Boss
Millhouse Manastorm
The Manastorms - De Other Side
Found In
Adventure Guide Entry
The in-game Adventure Guide text for The Manastorms encounter in De Other Side.
Absolute honesty and trust are what makes Millicent and Milhouse Manastorm such a power couple. Well, honesty, trust, staggering magic and experimental technology. Combining these four elements in perfect harmony makes the Manastorms the most deadly, dangerous and disastrous couple anywhere.
Encounter Facts
Instance Entrance: Ardenweald
De Other Side entranceThe De Other Side entrance is in Ardenweald, at 68.7, 66.9 on the Ardenweald map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
Millhouse and Millificent Manastorm take turns assailing players within their secret workshop, with one being present on the workshop floor and the other assisting from above.
Tank
- Intercept beams of energy from Millhouse's Power Overwhelming to deny Millhouse and gain temporary power, at a cost.
- Dismantle Millificent's Experimental Squirrel Bomb to reduce party damage taken.
- Millificent's Buzz-Saw inflicts physical damage and leaves a damage-over-time effect, Bleeding.
Damage Dealers
- Intercept beams of energy from Millhouse's Power Overwhelming to deny Millhouse and gain temporary power, at a cost.
- Dismantle Millificent's Experimental Squirrel Bomb to reduce party damage taken.
- Manuver to affect the current boss when targeted by Millificent's Echo Finger Laser X-treme or Millhouse's Shadowfury.
Healer
- Intercept beams of energy from Millhouse's Power Overwhelming to deny Millhouse and gain temporary power, at a cost.
- Millificent's Buzz-Saw and Thrown Buzz-Saw's damage-over-time effect, Bleeding, can be intense when multiple stacks are present.
- Manuver to affect the current boss when targeted by Millificent's Echo Finger Laser X-treme or Millhouse's Shadowfury.
Stage One: Millhouse's Magics
"I'm going to light you up, sweet cheeks!" Millhouse steps into the arena, while Millificent takes purchase on the outer railing, assisting her arcane beloved.
Stage Two: Millificent's Gadgets
"Here comes the heat!" Millificent jets into the arena, while Millhouse takes vantage on the outer railing, assisting his innovative spouse.
Ability Spells
Every ability the Adventure Guide lists for Millhouse Manastorm, with its spell's school, cast time and duration and the description the game gives it.
Frostbolt
Frost · 2 sec cast · Lasts 3 sec
Inflicts Frost damage and reduces movement speed by 10% for 3 sec.
Power Overwhelming
Arcane · Instant · Lasts 3 sec
Millhouse summons a power crystal, which channels towards Millhouse, affecting players or Millhouse, whichever it strikes first. Power Overwhelming affects players by inflicting Arcane damage every 1 sec and increasing damage done by 2% for 3 sec. This effect stacks.
Overwhelming Power!
Arcane · Instant
Diabolical Dooooooom!
Shadow · 1 sec cast · Lasts 10 sec
Delivers a series of strikes so diabolical, it is unable to be described accurately in text. Affected targets will similarly be unlikely to have understood the full effect of this spell as its blinding brilliance washes over them like tidal wave of devastation. Inflicts Shadow damage to all enemies every 1 sec for 15 sec, increasing in damage by 10%. This effect stacks.
Chilled Heart
Frost · Instant
Millhouse focuses his magics, increasing Frost damage done by 450%. "I'll teach you to mess with genius!"
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Drops
Loot the dungeon journal lists for this encounter in De Other Side.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The The Manastorms encounter lists 14 items in the dungeon journal, item level 158. Equip slots covered: Feet, Chest, Trinket, Hands, One-Hand, Legs and Two-Hand. Every piece binds when picked up, so none of it reaches the Auction House.
- Memory of a Burning Wound Quest, item level 1. Bind on Pickup. Use: Restoring Memory.
- Memory of the Infinite Arcane Quest, item level 1. Bind on Pickup. Use: Restoring Memory.
- Memory of Wilfred's Sigil of Superior Summoning Quest, item level 1. Bind on Pickup. Use: Restoring Memory.
- Dynamo Doomstompers Feet (Plate), item level 158, requires level 60. Bind on Pickup. Stats: Strength or Intellect, Stamina, Critical Strike and Haste. A vendor pays 48g 59s for it.
- Manastorm's Magnificent Threads Chest (Cloth), item level 158, requires level 60. Bind on Pickup. Stats: Intellect, Stamina, Versatility and Critical Strike. A vendor pays 64g 23s for it.
- Overwhelming Power Crystal Trinket, item level 158, requires level 60. Bind on Pickup. Stats: Strength. A vendor pays 52g 52s for it. Use: Power Overwhelming.
- Rocket Chicken Handlers Hands (Leather), item level 158, requires level 60. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Critical Strike. A vendor pays 32g 41s for it.
- Supercollider One-Hand (One-Handed Mace), item level 158, requires level 60. Bind on Pickup. Stats: Strength, Stamina, Critical Strike and Mastery. A vendor pays 86g 88s for it.
- Techno-Coil Legguards Legs (Mail), item level 158, requires level 60. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Haste. A vendor pays 64g 69s for it.
- Whizblast Walking Stick Two-Hand (Staff), item level 158, requires level 60. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Versatility. A vendor pays 105g 26s for it.
- Arcane Prodigy Consumable, item level 145. Bind on Pickup. Use: Learning.
- Borne of Blood Consumable, item level 145. Bind on Pickup. Use: Learning.
- Power Unto Others Consumable, item level 145. Bind on Pickup. Use: Learning.
- Safeguard Consumable, item level 145. Bind on Pickup. Use: Learning.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.