158, requires level 60. Bind on Pickup. Stats: Agility or Strength. A vendor pays 54 gold28 silver for it. Use: Blood Barrier. Equip: Blood Barrier.
- Bloodspiller One-Hand (One-Handed Sword), item level 158, requires level 60. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Versatility. A vendor pays 89 gold49 silver for it.
- Girdle of the Soulflayer Waist (Plate), item level 158, requires level 60. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Versatility. A vendor pays 31 gold27 silver for it.
- Hakkari Revenant's Grips Hands (Mail), item level 158, requires level 60. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 31 gold15 silver for it.
- Soulfeather Breeches Legs (Leather), item level 158, requires level 60. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Mastery. A vendor pays 61 gold73 silver for it.
- Windscale Moccasins Feet (Cloth), item level 158, requires level 60. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Critical Strike. A vendor pays 44 gold64 silver for it.
- Zin'khas, Blade of the Fallen God Two-Hand (Two-Handed Sword), item level 158, requires level 60. Bind on Pickup. Stats: Strength, Stamina, Critical Strike and Mastery. A vendor pays 112 gold68 silver for it.
- Chilled Resilience Consumable, item level 145. Bind on Pickup. Use: Learning.
- Nourishing Chi Consumable, item level 145. Bind on Pickup. Use: Learning.
- One With the Beast Consumable, item level 145. Bind on Pickup. Use: Learning.
- Shielding Words Consumable, item level 145. Bind on Pickup. Use: Learning.
- Umbral Intensity Consumable, item level 145. Bind on Pickup. Use: Learning.
- Unruly Winds Consumable, item level 145. Bind on Pickup. Use: Learning.
- Well-Placed Steel Consumable, item level 145. Bind on Pickup. Use: Learning.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.